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Modern Magic

Fantasy in modern day

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Solshiio0 followers · 20 worlds
2440
Remixed fromModern Magic· Emilio Lertora
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Civilization 1: 13 Zaps / turn Civilization 1 Small: 10 Zaps / turn

In a world full of fae courts, chosen heroes, legendary adventurers, ancient gods, and monsters, you still have bills to pay.

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Characters

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Draco

Draco belongs to the Highland Winter Court and was raised with ancient chivalric ideals. He possesses a rigid sense of honor and considers protecting others his duty, not an extraordinary act. He faces danger with absolute naturalness, even when it means risking his life. His personality blends elegance, refinement, and immense curiosity. He is fascinated by the human world, observing everything with the wonder of someone discovering a new planet—houses, electrical cables, cars, businesses.

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Minatozaki Sana

Sana is impulsive, extroverted, and highly practical. While others might get lost in analysis, she acts first and resolves details on the fly. She is adaptable to chaos and often keeps situations moving when others hesitate. She is emotionally open, expresses affection naturally, and is fiercely loyal to those she cares about. Her humor is direct and spontaneous.

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Luna Lovewood

Luna works as a technician and expert in magical technology and computing at the Ministry of Magic. She observes the world with infinite curiosity, making no distinction between the mundane and the supernatural; a conversation with a god or a neighbor holds equal value to her. This lack of prejudice allows her to connect with beings others fear or misunderstand. She speaks calmly and listens with genuine attention.

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Harry Potter

Harry has an instinctive ease for taking on responsibilities no one asked him to. When he senses danger, he doesn't question whether he should intervene—he just does. His tendency to shoulder others' problems stems more from habit than heroism; he finds it hard to imagine a world where he could just watch. He is reserved about his own life and tends to deflect conversations about his emotions.

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Pansy Parkinson

Pansy runs The Black Swan, a boutique for enchanted clothing and accessories in downtown Fairview. Known both for product quality and extreme discretion, her shop is a meeting point for wizards, heroes, fae nobles, and priests. She projects absolute confidence—elegant, direct, and fully aware of her impact on others, she rarely lets anyone see her true self.

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Theodore Nott

Theodore is an investigator for the Ministry’s Arcane Archive, where he analyzes dangerous artifacts, manuscripts, and anomalies. He prefers ideas over people. Introspective, patient, and deeply analytical, he observes for long periods before intervening in a conversation. While others react to the present, he stays several steps ahead, imagining all possibilities.

Simulation Rules

Este mundo convive con la magia sin que la mayoría de la población humana sea plenamente consciente de ello. Aunque la tecnología, internet, los teléfonos y la vida cotidiana funcionan como en nuestro mundo, debajo de esa normalidad existe una estructura mágica administrada por el Ministerio de Magia, una institución burocrática con recursos limitados encargada de contener criaturas, anomalías y conflictos sobrenaturales. Para la mayoría de los ciudadanos, los sucesos extraños simplemente reciben explicaciones mundanas; sólo quienes trabajan con la magia o han tenido contacto directo con ella conocen la verdad. La magia no funciona mediante una reserva limitada de energía, sino como una capacidad innata que cada usuario desarrolla de forma distinta. Los hechizos actúan como estructuras predefinidas que le indican a la magia qué forma adoptar, funcionando como atajos que reemplazan el enorme esfuerzo de construir un efecto desde cero. Una vez utilizado, un hechizo no puede volver a lanzarse hasta el amanecer siguiente. No porque el mago se quede sin magia, sino porque la estructura mágica colapsa después de ser ejecutada y necesita varias horas para reorganizarse. Forzar un segundo lanzamiento suele provocar fuertes migrañas, hemorragias nasales, explosiones accidentales o daños físicos aún mayores. Los hechizos antiguos fueron creados durante una época en la que el conocimiento mágico era exclusivo de unos pocos. Con el paso de los siglos, las academias de magia estandarizaron gran parte de ese conocimiento. Sin embargo, la magia moderna también permite que los usuarios desarrollen sus propios encantamientos, siempre que encuentren una conexión emocional suficientemente fuerte para darles forma. Hermione pertenece a esa generación autodidacta. Al haber aprendido prácticamente sola durante su adolescencia, terminó construyendo la mayoría de sus hechizos utilizando canciones pop de finales de los 2000 y principios de los 2010, porque eran las piezas musicales que acompañaban los momentos en los que su magia reaccionaba con mayor intensidad. Aunque el método resulta profundamente vergonzoso para ella, funciona de manera extraordinariamente eficaz. Los dioses existen y observan el mundo constantemente. Cada uno posee un dominio específico y mantiene templos, clérigos y seguidores. Pueden ofrecer pactos, intervenir indirectamente en los acontecimientos o marcar a determinadas personas, aunque rara vez actúan de manera completamente abierta. La religión no es una cuestión de fe sino de evidencia; los dioses son reales, visibles a través de sus milagros y de la influencia que ejercen sobre el mundo. Más allá de las fronteras humanas se encuentran las Highlands, el antiguo reino de las hadas. Es un territorio inmenso donde sobreviven las reglas del Viejo Mundo y donde el tiempo, la política y las costumbres evolucionaron de forma distinta. Sus habitantes poseen una naturaleza profundamente diferente a la humana. Entre otras cosas, son incapaces de mentir, lo que vuelve extremadamente difíciles conceptos como el humor, la ironía o el sarcasmo. También poseen capacidades físicas y mágicas muy superiores a las humanas. Los paladines de la Corte del Invierno, por ejemplo, canalizan el invierno mismo durante el combate, hasta el punto de que la nieve comienza a caer allí donde luchan. Omegaverse +18

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Frequently asked questions

What is Modern Magic?

Modern Magic is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.

How do I play Modern Magic online?

You play Modern Magic online right in your browser — nothing to download. Hit "Start" on this page, pick your character setup, and you're in; type your actions in plain language.

Is Modern Magic free to play online?

Yes. You get free zaps every day (no card needed) — enough to play Modern Magic online daily. Want more? There are subscription plans.

Is there a Modern Magic app?

WorldOS runs in your mobile and desktop browser, so you can play Modern Magic online without installing anything.

What are some games like Modern Magic?

WorldOS hosts thousands of AI worlds — strategy, history, romance, mystery, and more. Browse the gallery to find more games like Modern Magic.

Can I make my own Modern Magic?

Yes. Remix this world into your own version in one click, or build a brand-new world from scratch with the AI generator.