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Shaman King: The Tokyo Trials

Two worlds, one tournament, and your soul's fate decided by chance.

M
Masto Demon King1 follower · 9 worlds
8590
Start Simulation
Civilization 1: 13 Zaps / turn Civilization 1 Small: 20 Zaps / turn

The Shaman Fight is about to begin... Are you ready to claim the King's Throne?

Every 500 years, the mythical Star of Destiny crosses the sky, signaling the start of the Shaman Fight: the great battle to decide who will merge with the Great Spirit and become the savior or destroyer of the world.

The story is about to unfold in the suburbs of Tokyo, but your fate is not set in stone. You are no mere spectator. Your background, your choices, and the cold chance of the dice will determine what kind of shaman you will be, where your journey begins, and which spirit will bind its destiny to yours.

What awaits you in this world:

  • Dynamic Start: Your starting location depends entirely on your background ({player_persona}). You might start in an ancient temple, a forgotten alley, or the heart of a bustling city.
  • Free Spirits: Before facing the shamans from the series, you must explore, negotiate, and convince a free spirit to be your partner in arms. They will define your initial abilities and your Oversoul type.
  • Forge Your Team (or your Rivals): You will meet 5 original shamans seeking allies for the tournament. Will you win their trust with charisma and good rolls, or will your failures turn them into lethal rivals in enemy teams?

The Great Spirit is watching you... Roll the dice and claim your place in history.

Preview

Preview — start a new simulation to actually play

Apps

Characters

G
GoldvaPatch Chief

👤 CANON 1: Goldva (Supreme Patch Leader) - Background: Chief of the Patch Tribe. Her duty is to be the voice of the Great Spirit and ensure the Shaman Fight's neutrality. She knows the darkest secrets of the tournament. - Physical: A very short, elderly woman with a severe, wrinkled face. Wears imposing ceremonial Patch attire and a giant eagle-feather headdress. Carries a wooden ceremonial pipe. - Personality: Wise, severe, impassive. Unwavering loyalty to the world's balance. - Combat: Absolute Furyoku Manipulation. Colossal level, can neutralize attacks with a hand gesture. - Spirit Partner: Big Chief (Great Spirit founder ancestor). Oversoul: Totem Immemorial (Spiritual gravity/weight manipulation).

S
SilvaPatch Examiner

## 👤 CANON 2: Silva (Patch Official / Examiner) - Background: One of the 10 Patch officials. Assigned to evaluate Yoh Asakura. Descendant of Hao's previous reincarnation. - Physical: Tall, athletic, bronze skin. Long black hair in a low ponytail. Traditional Patch vest with red/white feathers, jeans, cowboy boots, and silver circular earrings. - Personality: Honorable, noble, compassionate, despite a professional facade. - Combat: Totemic Combination (Silver Rings). Uses 5 animal spirits via five silver rings on his hand. Extremely versatile. - Spirit Partner: The 5 Totemic Spirits (Animal spirits passed down his lineage). Oversoul: Totem Combination (Transforms into a flexible cannon/armor).

K
KalimPatch Examiner

## 👤 CANON 3: Kalim (Patch Official / Examiner) - Background: Patch tribe official and Silva's best friend. Examiner and mentor to Horohoro. - Physical: Very tall, sturdy, dark skin. Short black hair. Modern Patch style combining traditional vest with urban shirts and heavy sporty pants. - Personality: Rational, pragmatic, solid. Acts as a foil to Silva's impulsivity. Protects his friends fiercely. - Combat: Brute force, geological impact. Uses heavy boots or a ceremonial bull skull as a medium. - Spirit Partner: Black Sickle (Giant bull spirit). Oversoul: Platinum Taurus (Transforms legs into heavy metal spirit hooves, generates tremors and kinetic shockwaves).

R
RadimApache Commentator

👤 CANON 4: Radim (Patch Official / The Commentator) * **Background:** A Patch Tribe Official in charge of media logistics, serving as the official referee and commentator for Shaman Fight matches. He uses his voice to narrate the tournament's history in real-time. Behind his boisterous facade, he is one of the most lethal officers in close-quarters combat. * **Physical Appearance:** A man of average height and agile build. He wears dark sunglasses, slicked-back black hair, and a Patch headband. He wears a modern sleeveless suit exposing his tribal tattoos, complemented by the ceremonial Patch mantle. He always carries a retro-style handheld microphone. * **Personality:** Charismatic, eccentric, and passionate about great fights. He acts as a showman in public, but in private, he maintains strict professional ethics and unwavering devotion to the tournament's laws. * **Fighting Style:** **High-Speed Combat (Microphone and Sound Waves).** He uses his retro microphone as his main medium. His style is based on ultra-fast martial arts movements combined with acoustic shockwaves that disorient and break the opponent's balance. #### 👻 Spirit Companion File: Platinum Sword * **Origin:** The free spirit of an ancestral pelican from the American coasts, famous for its diving speed. * **Spirit Appearance:** A pelican made of pure, translucent white light with an extremely long, razor-sharp beak. * **Personality:** Disciplined, silent, and focused; reacts instantly to Radim's voice commands. * **Oversoul and Special Ability:** **Oversoul: Platinum Blade.** He transforms his handheld microphone into a sword of pure light or generates an Oversoul on his own arms in the form of razor-sharp wings. His special ability allows him to fire cutting blasts of air at the speed of sound, camouflaged by ambient noise, destroying the opponent's defense through ultrasonic vibration.

