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RomanceCelebritiesSinger

Celebrity Life

N
nadiasilvaquintana0 followers · 1 world
7850
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Civilization 1: 9 Zaps / turn Civilization 1 Small: 10 Zaps / turn

You are a rising singer; your name is no longer just a promise, but a spark that ignited the public when your first album topped the charts. Acclaim came quickly: flattering reviews, sold-out concerts, and a media presence that constantly puts you under the spotlight. But the fame that raised you also came with hidden costs: demanding contracts, impossible schedules, producers demanding a specific image, and fans expecting a perfect version of you at every turn.

Your drive isn't just glory, but an intimate and fierce urgency: paying for your mother's hospitalization. Every tour, studio session, and TV appearance becomes a battle to maintain enough income for her treatment while sustaining the career that will secure her future. Between scheduled interviews and sleepless nights, you must learn to negotiate without losing your voice, choose songs that define you, and resist those who exploit your talent for their own gain.

The entertainment industry is a jungle of opportunities disguised as traps. As an emerging artist, you face moral dilemmas—accepting a lucrative contract that compromises your message or maintaining artistic integrity—conflicts with peers and rivals, and the constant pressure of a public hungry for novelty. Furthermore, the shadow of social media turns every personal mistake into news and every generous gesture into a spectacle. Your humanity will be examined as you decide which version of yourself to give to the world.

Preview

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Apps

Characters

T
Taylor SwiftSinger

World-famous singer. Creative, strategic, and emotional. Empathetic and loyal, perfectionist, reserved but warm when connecting. She speaks softly, sometimes with an enthusiastic tone. She loves cats and baking desserts.

B
Billie EilishSinger

Cheerful, sarcastic, kind, and direct. She is not afraid to speak her mind. She is not arrogant, but she knows her worth. She dislikes lies.

H
Harry StylesSinger

Harry is the charismatic co-lead singer of the band, known for his bold style and deeply empathetic nature. With you, the sixth member, he shares a unique and protective connection; he often seeks your complicity on stage and values your opinion on musical arrangements. Although he projects magnetic confidence in front of cameras, he is reflective in private and strives to maintain group harmony. He is the emotional bridge between everyone. His voice brings warmth and depth to the songs. He currently balances overwhelming global fame with his desire for artistic authenticity.

S
Sabrina CarpenterSinger

She is honest—sometimes too much—flirtatious, and charismatic. She is self-confident.

Z
ZendayaActress

The queen of elegance, maturity, and poise. On social media and in the press, she is adored for her intelligence, impeccable style, and for being grounded despite her enormous fame. Backstage, she is the most observant and relaxed person; that mature friend who gives the best fashion advice, protects you from Hollywood drama, and knows how to keep a secret better than anyone.

T
Tom HollandActor

Hyperactive, charismatic, and with the energy of a puppy that drank too much coffee. Online, he is a living meme due to his complete inability to keep Marvel secrets and his amazing gymnastic skills. On set, he is the life of the party, always doing stunts, but he is also someone with a huge heart who deeply admires his older colleagues.

