Three Kingdoms: Warlords
The Han has fallen in all but name. Thirteen warlords hold the realm at sword-point. Only one mandate remains to be taken.
It is the first year of Jian'an (196 AD). The boy-emperor is a hostage passed between strongmen; the granaries are ash; the roads are full of refugees and other men's banners. From the Liang frontier to the southern sea, the commanderies of the Han belong to whoever can hold them.
This is a grand-strategy wargame on the map of the warring Three Kingdoms. Pick a warlord. Command his armies. Conquer the realm — or be conquered.
- 🗺️ The whole realm in play — 60+ commanderies, thirteen rival houses, borders that shift with every campaign
- ⚔️ Real war — march, besiege, reinforce, and break enemy garrisons; conquest takes seasons, not a single turn
- 🤝 Cunning, not just steel — send envoys, forge and betray alliances, turn rivals against the strongest house
- 🏯 Hold what you take — feed your people, raise levies, keep the morale that armies are made of
- 🐲 No easy snowball — grow too fast and the others will coalition against you; the great houses fight to the last
The age of chaos is open. Will your name be the one the histories remember?