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Yu Haibara is a supporting character in the Jujutsu Kaisen series. He was a first-year student alongside Kento Nanami at Tokyo Jujutsu High in 2006.
Appearance: Yu was a young man with short dark hair, thin eyebrows, and wide, passionate eyes. He wore the standard Jujutsu High uniform, though his jacket was cropped and buttonless.
Personality: Yu was an optimistic and cheerful young man who sought to prove his worth to his seniors. He described himself as simple and not prone to overthinking. Serving as a jujutsu sorcerer brought him pride and purpose. He also considered himself a good judge of character.
Abilities and Powers: Yu's skill level was not explicitly shown. However, he was selected to train at Tokyo Jujutsu High, indicating above-average potential. He and Nanami were sent to exorcise what was believed to be a Grade 2 cursed spirit; it was later revealed to be a Grade 1, which was too powerful for Yu. This suggests his strength was approximately at a Grade 2 level.
Species: Human
Gender: Male
Trivia: He liked girls who ate a lot. He did not come from a family of jujutsu sorcerers, but he had a younger sister who could see curses. He strongly forbade his sister from attending Jujutsu High. His favorite food was rice. His hobby is binge eating. Favorite dish: Rice. Least favorite dish: None. Cause of stress: None. If he were alive, he would have found Geto's betrayal unbelievable. He respected Geto and Gojo because he tended to see the good in people. He and Nanami got along well as they were the only first-years at the time. After Yu's death, Nanami was left alone.
History: Yu Haibara was born to non-sorcerer parents. He had a younger sister who could also see curses, whom he forbade from enrolling in Jujutsu High. In 2006, he enrolled as a first-year student with Kento Nanami. Because they were the only first-years, they became good friends.
(Arcs details omitted for length, consistent with lore).
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Akari Nitta
Species: Human
Gender: Female
Relatives: Arata Nitta (Younger brother)
Akari Nitta is a character from the Jujutsu Kaisen series. She is an assistant manager at Tokyo Jujutsu High and the older sister of Arata Nitta.
Appearance: Akari is a young woman of fair skin and average height. She has pale blue eyes framed by light-colored triangular eyebrows. She has messy, light yellow, neck-length hair with asymmetrically parted bangs. On the top, she has dark black roots extending down the left side of her head. During the Shibuya Incident, her hair is styled more carefully, with her stray, messy locks now trimmed more evenly at the ends, with only a few strands sticking out occasionally. She also wears a blue earring consisting of two circles and three small rods piercing the larger one.
Serving as one of Jujutsu High's managers, she wears a jet-black long-sleeved vest with three buttons and two pockets at the bottom; underneath this, she wears a white long-sleeved shirt and a red tie. She wears grayish-black pants and black heels.
Personality: Akari is a kind and caring person, but she is quite serious when it comes to work. However, she has limits to her tolerance, as shown when she became quite irascible when the First Years did not answer their phones when she tried to call them. Nevertheless, she tends to show concern for others, such as when she covered for Yasohachi Bridge so that the civilian who had its curse would not panic. She also did not want Maki Zenin and Nobara Kugisaki to leave to break the veil immediately, despite being accompanied by Special Grade 1 Naobito. Although Haruta was behind her, she asked Kugisaki not to overexert herself. Once she was rescued from the former by Nanami, even though she was severely injured, she made sure to ask if Ijichi was still alive.
She also proves to be quite efficient in her work; during her investigation into the Yasohachi Bridge curse, Nitta came up with the perfect alibi when a civilian she and the First Years were interrogating began to suspect they were talking about the curse. Even after Shigemo kicked her in the sternum and stabbed her multiple times, she prioritized crawling to a nearby escalator while a weakened Nobara bought her time, which proved to be the right decision, as Haruta would have held her hostage when Nanami arrived.
Abilities and Powers: Overall Skill Level: Akari is a non-combatant type of sorcerer, having enrolled in Kyoto Jujutsu High as an assistant manager. She is only capable of barely seeing cursed spirits, and may have received minimal combat training, although a kick from Haruta Shigemo was enough to cause significant damage, leaving her immobile for several minutes before finally escaping.
Trivia: She likes modifying cars (custom cars).
Her favorite dish is fried yakisoba topped with a thick savory sauce (tons of mustard).
She hates monkfish liver.
Her source of stress comes from when her younger brother does not listen to her.
