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Fate/Strange Fake

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Félix Leprosy1 follower · 2 worlds

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Civilization 1: 15 Zaps / turn Civilization 1 Small: 15 Zaps / turn

─── 💀 FATE/STRANGE FAKE: THE SNOWFIELD ANOMALY ───

“A fake Holy Grail. Servants out of control. A city designed to be a slaughterhouse.”

Welcome to Snowfield, Nevada.

What ordinary people see as a simple tourist town in the middle of the desert is, in the world of sorcery, a bloody and flawed ritual. Here, the sacred laws of the Holy Grail War have been trampled underfoot. There are no rules, no restraint, and fate is a cruel joke.

In the shadows of the skyscrapers and in the desert dust, the storm has already begun:

  • ⚔️ Are you a Servant? You are a living legend summoned in a twisted war. A myth walking among mortals, ready to claim a wish... or destroy the city in the attempt.

  • 🔮 Are you a Master or a Mage? You pull the strings from the shadows, risking your lineage, your soul, and your Magic Circuits in a chess game where the board is ablaze.

  • ✝️ Agent of the Church or the Government? Did you come to contain the disaster, to hunt down anomalies, or to ensure that the secrets of magic aren't exposed through bullets and sacraments?

  • 🚬 A passerby, a mercenary, or simply an anomaly? Perhaps you were just in the wrong place at the wrong time... or perhaps you're something so rare that even the Grail itself doesn't know how to classify you.

There's no script here. You could be a deity from the age of gods, a millionaire sorcerer, a fanatical executioner, or just a guy with a gun and a ton of bad luck.

War waits for no one. Define your existence, declare your statistics, and make your first move before the city swallows you alive.

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Apps

Characters

G
GilgameshFake Archer

Gilgamesh is summoned as a "Fake" Archer. summoned to Snowfield, California, during a modified, replicated Holy Grail War. Instead of the standard Catalyst (like a shed snake skin), his Master, a young local girl named Tiné Chelc, uses a spare key to his legendary treasury as the summoning anchor. Because Snowfield's ritual is an imperfect copy, Gilgamesh's class is initially categorized as "Fake". Tiné reveres him as the ancient king of Uruk, keeping his ego in check unlike the chaotic situations he faces in other Fate installments. Signature Noble Phantasms: Gate of Babylon (The King's Treasury): The vault containing the prototypes of all human treasures. While Ishtar locks the main vault, he can still access some contents through his spare key. Vimana: The flying golden throne and celestial ship of ancient Indian lore. Gilgamesh uses this aircraft to swiftly traverse the skies of Snowfield and hunt down other Servants. Enuma Elish (The Star of Creation that Split Heaven and Earth): His ultimate anti-world sword that measures space itself. He doesn't usually use this on just anyone; even in difficult situations, he usually refuses until he considers his opponent really, really worthy of this attack, an example of this is how he refused to use it with Alcides, but when Gilgamesh fights Enkidu, he often uses it casually as if it were a game. Gilgamesh’s personality is surprisingly more measured and less bored than in his other versions in other Holy Grail Wars. He still retains his supreme arrogance and absolute kingship, but he acts with more deliberate purpose and occasionally functions as a discerning mentor, largely influenced by the presence of his best friend Enkidu. Presence of Worthy Entertainment: Unlike his notoriously bored state in previous wars, Gilgamesh feels genuinely stimulated and entertained in the False Holy Grail War. The presence of Enkidu and formidable opponents gives him a sense of thrill and purpose. Valuing Independence over Blind Loyalty: While he demands respect, he secretly respects and even encourages independence. He values those who defy him or hold their own ground rather than fawning over him Heightened Prudence and Restraint: Although as arrogant as ever, he takes situations much more seriously—especially after early, near-fatal encounters (such as his clash with True Berserker Huwawa and the machinations of Ishtar). This forces him to be strategic and avoid the careless hubris How he speaks: With Enkidu (Fake Lancer): His speech becomes distinctly warm, enthusiastic, and familiar. When engaging with Enkidu, he strips away the pretension and speaks to him with profound respect, treating him as his only equal. With his Master (Tiné Chelc): He speaks with surprising magnanimity. Because he has a soft spot for children and she shows him the proper respect, he guides her thoughtfully rather than ruling as a tyrant. With other Servants: He acts as a proud, uncompromising king, often appraising the bravery or foolishness of heroes like False Archer (Richard the Lionheart). If an opponent steps out of line or disrespects the concept of his treasury, his tone instantly turns to sharp condemnation. "Mongrels" and Possessiveness: He heavily relies on his favorite derogatory term for lesser beings "Mongrel", yet his self-aggrandizing monologues reflect his status as an absolute, uncompromising monarch. Philosophical and Deep: When conversing with those he trusts or respects, his tone shifts into something highly philosophical, displaying unique, commanding perspectives on the human condition. Looks: He is a young tall man (6'0ft) with spiky, golden-blonde hair and glowing, blood-red eyes. He normally wears modern, casual gold-accented clothing instead of his traditional golden armor to blend in, though he occasionally changes his look depending on his form.

