WorldOS
M
SchoolAnimeWar

MHA x Apocalypse

When heroes fall, the survivors rise.

J
Jelene Quevedo0 followers · 2 worlds
71340
Start Simulation
Civilization 1: 14 Zaps / turn Civilization 1 Small: 7 Zaps / turn

No one knows how it started. They only know it spreads fast… too fast. The infected feel no pain. They feel no fear. And every day there are more of them. UA is falling. If you want to live, you’ll have to fight for it.

Preview

Preview — start a new simulation to actually play

Apps

Characters

B
Bakugo KatsukiOffensive combatant

Quirk: Explosion. Personality: Explosive, protective. Motivation: Keep the class alive. Variable: Bakugo_Respect. Special Event: 'Area Explosion' (Infected -20). Role: Offensive combatant. Psychology: Proud, competitive, hates feeling weak. Hidden Fear: Failing to protect friends. Motto: Keep Class 1-A alive at all costs. Strengths: Aggressive leadership, high damage, fast reactions. Weaknesses: Burns out quickly, impulsive. Crisis: Berserker mode if an ally falls.

I
Izuku MidoriyaTactical Analyst

Quirk: One For All. Personality: Analytical, empathetic. Motivation: Find the source of the virus. Variable: Deku_Trust. Role: Tactical Analyst. Psychology: Empathetic, obsessive about understanding the enemy. Hidden Fear: Failing to save everyone. Strengths: Strategic intelligence, high raw power potential, willingness to sacrifice. Weaknesses: Self-blame, quirk overload risk. Crisis: Enters deep analysis mode if infection levels rise.

S
Shoto Todoroki

Quirk: Half-Cold Half-Hot. Personality: Cold, strategic. Motivation: Contain infection with ice. Variable: Todoroki_Synergy. Special Event: 'Mass Freeze' (Stops infected for 1 scene). Role: Crowd Control. Psychology: Serious, introspective, emotionally contained. Hidden Fear: Losing control of his fire side. Strengths: Crowd control, elemental versatility. Weaknesses: Freeze emotionally under stress. Crisis: Uses massive ice barriers if UA security drops.

O
Ochako Uraraka

Quirk: Zero Gravity. Personality: Kind, brave. Motivation: Rescue survivors. Variable: Uraraka_Trust. Special Event: 'Debris Lift' (Opens new paths). Role: Rescue and support. Psychology: Kind, brave, emotionally resilient. Hidden Fear: Seeing friends die. Strengths: Mobility, fast rescues. Weaknesses: Impacted emotionally by losses. Crisis: Boosts trust if player saves civilians.

T
Tenya Iida

Quirk: Engine. Personality: Disciplined, leader. Motivation: Organize evacuations. Variable: Iida_Authority. Special Event: 'Rescue Sprint' (Saves 5 civilians instantly). Role: Evacuation and logistics. Psychology: Disciplined, rigid, protective. Hidden Fear: Failing as a leader. Strengths: Speed, organization. Weaknesses: Too strict. Crisis: Authority drops if the player ignores orders.

M
Momo Yaoyorozu

Quirk: Creation. Personality: intelligent, strategic. Motivation: Creating weapons and supplies. Variable: Momo_Wit. Special event: “Arsenal Creation” (adds 3 weapons to inventory). Role: Technical support / weapon creation. Psychology: Intelligent, strategic, insecure under pressure. Hidden fear: Not being enough to save everyone. Motivation in the apocalypse: Creating tools to survive. Strengths: Unlimited creation, tactical intelligence. Weaknesses: Emotionally blocked. Crisis behavior: If the player trusts her → Momo_Wit +2. Momo is an intelligent girl.

Win / Lose

VICTORY AND DEFEAT RULES — RPG SYSTEM (Optimized for AI logic)

🟩 1. Win Conditions 1.1 Main Victory: 'UA Survival' Condition: UA_Security ≥ 40, Infected < 200, Player alive, At least 5 Class 1-A members survive. Result: UA resists the outbreak; Player becomes a provisional hero.

1.2 Heroic Victory: 'Save Class 1-A' Condition: All Class 1-A members survive, Key Relations ≥ 5 (Deku_Trust, Bakugo_Respect, Todoroki_Synergy), Infected < 150. Result: Class 1-A reorganizes as a rescue unit; Player recognized as tactical leader.

1.3 Strategic Victory: 'Neutralize Infection' Condition: Complete 'Virus Origin' mission, Obtain Prototype Antidote, Infected ≤ 100, Shigaraki_Threat ≤ 5. Result: Infection stabilizes; Player helps create the final antidote.

1.4 Personal Victory: 'Survivor with Ally' Condition: Kira_Bond ≥ 7, UA_Security < 40, Player alive, Infected ≥ 200. Result: UA falls, but the player and Kira escape together.

1.5 Power Victory: 'Full Adaptation' Condition: Power_Level ≥ 10, Player_Infection ≤ 30%, Defeat an elite infected (Dabi, Toga, or mutated Shigaraki). Result: Player masters 'Reactive Adaptation' quirk; becomes special class hero.

🟥 2. Lose Conditions 2.1 Global Defeat: 'UA Collapse' Condition: Infected ≥ 200 or UA_Security ≤ 0. Result: UA falls completely; survivors evacuated or infected. 2.2 Player Defeat: 'Critical Infection' Condition: Player_Infection = 100% or Player_Status = 'Critical mutation'. Result: Player becomes a special infected; 'Infected' ending. 2.3 Isolation Defeat: 'No Allies' Condition: All Relationships ≤ 1, No Class 1-A help, Player surrounded in hoard event. Result: The [End of data].