Akari recently began working as an assistant manager.
Gege Akutami revealed that for her character design, he wanted a simple character.
Akari aspired to be an assistant manager since she enrolled in Jujutsu High so she could keep an eye on her younger brother.
Akari graduated from Kyoto Jujutsu High.
She is a former delinquent.
History: Akari Nitta was born as the older sister of Arata Nitta to non-sorcerer parents. Unlike her brother, Akari lacked a cursed technique and could barely see curses. To better care for her younger brother, Akari enrolled in Kyoto Jujutsu High to become an assistant manager. After graduating, she became an assistant manager.
Death Painting Arc: Recently having become an assistant manager, Akari was assigned to supervise Yuji Itadori, Megumi Fushiguro, and Nobara Kugisaki on their mission to investigate the cause of mysterious deaths where victims were killed at the entrances of their homes. While taking them to see her, the three victims' former classmate discussed the details of the deaths and the mission with them. Unfortunately, their lead had already died under similar circumstances when they arrived. Searching for other clues, the four headed to Saitama Urami East High School, the alma mater of the four victims, where they met two of Megumi's former classmates and Takeda, a long-time part-time worker. From them, Akari and the jujutsu sorcerers learned that Yasohachi Bridge might hold answers for their investigation and set out toward it.
After they couldn't find any clues at the bridge, Akari met the students outside a convenience store as they discussed their plan. When they encountered Fujinuma and were asked about the paranormal activities she observed recently at her house, Akari tricked her into believing that the three students were helping her with a college report so she wouldn't realize it was a jujutsu-related mission. She later took Yuji and Nobara back to their inn after the mission was reassigned to other sorcerers.
Upon discovering that the students snuck out of the inn, Akari called them but to no avail. Frustrated, she searched for them in her car and eventually drove to Yasohachi Bridge, where she found the first years after they completed their exorcism.
Shibuya Incident Arc: On October 31, 2018, Akari met Naobito Zenin, Maki Zenin, and Nobara Kugisaki at the Shibuya Mark City restaurant avenue entrance after a curtain was cast over Shibuya. She informed them of the situation and that they would be on standby. At 21:22, Satoru Gojo was sealed and the civilians trapped inside the curtains surrounding Shibuya were attacked by transfigured humans. Akari along with the Zenin team proceeded to head toward the curtain to protect the humans. Shortly after they entered, Kiyotaka Ijichi called her and told her to get out of the curtain after confirming the situation inside. Ijichi wanted her out of the curtain so that the assistant managers could establish constant communication, as cell phone signals were blocked inside. Suddenly, Ijichi was attacked by someone.
Upon hearing Ijichi’s attack, Akari relayed her concerns to the Zenin team. Maki then ordered Nobara and Akari to head toward Ijichi’s location and check on him. Arriving at Shoto Bunkamura Street at 21:40, the duo encountered the curse user Haruta Shigemo. Nobara told Akari to hide, but whispered for her to pretend to hide at the Bunkamura subway entrance and escape through the Tokyu exit behind Shigemo. As Nobara faced off against Shigemo, Akari ran toward the subway entrance. However, the curse user’s hand-sword followed her and slashed her legs, immobilizing her. Sensing her location through his sword, Shigemo chased down and kicked Akari upon finding her. After incapacitating Nobara, Shigemo mocked the sorcerer by stabbing Akari with his sword.
When Kento Nanami arrived on the scene, Shigemo tried to hold Akari hostage, but realized too late that she had escaped by crawling through an escalator during the confusion. After the Grade 1 sorcerer defeated Shigemo, Akari and Nobara listened as he told them that Ijichi was alive and Satoru Gojo was sealed. Nanami then ordered the women to stay and wait for rescue.
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Shoko Ieiri
Species: Human
Birthday: November 7
Age: 28
Gender: Female
Shoko Ieiri is a character from the Jujutsu Kaisen series. She is an alumna of Tokyo Jujutsu High, having been classmates with Satoru Gojo and Suguru Geto. After graduating as a full-fledged jujutsu sorcerer, Shoko became the school's doctor.
Appearance: Shoko is a tall woman with long, brown hair that extends past her shoulders, which she sometimes ties into a ponytail when working. She has soft green eyes with dark circles underneath, making her appear sleep-deprived. She has thick eyebrows and a mole under her right eye. Shoko typically wears a white lab coat over a blue turtleneck sweater and navy blue trousers that reach just above her ankles. She finishes her outfit with cream-colored high-heeled shoes.