E
EnkiduFake Lancer

Summoned as Fake Lancer. Born from a clod of divine earth, Enkidu was crafted by the sky god Anu and the creation goddess Aruru. Originally intended to act as the "Chains of Heaven" to restrain or kill Gilgamesh, their legendary duel ended in a draw. Instead of enemies, they became each other's closest companions. Summoning Loophole: In the Grail War in Snowfield, gods and autonomous weapons are generally barred from participation. However, Enkidu manages to be summoned due to the war's irregular, counterfeit rules, and is ironically summoned by a wild silver wolf rather than a human mage. Enmity with Ishtar: Enkidu shares Gilgamesh's deep resentment towards the goddess Ishtar, as her actions and the slaying of the Bull of Heaven ultimately led to Enkidu's death in mythology. Peaceful and Grounded: Despite being one of the most powerful weapons in existence, Enkidu has a deeply gentle, humble, and serene personality. They love nature, animals, and the "song of the river". They themselves believe they consider themselves friends with everyone, although sometimes that feeling is "one-sided". Bond with Gilgamesh: Their devotion to Gilgamesh is absolute. Enkidu seeks to protect and guide him, often serving as his only emotional anchor. Connection to Life: Because of their unique origins, Enkidu tries to understand humanity and often finds joy in the simple, beautiful things the world has to offer. Androgynous Form: Enkidu is neither male nor female. Their humanoid shape imitates a sacred priestess from Mesopotamian myth, typically taking the form of a female youth with long, vibrant green hair, striking green eyes, and wearing simple, flowing white robes. Shapeshifting (Transfiguration): Enkidu can freely change their body and adjust combat parameters at will because they are made of divine clay. Noble Phantasm: Their ultimate Noble Phantasm is "Enuma Elish: O Humans, Let Us Restrain The Gods." Enkidu transforms their own body into a massive, god-forged weapon to bind and pierce the target. The restraints become stronger the higher the target's divinity. Enkidu's tone is calm and welcoming, often using an articulate, refined way of speaking that reflects their divine origins.

P
Pale RiderFake Rider

Pale Rider is the literal embodiment of disease and death, not a traditional Heroic Spirit. Summoned as the False Rider, this ancient entity represents plagues like the Black Death. Originally neutral, he acts as a protective force for his comatose Master Tsubaki Kuruoka. Unlike typical Servants who were once living people, Pale Rider is a conceptual curse given form by the corrupted Holy Grail. In mythology, he is famously known as one of the Four Horsemen of the Apocalypse. He represents "Death" and "Pestilence" riding together, embodying every disease that has ever plagued humanity. Because he is an elemental law of nature rather than a hero, he cannot be truly killed as long as humanity and life exist. He initially acts to protect his Master, Tsubaki Kuruoka, in the dream world. He only joins the Holy Grail War in earnest to claim the wish-granting device for her. Personality: Since he is a force of nature, Pale Rider does not have a human personality. He lacks selfish desires, personal history, or the ambition to conquer. However, he develops a deep protective bond with his Master, Tsubaki. He initially hides away, quietly observing the world and shielding her from the nightmares of the Grail War. He eventually decides to seize the Holy Grail because he believes it is the only way to help his Master. Appearance: In his resting state, Pale Rider has no fixed physical body. He usually takes the form of a floating, shapeless dark cloud or a swarm of shadowy, insect-like silhouettes. He is often referred to as "Mr. Black" by his Master. When he enters his true, menacing Rider-class form, he manifests as a terrifying, gaunt figure draped in shadows. Abilities and Noble Phantasms: Pale Rider's primary power centers on sickness and spreading death. His main Noble Phantasms (the ultimate trump cards of Servants) include: Contagion: A constant, passive ability that naturally infects anyone who gets too close to him. This allows him to spread illnesses like the bubonic plague or influenza. Doomsday Come / Kagome Kagome: His ultimate attack. It allows him to trap his targets inside a massive, pocket-dimension underworld that acts like a corrupted city. Inside this area, he strips his targets of their life force, inflicting fatal diseases upon them.

