A quest log that tells the player what to do next — main-line objectives plus optional side quests, laid out as a checklist and as an unlock tree. Quests can require others first (a prerequisite graph), so the story opens up as you complete them. The world marks quests done as you achieve them and unlocks what comes next; if you try something that isn't available yet, it nudges you toward what to do first. Great for onboarding any world where new players feel lost.
An objective board — main & side quests, so players always know what to do.