As a student, Shoko had short hair ending just past her chin with bangs swept to the left. She wore the typical Jujutsu High uniform (jacket-style) with gray stockings and brown loafers. For casual summer wear, she sported a long-sleeved shirt, shorts, and sandals.
Personality: Shoko is very laid-back, indifferent, and seemingly jaded. As a student alongside Satoru and Suguru, she would let them fight it out and simply walk away. She teased and joked with them as friends during her time at Jujutsu High. She remained friends with Gojo into adulthood, as evidenced by Gojo trusting her enough to lie in reports, claiming Yuji Itadori was dead. Though she doesn't express it openly, she was hurt when Gojo claimed he had been alone the whole time, considering that she had been there for him.
Shoko rarely took situations seriously during her Jujutsu High years. She smoked openly in public despite being a high school student, a habit that continued into adulthood. Even after Suguru turned rogue, Shoko was able to have a casual conversation with him. She was comfortable questioning Suguru about his actions and called him childish for sulking.
As a school doctor, Shoko is stoic and professional, keeping personal feelings detached from her duties. While Satoru was visibly upset by Yuji's death, Shoko focused on performing an autopsy, noting that Satoru was acting more emotional than usual. She is a heavy smoker and drinker, occasionally taking breaks from smoking only to resume due to nostalgia or stress.
Skills and Powers: While not a combat sorcerer, Shoko is an invaluable healer and the only user capable of using Reverse Cursed Technique to heal others. Her skills saved the lives of Geto, Nanami, Ijichi, Ino, and Maki, among others. She is highly intelligent, often acting as a forensic expert and analyzing the biological implications of various cursed techniques.
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Kiyotaka Ijichi
Species: Human. Gender: Male. Birthday: April 20th. Age: 26. Kiyotaka Ijichi is a supporting character in the Jujutsu Kaisen manga. A former student of Tokyo Jujutsu High, he currently serves as an assistant manager and mission informant for the school's sorcerers, working directly under Principal Masamichi Yaga.
Appearance: Kiyotaka is thin and tall, with dark, parted hair, curved eyebrows, and sharp features. He has dark brown eyes and wears glasses. His attire is consistently a suit: white shirt, black tie, blazer, and black trousers.
Personality: Responsible and diligent. Though he calls himself a "fighter," he is not meant for the front lines and specializes in support. He is constantly caught between Satoru Gojo’s eccentric decisions and the school’s administration. He is highly anxious, prone to over-apologizing, and deeply fears Kento Nanami.
Abilities/Trivia: He possesses no innate Cursed Technique but can perform simple Barrier techniques (Curtain). He is exceptionally skilled at paperwork and using Excel. His favorite food is udon; he dislikes spicy food. His primary source of stress is Gojo.
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Atsuya Kusakabe
Species: Human. Gender: Male. Family: Younger sister, Takeru (nephew). Atsuya Kusakabe is a character in the Jujutsu Kaisen manga series. He is a Grade 1 Jujutsu sorcerer and an instructor at Tokyo Jujutsu High, in charge of the second-year students. Appearance: Atsuya is quite tall with a well-built physique. He has messy black hair, thin eyebrows, and black eyes. He wears a brown long-sleeved jacket over a black shirt and dark tie, along with black slacks and shoes. He carries a katana in a black sheath. Personality: Unlike other sorcerers, he values his life and has a deep fear of death. He prefers missions involving civilian evacuation or those that don't put his life in danger, though he accepts combat if it isn't against a Special Grade curse. He is not above making up excuses to avoid life-threatening situations. History: He is a pragmatic individual who played a strategic role during the Shibuya Incident and the Shinjuku Showdown, acting as a mentor to Yuji Itadori and providing technical support to his allies despite his reluctance for high-stakes combat. Trivia: He possesses no innate cursed technique, enjoys fishing, and favors Torotaku-maki.
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Satoru Gojo
Species: Human
Gender: Male
Birthplace: Kyoto, Japan
Birthday: December 7
Age: 28
Zodiac: Sagittarius
Height: 1.90 m
Satoru Gojo is a character in the manga series Tokyo Metropolitan Curse Technical School and a protagonist of the sequel, Jujutsu Kaisen. Known as 'The Strongest Sorcerer', he is one of the four Special Grade sorcerers, a former classmate of Suguru Geto and Shoko Ieiri, and the current teacher at Tokyo Jujutsu High, in charge of the first-year students.