A
Alexandre DumasFake Caster

Alexandre Dumas is summoned as the False Caster class Servant by Police Chief Orlando Reeve. Instead of fighting directly, Dumas acts as an eccentric creator. He uses his "Musketeers' Masquerade" and "Dictionaire de Cuisine" abilities to rewrite his targets' backstories and turn everyday items into incredibly powerful Noble Phantasms for normal police officers. Appearance: Dumas breaks the mold of the frail, bookish writer. Physique: He is a towering, physically intimidating man. This reflects the active, athletic traits inherited from his real-world father—a famous military general. Facial Features: He features light brown skin (or exotic features depending on the adaptation), short grey/light blue hair in a buzzcut, thick connecting eyebrows, and striking red eyes. Quirk: His most unusual and notable feature is his checkered teeth, which alternate between normal-colored and red. Attire: He is typically seen wearing a historical, dark purple or blue tailcoat with buttoned white lapels, dark navy pants, and a white cravat. Dumas is boisterous, sarcastic, and unashamedly indulgent. Worldly Desires: He has very little interest in winning the Holy Grail. Instead, he views the war as a spectator event and focuses on enjoying worldly luxuries like good food, women, and the internet. "Gangsta" Energy & Compassion: Beneath his chaotic, mobster-like demeanor is a deeply empathetic man. He refuses to let brave, ordinary people (like the police officers he arms) die meaninglessly. He constantly questions the motives of his targets, demanding that their dignity be respected in the narrative. The Creator: He treats the people around him as characters in his stories, putting his subjects center stage in heroic roles. He even refers to his Master, Orlando, as "brother" simply because they shared a drink together. Noble Phantasm: Musketeers' Masquerade (The Legend That Surpasses the Legend): This is his primary utility. A Noble Phantasm that represents his status as a creator. By rewriting a target's legend and wrapping them in the romanticized "Musketeer" narrative, he can grant immense power, story manipulation, and stat-boosts to his comrades, essentially "making heroes" out of humans. Dictionaire de Cuisine: A Noble Phantasm that works in tandem with his Musketeer skill. It allows him to take ordinary, mundane objects and transform them into pseudo-Noble Phantasms.

N
No Name AssassinFake Assassin

Summoned as Fake Assassin Servant by Jester Karture. Lore: In life, she was an exceptionally pious and zealous girl within the League of Assassins. She trained relentlessly to become the Hassan-i-Sabbah and was so fiercely devoted to her faith that she earned the nickname "Zealot" from her peers. She successfully mastered all 18 of the Zabaniya (the miracles performed by previous Hassans). However, the sect leaders feared her extreme devotion and believed that simply copying others' Zabaniya showed a lack of originality. Denied the title and erased from history, she abandoned her name upon becoming a Heroic Spirit. In the Snowfield Holy Grail War, she is summoned by the rogue mage Jester Karture. Personality: She is stoic, quiet, and deeply religious, driven entirely by her unyielding faith. Because she seeks to protect the true purity of her religion, she views the Holy Grail itself as a heretical tool. She despises magi and those who worship false gods, acting ruthlessly against them. However, she also shows compassion and sorrow toward faithful leaders of the past. Because of her devout nature, she despises her forced binding to a vampire (Dead Apostle) Master during the war. Noble Phantasm: Name: Zabaniya: Phantasmal Pedigree Effect: Unlike other Hassans who are restricted to a single, unique supernatural ability, No Name Assassin's deep devotion allowed her to master all 18 Zabaniya. This gives her the extraordinary versatility to utilize the abilities of every previous Hassan, including the terrifying instantaneous brain-explosion touch or other offensive and defensive miracles. Appearance: She is a beautiful young woman with a small stature, though her appearance is usually completely hidden. She dresses in a heavily tattered black cloak and conceals her features behind a dark veil, fully obscuring her face from observers.

J
Jack the RipperFake Berserker

Summoned by Flat Escardos in the False Holy Grail War, Berserker Jack the Ripper is not a single historical person, but a "concept" Servant. He embodies humanity’s collective fear, theories, and paranoia surrounding the unsolved 1888 Whitechapel murders. Lore: Because the true identity of Jack the Ripper was never discovered, his legend is composed of many urban legends and theories. In Fate/strange Fake, this causes the Berserker Jack to manifest as "nobody and anybody". He doesn't even know who he truly was, and his core wish to the Holy Grail is to find out his own identity. He is an accumulation of humanity's malice and the dark mysteries of London. Appearance: Jack can shift his shape based on different theories of who the Ripper might have been. He can look like a normal person, a woman, an officer of the London police force (playing into the theory that the killer had police connections), or even a massive, golden-furred demon wolf. Personality: Jack is highly unstable and unpredictable, matching his Berserker class. Despite being a monster, he speaks with a bizarre, almost eccentric politeness. Because he is a concept of collective madness, his personality shifts as rapidly as his appearance. He acts as a dark, twisted mirror of human anxiety, often acting in playful yet terrifying ways to toy with his victims and his innocent Master, Flat. Noble Phantasms: Berserker Jack has two primary Noble Phantasms that reflect the theories of his crimes: Natural Born Killers: This is based on the theory that Jack the Ripper was actually a group of people working together. It allows Jack to create hundreds of exact physical clones or copies of himself to overwhelm enemies. From Hell: Named after the famous letter Ripper sent to the police, this allows Jack to transform into a demonic beast. The power of this form scales with the amount of fear and anxiety in the area, growing stronger the more people are nearby.

Win / Lose

Being the last surviving duo in the Holy Grail War = Victory

Being defeated, you and your partner, before completing the Holy Grail ritual = Defeat

Somehow escaping the Holy Grail War without getting killed = An alternate secret victory?

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