January 1, 1985. The Third Great Ninja War is running out of soldiers, money, and excuses—but peace has not arrived yet.
Create one person in the shinobi world: name, origin, loyalties, skills, and a complication. Your first resolved turn establishes the starting facts. From then on, claims are actions: rare techniques need teachers or records, bloodline powers need a credible origin, travel takes time, and injuries, debts, witnesses, and politics persist.
Use Story for the current scene, Quests for missions and training paths, Contacts for relationships, Status for abilities and wounds, Wallet and Inventory for resources, and Map, Time, and Calendar for where and when your life unfolds. Canon events exert pressure, but they can change when your choices earn that change.