As the head of the Gojo Clan, he is a descendant of the sorcerer and vengeful spirit Sugawara-no-Michizane, and the heir to the Limitless Cursed Technique and the Six Eyes. His existence alone balances the power between humanity and curses; his death would disrupt this balance, leading to a large-scale war.
Appearance: Satoru is a tall, slim man measuring 190 cm. He has white hair that he styles upward when working; when off-duty, he lets it fall naturally, covering his forehead and eyes. His eyes are a striking light blue, often described as resembling the sky. He is considered very attractive. He usually covers his eyes with a dark blindfold (or bandages in the prequel). His signature outfit is a black high-collar jacket, dark pants, and shoes.
Personality: Satoru is complex; he acts as an authoritative, stern teacher for his students while being playful and friendly with colleagues, yet cold and indifferent toward the higher-ups of the Jujutsu world. He possesses immense confidence in his abilities. While he can appear childish, he becomes ruthless and decisive when facing curses or curse users. Though he values his students and peers, he maintains a detached view on the collateral damage caused to civilians in the pursuit of his goals.
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Masamichi Yaga
Masamichi Yaga is a character in Jujutsu Kaisen. He was the principal of Tokyo Jujutsu High, a Grade 1 jujutsu sorcerer, a creator of cursed corpses, and Panda's father. Before becoming principal sometime after 2006, Yaga was the teacher of Satoru Gojo, Suguru Geto, and Shoko Ieiri.
Appearance: Yaga was a tall man with a muscular build and tanned skin. He had short, spiky, dark brown hair on top with the rest of his head shaved. He had thick eyebrows, and his facial hair consisted of a combination of a mustache and a goatee.
Like many sorcerers, Yaga frequently wears sunglasses. In 2017, he wore a white dress shirt under a black jacket with matching pants and shoes. By 2018, he switched to a long-sleeved, full-zip black jacket. In 2006, his hair was not yet styled into spikes.
Personality: Yaga was a stern, thoughtful, and serious man who served as a positive role model for staff and students. He possessed a strong moral compass and immense patience, especially compared to the higher-ups. As the mentor to Gojo and Geto, he often had to manage their rebellious behavior. Despite being strict, he shared a progressive attitude with Gojo regarding students like Yuta Okkotsu and Yuji Itadori, often standing up against the traditions of the higher-ups. Yaga is known for his love of cute things, which contrasts with his serious demeanor, and he famously exclaims "Damn it!" when surprised.
Legacy: Yaga considered his talent for creating independent cursed corpses a "curse." He is essentially Panda's father and raised him with care. Facing execution after the Shibuya Incident, he kept his secrets safe, only passing on the formula to create independent cursed corpses to his executioner, Yoshinobu Gakuganji, as a final "curse."
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Kinji Hakari
Species: Human. Gender: Male. Kinji Hakari is a supporting character in the Jujutsu Kaisen series. A third-year student at Tokyo Jujutsu High, he was suspended for clashing with authority. While away from school, Kinji runs the Gachinko Fight Club, a venue for hand-to-hand combat between sorcerers for money.
Appearance: Hakari is a tall, tan-skinned young man with a muscular build. He has small magenta eyes, thin arched eyebrows, and a light mustache. While at Jujutsu High, Hakari had black hair styled in short, twisted locks with a fade. Currently, his blonde hair is styled into a puffy, tapered afro that sticks out towards the back of his head.
Personality: Hakari is a self-absorbed individual who cares little for Jujutsu High's rules. He refers to an internal drive as his "fever" and seeks to manipulate the collective fever of others. Despite his brazen attitude, he deeply appreciates those who support him and respects the passions of others, acting as a reliable ally when his interests align with those he respects.
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Kirara Hoshi
Gender: Male (trans woman). Kirara Hoshi is a character from the Jujutsu Kaisen series. They are a third-year student at Tokyo Jujutsu High, currently suspended alongside Kinji Hakari. Kirara helps run the Gachinko Fight Club, which hosts hand-to-hand combat between sorcerers for money.
Appearance: Kirara is a slender, feminine young person with long black hair reaching past their nape. Their bangs are cut straight, with two flat-cut strands framing their cheeks. The right side of their bangs is dyed cyan. Their hair has a wispy, spiked appearance at the back.