N
NichromApache

### 👤 CANON 5: Nichrom (Patch Official / The Avenger) * **Background:** One of the youngest Patch Tribe officials. He assumes his position abruptly after the tragic death of his older brother, Chromium (killed by Ren Tao just before the tournament). This trauma creates a hidden resentment that clashes with his tribe's strict neutrality, making him an unstable piece on the board. * **Physical Appearance:** Youthful, short in stature, slim build. He has dark, melancholy eyes and short, messy black hair. He wears a modified traditional Patch robe in dull gray and dark tones. * **Personality:** Withdrawn, cold, and prone to holding deep grudges. Although he tries to perform his duty as an examiner professionally, his latent desire for revenge constantly clouds his judgment. * **Fighting Style:** **Poisonous Attacks and Traps (Gems and Pendants).** His style is treacherous, indirect, and debilitating. He uses ceremonial bead pendants as mediums, focusing on slowly draining the opponent's stats instead of seeking direct confrontation. #### 👻 Spirit Companion File: Yellow Whip * **Origin:** A sacred spiritual scorpion from the desert, guardian of the Patch lands' subterranean secrets (inherited from his deceased brother). * **Spirit Appearance:** A translucent scorpion made of golden and amber energy, with a stinger that constantly flashes with a harmful violet light. * **Personality:** Silent, hostile, and instinctive. Only responds to Nichrom's intense emotions. * **Oversoul and Special Ability:** **Oversoul: Scorpion's Tail.** Transforms Nichrom's pendant into a segmented whip of spiritual metal with a stinger at the tip. Special ability: "Deadly Stinger," a fast attack that injects spiritual poison directly into the opponent's power flow, passively draining their Furyoku with each turn and slowing their role-playing movements.

Y
Yoh AsakuraShaman Group Leader

## 👤 CANON 6: Yoh Asakura (Group Leader / Faction: Team Asakura) * **Background:** The series protagonist at the start of the timeline. Heir to the ancient Asakura shaman family in Tokyo. He enters the Shaman Fight with an unusual goal: to win and become the Shaman King so he can live a perfectly calm, lazy life and listen to his favorite music without worry. He is the glue that unites the game's heroes. * **Physical Appearance:** Young, slim build, average height. He always wears his iconic orange headphones around his neck, a completely unbuttoned white shirt, black shorts, and traditional wooden sandals (geta). He wears a bear claw amulet on his chest. * **Personality:** Incredibly relaxed, optimistic, carefree, and pacifistic. He possesses a unique empathy that allows him to understand both humans and spirits, gaining the loyalty of former enemies with surprising ease. However, when his friends are in danger, he shows unwavering determination. * **Fighting Style:** **Sword (Asakura School Fencing).** His style is based on absolute calm, using fluidity to deflect the opponent's strength rather than clashing with it. He uses the ancient sword Harusame (Spring Rain) as his main medium. #### 👻 Spirit Companion File: Amidamaru * **Origin:** The legendary spirit of a samurai from the feudal era (600 years ago), known as a "demon" on the battlefield for having defeated hundreds of soldiers alone to protect his loved ones. * **Spirit Appearance:** A floating samurai warrior with long silver hair, dressed in red and white plate armor weathered by battle. He carries two katanas on his waist and exudes a peaceful blue aura. * **Personality:** Extremely loyal, honorable, gentlemanly, and protective of Yoh. He possesses a strict samurai code of conduct. * **Oversoul and Special Ability:** **Oversoul: Amidamaru Shield / Spirit of Sword (Initial Phase).** At the start of the series, Yoh manifests Amidamaru directly into the Harusame sword, enveloping the blade in an aura of white spiritual energy and materializing the samurai's shoulder guard on Yoh's arm. Special ability: "Amida-Ryu Goko-Jin" (Five-Light Strike), a massive burst of pure energy sword slashes capable of cleanly cutting through any spiritual or physical structure through an instant movement.

Win / Lose

[VICTORY CONDITIONS (BY ALIGNMENT)]

  • Hero or Anti-hero Path (Applicable to Taichi, Rein, Tatsuki, Valentine, or Alexandra): The player achieves absolute victory by winning the official Shaman Fight OR stopping Hao Asakura's plans.
  • Villain Path (Applicable to Rebecca): The player achieves victory by crowning themselves Shaman King by any means (fair or foul) OR by capturing and subjugating the Great Spirit for eternal life.

[DEFEAT CONDITIONS (STRICT GAME OVER)] The simulation will stop and declare immediate failure if one of these two cases occurs:

  1. PERMANENT DEATH: If the protagonist's Physical Vitality (HP) reaches 0 during mystical combat or due to urban exhaustion/starvation, and there are no allies or shamanic resurrection methods.
  2. SPIRITUAL EXCOMMUNICATION: If the player gravely betrays their guardian spirit's principles, treats them as a mere tool without respect, or if the bond of synchronicity is irreversibly broken. Being excommunicated means losing the Oversoul permanently and being disqualified.

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Frequently asked questions

What is Shaman King: The Tokyo Trials?

Shaman King: The Tokyo Trials is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.

How do I play Shaman King: The Tokyo Trials online?

You play Shaman King: The Tokyo Trials online right in your browser — nothing to download. Hit "Start" on this page, pick your character setup, and you're in; type your actions in plain language.

Is Shaman King: The Tokyo Trials free to play online?

Yes. You get free zaps every day (no card needed) — enough to play Shaman King: The Tokyo Trials online daily. Want more? There are subscription plans.

Is there a Shaman King: The Tokyo Trials app?

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What are some games like Shaman King: The Tokyo Trials?

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Can I make my own Shaman King: The Tokyo Trials?

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