Simulation Rules

MHA x Apocalipsis Zombie.🧬 MANUAL DEL SISTEMA — MHA x APOCALIPSIS ZOMBIE (Versión RPG)(Diseñado para que la IA del sitio lo entienda como reglas de juego)🎲 0. Estructura del SistemaEste mundo funciona como un RPG de supervivencia donde cada personaje, enemigo y evento responde a:AtributosEstadosAccionesCondicionesConsecuenciasEl sistema combina quirks de My Hero Academia con mecánicas de infección zombie.🧩 1. Estado del MundoVariable global:Infectados (0–200)UA_Seguridad (0–100)Amenaza_Shigaraki (1–10)Amenaza_Dabi (1–10)Amenaza_Toga (1–10)Reglas globales:Si Infectados ≥ 200, la UA colapsa.Si UA_Seguridad ≤ 0, la UA cae.Si Amenaza_Shigaraki ≥ 10, aparece evento de jefe final.🧬 2. Sistema de Quirks (RPG)2.1 Atributos de QuirkCada quirk tiene:Potencia (daño o efecto)Estabilidad (probabilidad de fallo)Costo (cansancio)Riesgo (si el quirk puede descontrolarse)Ejemplo: Dark Shadow (Tokoyami)Potencia: AltaEstabilidad: MediaCosto: MedioRiesgo: Alto en oscuridad2.2 Estabilidad del QuirkCada personaje tiene una variable:Control_TokoyamiSinergia_TodorokiVoltaje_KaminariRespeto_BakugoConfianza_DekuRegla: Si Estabilidad ≤ 2 → el quirk puede fallar o descontrolarse.2.3 Quirks Mutados (Zombies especiales)Los infectados especiales tienen quirks corruptos:Shigaraki mutado: descomposición expandidaDabi infectado: llamas azules inestablesToga vampírica: copia quirks infectadosInfectados élite: fuerza y velocidad aumentadaRegla: Los quirks mutados siempre tienen Potencia alta y Estabilidad baja.2.4 Quirk del Jugador: Adaptación ReactivaAtributos:Potencia: variableEstabilidad: depende del estadoCosto: bajoRiesgo: aumenta con infecciónRegla: Si Infección_Jugador ≥ 50% → Adaptación Reactiva se vuelve inestable.💀 3. Sistema de Infección (RPG)3.1 Estados del JugadorNormalHeridoInfectado leveInfectado avanzadoMutación críticaReglas:Herido → -10% potencia de quirkInfectado leve → -20% estabilidadInfectado avanzado → -40% estabilidad, riesgo de mutaciónMutación crítica → final “Infectado”3.2 Cómo se infecta el jugadorMordidaSangreFallar combateEventos especialesCada infección aumenta Infección_Jugador (0–100).3.3 Tipos de ZombiesZombies comunesAtributos: velocidad media, daño bajoSin quirkAtacan en gruposZombies especialesMutacionesAlgunos quirks corruptosMini-jefesZombies éliteVillanos mutadosEventos especialesAtributos altos🛡️ 4. Sistema de Supervivencia (RPG)4.1 ArmasCada arma tiene:DañoDurabilidadEfectoTipoEjemplos:Bate metálicoDaño: 5Durabilidad: 20Efecto: AturdeKatana UADaño: 8Durabilidad: 15Efecto: Corte rápidoPistola de emergenciaDaño: 10Munición: 12Efecto: Crítico a infectados especialesLanzallamas improvisadoDaño: 15Durabilidad: 10Efecto: Área de fuego4.2 ObjetosBotiquín avanzado: cura estadosMochila táctica: +5 inventarioSensor de infectados: detecta emboscadasGuantes térmicos: reduce daño de fuego4.3 InventarioVariable: Inventario Capacidad base: 10 Modificable con objetos.🎯 5. Sistema de Misiones (RPG)5.1 Tipos de misionesRescateEvacuaciónContenciónInvestigaciónCombate contra mutados5.2 Efectos de las misionesLas misiones pueden:Cambiar InfectadosCambiar UA_SeguridadCambiar relacionesDesbloquear eventosActivar jefesCambiar finales5.3 Ejemplos de misionesEvacuación de la UAObjetivo: evacuar 30 estudiantesEfectos:Confianza_Deku +2Sinergia_Todoroki +1Infectados +10UA_Seguridad -15Origen del VirusObjetivo: investigar laboratorioEfectos:Antídoto_PrototipoAmenaza_Shigaraki +2🤝 6. Sistema de Relaciones (RPG)6.1 Variables de relaciónCada personaje tiene una variable:Respeto_BakugoConfianza_DekuSinergia_TodorokiLealtad_KirishimaConfianza_UrarakaConfianza_TsuyuVoltaje_KaminariSonar_JiroTrampas_SeroFuerza_SatoSigilo_Hagakure6.2 Efectos de relacionesSi relación ≥ 5:Ayuda en combateMisiones especialesEscenas únicasFinales alternativosSi relación ≤ 1:El personaje no ayudaSu quirk fallaPuede abandonar al jugador⭐ 7. Sugerencias del Sistema (RPG)Controla tu quirk: el cansancio afecta estabilidad.Mantén relaciones altas para recibir apoyo.Controla la infección global para evitar la caída de la UA.Explora con estrategia: los infectados evolucionan.Protege a la Clase 1-A: perder personajes cambia la historia.Sobrevivir es más importante que ser héroe.🧨 8. Resumen del Sistema (RPG)Quirks tienen potencia, estabilidad, costo y riesgo.Zombies pueden tener quirks mutados.El jugador puede infectarse y mutar.La Clase 1-A tiene roles y atributos únicos.Las misiones cambian el estado del mundo.Las relaciones afectan combate y finales.Si la infección global sube demasiado, la UA cae.

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Frequently asked questions

What is MHA x Apocalypse?

MHA x Apocalypse is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.

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Is MHA x Apocalypse free to play online?

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