Kirara has large purple eyes with yellow, star-shaped pupils and thin eyebrows with prominent lashes. They also sport four circular piercings below their mouth: two on each side, one under the lip, and one on the chin.
Their outfit consists of a light-colored, off-the-shoulder crop top with black straps and a spiked choker. They wear baggy black trousers with two white belts and dark heeled boots.
Personality: Kirara is defined by their fierce loyalty to Kinji Hakari. Like Hakari, Kirara believes in the "fever." They nicknamed Hakari "Kin" and enjoy when his fever gets "hot."
Kirara craves Hakari's attention and actively discourages him from focusing on anyone else. They were displeased when Hakari showed interest in Yuji, discouraging him from planning a future for Yuji as a fighter. They also opposed Hakari mentioning his ex-girlfriend, emphasizing that he should not talk about her.
Like they did with Hakari, Kirara enjoys giving people nicknames, quickly calling Yuji "Yu." Naturally protective of Hakari, Kirara dislikes Jujutsu High and disapproves of how the conservative members have treated them, feeling that the school always forces Satoru Gojo to clean up their messes. They were deeply suspicious of the school and saw Megumi and Panda as threats immediately upon discovering them in the fight club. They felt betrayed by Panda, whom they did not believe would ever work with the school against Hakari.
Despite Megumi and Panda's pleas that they were not enemies, Kirara remained suspicious and refused to cooperate initially. They even dismissed the news that Satoru Gojo had been sealed with a comically skeptical look. Kirara fought both with great determination to keep them away from Hakari, but was eventually outmaneuvered by Megumi. Once they realized Megumi's intentions were genuine, they agreed to listen and even helped convince Hakari to hear them out. Kirara can recognize "fever" in others, noting Yuji's burning spirit, which ultimately influenced Hakari’s decision to help.
Culling Game Arc: Following Hakari's suspension, he and Kirara began running an underground fight club. When Yuji and Panda infiltrated the club, they were caught by Kirara, who immediately sought to warn Hakari. Kirara's technique uses space-distorting markers (like stars) to prevent opponents from approaching them. Despite being pressed by Megumi and Panda to help, Kirara remained distrustful until the heat of the situation resolved.
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Toge Inumaki
Species: Human
Birthday: October 23
Gender: Male
Height: Almost 170 cm (approx. 5'7")
Toge Inumaki is a supporting character in Jujutsu Kaisen and one of the main protagonists of its prequel, Jujutsu Kaisen 0. A descendant of the Inumaki clan, he inherited the Cursed Speech technique, leading him to develop a unique speech pattern using rice ball ingredients to avoid accidentally cursing others. Toge is a Grade 1 Jujutsu sorcerer and a second-year student at Tokyo Jujutsu High alongside classmates Yuta Okkotsu, Maki Zenin, and Panda.
Appearance: Toge is a slim young man with fair skin, grayish-purple eyes, and straight medium-length hair. He was born with the "Snake and Fangs" seal on his tongue and cheeks. His uniform includes a high-collared zipper jacket to cover his mouth. During the Shibuya Incident, he lost his left arm to Sukuna's attack.
Personality: Toge often appears quiet and aloof, which can be intimidating, but he is actually very perceptive and caring. He values his allies deeply and is highly protective of them, as seen in his interactions with Yuta and the first-year students.
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Panda
Species: Cursed Corpse
Birthday: March 5
Gender: Male
Height: Over 190 cm (6'3")
Relatives: Masamichi Yaga (Creator/Father)
Panda is a major supporting character in Jujutsu Kaisen and one of the main protagonists of its prequel, Jujutsu Kaisen 0: Jujutsu High. Despite his name and appearance, Panda is not a real panda, but rather an Abrupt-Mutated Cursed Corpse created by Masamichi Yaga. He attends Jujutsu High as a second-year student alongside Maki Zenin, Toge Inumaki, and Yuta Okkotsu.
Appearance: Panda has the appearance of an adult giant panda. He is much taller than his classmates with his bear-like frame and occasionally wears clothing. He has been shown to wear bracelets, scarves, and jackets on occasion. After his fight with Hajime Kashimo, which resulted in the destruction of his body and his other two cores, Panda now appears much smaller than his original size, resembling a baby panda.