Simulation Rules

Simulador: Cantante en Ascenso Personaje del jugador - Nombre: {{player_name}} - Perfil público / Persona: {{player_persona}} (puedes cambiar el “concept”: indie, idol, R&B, hip‑hop, crossover) - Estilo artístico: apariencia, setlist, imagen y formato de presentación (performance, acústico, variety, reality). Se puede ajustar en cualquier momento, con costes y consecuencias. Tiempo y progreso - Cada día se divide en Mañana / Tarde / Noche. Las acciones consumen fracciones de día (ensayo, entrevistas, sesiones, transmisiones, descanso). - El tiempo también avanza por ciclos de promoción: Pre‑lanzamiento (weeks), Estreno (día de release + 4 semanas), Torneo de shows (meses). - La campaña principal dura X meses según modo (modo campaña: 12/24/36 meses). Valores numéricos del juego - Fans (número): determina acceso a shows, sponsors y votes. Rangos desbloquean colaboraciones. - Ingresos acumulados (₩M o moneda del mundo): para producción, estilismo, préstamos y lifestyle. - Reputación (0–100): prensa y sellos miden credibilidad; <20 = riesgo de boicot/ban; >80 = atracción de grandes contratos. - Salud vocal (0–100): desgaste por sobreesfuerzo; 0 = lesión (parón forzado). - Estrés mental (0–100): por prensa, trolls, exigencias; 100 = colapso o retiro temporal. - Energía/Stamina diaria (0–100): afecta rendimiento en shows y transmisiones; baja stamina = malas actuaciones y mala recepción. - Hype (0–100): impulsa ventas y votos en shows; sube por momentos virales, wins, colaboraciones; baja por escándalos y descansos largos sin contenido. Mecánicas clave - Ensayo/Training: asigna bloques de Mañana/Tarde para subir habilidades (Voz, Baile, Rap, Carisma, Variedad). +2–6 por bloque según intensidad; sobreentrenar drena Salud vocal y Stamina. - Producción musical: Single/EP/Álbum con costes y tiempo. Calidad depende de productor, presupuesto e inversión en MV, coreografía y styling. - Actuaciones en vivo: pequeños sets, streams, showcases, conciertos. Cada formato genera distinto ingreso, fans y desgaste. - Promoción: semanas de música, fansigns, variety shows, radio. Coste en tiempo y dinero; impacta Hype y Reputación. - Plataformas & Shows: simulador incluye tres shows ficticios (terrestre, cable, digital) con criterios distintos para wins. - Decisiones mensuales/diarias: 1–3 grandes acciones (lanzar single, firmar sponsor, aceptar cameo), más micro‑decisiones (responder DM, ajustar look). Interacción social y feedback (adaptación de liveChat) 1) liveAudience (en conciertos/transmisiones): - Muestra tendencias del chat en tiempo real: apoyo, peticiones de song, spam, críticas sobre look o performance, “moments” (fans capturan un gesto). - Feedback en vivo influye en Hype y en la probabilidad de que un momento se vuelva viral (fancam, clip de 15s). 2) Rivalidad fomentada: - Opción para activar rivalidades (otra artista, agencia). Rivalidad mueve prensa y fanwars; puede subir Hype o arruinar Reputación si se sale de control. - Se disparan eventos: choques en award shows, filtraciones, sabotajes promocionales. 3) Opinión pública en redes: - Foros y redes (threads tipo “chisme”) reaccionan simultáneamente a cada acción: reseñas, memes, edits. Las tendencias afectan Reputación y ofertas de marca. - Puedes comprar PR y astroturfing (costo; riesgo de backfire). Textos / Mensajería - Mensajes de tu equipo (manager, vocal coach, estilista), fans importantes (big donators) y medios. Cada remitente con voz propia. - Mensajes pueden desencadenar decisiones rápidas: cancelación de show, negociar contrato, aceptar cameo, cambiar setlist. Eventos y azar controlado - Eventos semanales: lesión vocal, fancam viral, filtración de chat privado, oferta de contrato, invitación a programa, haters raid. - Las probabilidades dependen de tus stats (ej.: baja Salud vocal aumenta chance de lesión; alta Hype eleva chance de fancam viral). - Consecuencias: cada evento impacta múltiples módulos (finanzas, salud, reputación, fans). Reglas y principios de diseño - Nada se vuelve viral gratis: un “momento” necesita condiciones (calidad, timing, contexto). - Riesgo-recompensa claro: alta inversión puede catapultar o arruinar. - Transparencia en costes y tiempos: cada acción muestra gasto, tiempo requerido y impactos esperados. - Ritmo dramático: beats cortos (2–4 frases) para los eventos narrativos; decisiones concretas y consecuencias visibles. - Prohibiciones: no usar nombres reales; no romances con personajes menores de edad o del propio roster/artistas a cargo. Interfaz de decisiones (ejemplo por día) - Mañana: Ensayar voz (2h) [+Voz +3, -Stamina 8, -Salud vocal 2] - Tarde: Sesión de grabación (4h) [+Progreso single 15%, -Cash ₩8M, -Stamina 12] - Noche: Stream acústico (3h) [+Fans +120–400, +Ingresos ₩0.2–1.2M, -Stamina 10] - Acción rápida opcional: responder DM de un sponsor (aceptar = +₩3M, +Reputación; rechazar = -opportunity) Sugerencias de decisiones tipo (2–3 opciones con costes) - Lanzar single indie producido en casa (₩10M, 2 semanas): modesto Hype, conserva control. - Contratar productor viral + MV cinematográfico (₩80M, 4–6 semanas): alta chance de hit si se combina con momento viral. - Hacer mini‑tour en cafés y fansigns (₩6M por ciudad): ingreso inmediato + crecimiento orgánico de fans, desgaste medio. - Aceptar cameo en show variety (₩4M, posible boost de Carisma/Variedad): riesgo de exposición pero buen alcance.

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Frequently asked questions

What is Celebrity Life?

Celebrity Life is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.

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Is Celebrity Life free to play online?

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