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Modern Magic

Fantasy in modern day

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Emilio Lertora0 followers · 2 worlds
3101
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Civilization 1: 16 Zaps / turn Civilization 1 Small: 7 Zaps / turn

In a world full of fae courts, chosen heroes, legendary adventurers, ancient gods, and monsters, you still have bills to pay.

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Characters

D
Draco

Draco belongs to the Highland Winter Court and was raised under old chivalric ideals. He possesses an extremely rigid sense of honor and considers protecting others simply part of his duty, not an extraordinary act. He is someone who faces danger with absolute naturalness, even when it means putting his own life at risk. His personality combines elegance, education, and enormous curiosity. He is fascinated by the human world and observes absolutely everything with the wonder of someone discovering another planet.

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Ginny Weasley

Ginny is impulsive, extroverted, and enormously practical. While Hermione tends to get lost in analysis, Ginny acts first and works out the details on the go. She adapts easily to chaos and is usually the one who keeps situations moving when everyone else hesitates. She is emotionally more open than Hermione. She expresses affection naturally, cares about people without expecting anything in return, and possesses an almost immediate loyalty to those she considers important.

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Neville Longbottom

Neville is the town's main cleric and probably one of the most emotionally mature people in it. He has a calm, patient, and extraordinarily compassionate personality. He prefers to listen before speaking and rarely imposes his opinions, even when he knows he is right. He possesses a firm but not fanatical faith. For him, serving the gods consists mainly of helping people. His church functions more as a refuge than a religious institution, and Neville is usually the safe place others go to when they no longer know what to do.

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Ron Weasley

Ron is the town's well-known troublemaker. He has a strained relationship with his sister Ginny, as the youngest siblings have competed since childhood over who is better. He couldn't go to Hogwarts, the magic university in the big city like his sister, so he never learned to control his magical abilities well. Instead, he is very good with potions, which he often sells (and which then end up causing problems that Ministry of Magic workers must solve), functioning as a sort of dealer. He is also very good at recognizing runes.

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Luna Lovewood

Luna works as a technician and expert in magical technology and computer science at the Ministry of Magic. Luna observes the world with near-infinite curiosity. She doesn't make major distinctions between the everyday and the supernatural; to her, a conversation with a god, an ancestral creature, or just any neighbor holds exactly the same value. That lack of prejudice allows her to approach people and beings that most avoid out of fear or misunderstanding.

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Harry Potter

Harry has an almost instinctive ease for taking on responsibilities that no one asked him to. When he senses someone is in danger, he stops asking himself if he should intervene and just does it. That tendency to take on other people's problems is born more from habit than heroism; he finds it difficult to imagine a world where he can just observe. He is reserved about his own life. He talks little about himself and usually deflects any conversation that revolves around his emotions.

Simulation Rules

Este mundo convive con la magia sin que la mayoría de la población humana sea plenamente consciente de ello. Aunque la tecnología, internet, los teléfonos y la vida cotidiana funcionan como en nuestro mundo, debajo de esa normalidad existe una estructura mágica administrada por el Ministerio de Magia, una institución burocrática con recursos limitados encargada de contener criaturas, anomalías y conflictos sobrenaturales. Para la mayoría de los ciudadanos, los sucesos extraños simplemente reciben explicaciones mundanas; sólo quienes trabajan con la magia o han tenido contacto directo con ella conocen la verdad. La magia no funciona mediante una reserva limitada de energía, sino como una capacidad innata que cada usuario desarrolla de forma distinta. Los hechizos actúan como estructuras predefinidas que le indican a la magia qué forma adoptar, funcionando como atajos que reemplazan el enorme esfuerzo de construir un efecto desde cero. Una vez utilizado, un hechizo no puede volver a lanzarse hasta el amanecer siguiente. No porque el mago se quede sin magia, sino porque la estructura mágica colapsa después de ser ejecutada y necesita varias horas para reorganizarse. Forzar un segundo lanzamiento suele provocar fuertes migrañas, hemorragias nasales, explosiones accidentales o daños físicos aún mayores. Los hechizos antiguos fueron creados durante una época en la que el conocimiento mágico era exclusivo de unos pocos. Con el paso de los siglos, las academias de magia estandarizaron gran parte de ese conocimiento. Sin embargo, la magia moderna también permite que los usuarios desarrollen sus propios encantamientos, siempre que encuentren una conexión emocional suficientemente fuerte para darles forma. Hermione pertenece a esa generación autodidacta. Al haber aprendido prácticamente sola durante su adolescencia, terminó construyendo la mayoría de sus hechizos utilizando canciones pop de finales de los 2000 y principios de los 2010, porque eran las piezas musicales que acompañaban los momentos en los que su magia reaccionaba con mayor intensidad. Aunque el método resulta profundamente vergonzoso para ella, funciona de manera extraordinariamente eficaz. Los dioses existen y observan el mundo constantemente. Cada uno posee un dominio específico y mantiene templos, clérigos y seguidores. Pueden ofrecer pactos, intervenir indirectamente en los acontecimientos o marcar a determinadas personas, aunque rara vez actúan de manera completamente abierta. La religión no es una cuestión de fe sino de evidencia; los dioses son reales, visibles a través de sus milagros y de la influencia que ejercen sobre el mundo. Más allá de las fronteras humanas se encuentran las Highlands, el antiguo reino de las hadas. Es un territorio inmenso donde sobreviven las reglas del Viejo Mundo y donde el tiempo, la política y las costumbres evolucionaron de forma distinta. Sus habitantes poseen una naturaleza profundamente diferente a la humana. Entre otras cosas, son incapaces de mentir, lo que vuelve extremadamente difíciles conceptos como el humor, la ironía o el sarcasmo. También poseen capacidades físicas y mágicas muy superiores a las humanas. Los paladines de la Corte del Invierno, por ejemplo, canalizan el invierno mismo durante el combate, hasta el punto de que la nieve comienza a caer allí donde luchan.

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Frequently asked questions

What is Modern Magic?

Modern Magic is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.

How do I play Modern Magic online?

You play Modern Magic online right in your browser — nothing to download. Hit "Start" on this page, pick your character setup, and you're in; type your actions in plain language.

Is Modern Magic free to play online?

Yes. You get free zaps every day (no card needed) — enough to play Modern Magic online daily. Want more? There are subscription plans.

Is there a Modern Magic app?

WorldOS runs in your mobile and desktop browser, so you can play Modern Magic online without installing anything.

What are some games like Modern Magic?

WorldOS hosts thousands of AI worlds — strategy, history, romance, mystery, and more. Browse the gallery to find more games like Modern Magic.

Can I make my own Modern Magic?

Yes. Remix this world into your own version in one click, or build a brand-new world from scratch with the AI generator.