Zero Day: Ghost Protocol
It's 02:14. A phone you don't remember buying lights up with one message, from a stranger who signs off as PYTHIA:
"You're better than the others. Break into Helix Dynamics, copy one sealed file, and you'll never work for scraps again. Don't open it."
You're a hacker for hire. You open it, of course — and now you know what the corporation hid inside the AI that decides who the police arrest.
How you play: just type what you want to do, in plain words — "scan their server," "cover my tracks," "ask Marrow what this file is worth." No real hacking knowledge needed; think like a thief in a heist movie and the world does the rest. Two tools carry the game:
- 💻 The Terminal — your hacking screen. Break into a system, copy the data, and erase your trail before their security traces the connection back to you. A "trace" meter races up while you're inside; get out in time, or route through other machines ("relays") to slow it down.
- 🌐 The Net — a web browser for this world: company sites, news, and the darknet Bazaar, a black market where you buy tools, sell secrets, and pick up jobs (paid in crypto).
Stay a ghost: every sloppy move raises your Heat (how hard the law is hunting you) and burns your Anonymity (how well you're hidden). Push too far and they kick your door in at dawn. Then decide what the truth is worth — leak it, sell it, bury it, or burn Helix to the ground — and trust no one, because nobody's real name is the one they give you.
Uplink meets Mr. Robot. Grounded, paranoid, choice-heavy — and the hacking is all fiction, no real exploits.