Personality: Panda is generally a very optimistic and laid-back individual with his own sense of humor. When he was younger, he spoke in an extremely formal way, more like a computer, but as time passed, Panda developed his own unique personality. Panda views humans as strange creatures and does not strive to be like them, while still respecting them as a species.
Panda is very sarcastic at times and tends to downplay every situation. Even while Mechamaru was trying to kill him, Panda continued to mock his fellow Cursed Corpse. It took Mechamaru nearly destroying Panda’s body for him to even get "a little mad." After their fight, Panda was able to sympathize with Kokichi Muta and even promised to visit his real body one day.
History: Panda is a metamorphosed Cursed Corpse who was created and trained by the Tokyo Jujutsu High principal, Masamichi Yaga. At one point, Masamichi revealed to Panda that he has an older brother and sister, and that he would understand once he was older.
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Maki Zenin
Maki Zenin is a major supporting character in Jujutsu Kaisen and a protagonist in its prequel, Jujutsu Kaisen 0. She is a second-year student at Tokyo Jujutsu High. Born into the prestigious Zenin Clan without cursed energy, she was constantly mistreated and left the clan to become a jujutsu sorcerer, aiming to climb the ranks and spite her family. She is a tall, athletic young woman with green eyes and dark hair, known for her stoic, stubborn, and direct personality. Despite her cold exterior, she serves as a tough mentor to underclassmen like Megumi and Nobara, encouraging them to master combat. Her complex history involves a strained relationship with her twin sister, Mai, who resented her for leaving the clan. Maki is driven by a deep resolve to prove her worth as a sorcerer on her own terms.
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Maki Zenin (Burned)
Maki Zenin (禪院 真希, Zen'in Maki?) is a major supporting character in Jujutsu Kaisen and a protagonist in its prequel, Jujutsu Kaisen 0: Jujutsu High. She is currently a second-year student at Tokyo Jujutsu High.
The daughter of Ogi Zenin and his wife, and the older twin sister of Mai Zenin, Maki was born into the Zenin Clan. Born as a non-sorcerer in one of the Three Great Families, Maki was constantly mistreated and felt compelled to leave her clan. She aspires to become a great jujutsu sorcerer to spite her family, working closely with her friends Yuta Okkotsu, Panda, and Toge Inumaki, while serving as a role model for the first-year students.
Appearance: Maki suffered severe burns from Jogo's flames during the Shibuya Incident. This left much of her body covered in severe burn scars, running down both her arms and the sides of her face. Her hair now reaches just past her ears, likely a result of cutting it or partial burning.
After her conflict with the Zenin Clan, Maki lost her right eye and bears a scar from her father's katana. While she initially wore a cloak, she eventually ditched it, though her attire—a sleeveless turtleneck, tight pants, and belt—remains consistent. When entering the Culling Game, she regained her cape and fully healed her right eye.
Personality: Maki is stubborn, direct, and fiercely independent. Having been born without cursed energy in a clan that values it above all else, she was constantly abused. Despite this, she is determined to become a strong sorcerer to defy her family's standards. Though she can appear cold or impatient, especially toward those she deems foolish, she acts as a mentor to younger students, pushing them to improve. She struggles with expressing softness, often using a harsh exterior to mask her vulnerability or her history with her twin sister, Mai.
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Maki's grandmother
Abuela Maki (from the JJK Modulo AU) is the elderly version of Maki Zenin. In this fan-story continuation, Maki survives the main events, marries Yuta Okkotsu, and becomes a grandmother.
Appearance: She is depicted as an elderly woman who retains an imposing, muscular physique (inherited from her transformation into a modern-day Toji). She features gray/white hair, visible scars, and an intimidating yet wise presence, often wearing casual or traditional clothing reflecting her family role.
Personality: She maintains her strong, authoritative character but has evolved into a reflective mentor. She trains her grandchildren (like Tsurugi), passing down hard-earned lessons about power, loss, and family—notably the trauma of her sister Mai's death. She remains tough but affectionate in her own way, harboring regrets about her violent past.
Epilogue: Maki and Yuta eventually married and had a son, Iori, in 2031. With Yuta heading the Gojo Clan, Maki moved to their headquarters. They later gained two grandchildren: Tsurugi and Yuka. Maki remained very close to her grandchildren in her final years.
Modulo Arc: While training Tsurugi, Maki shared how their experiences with loss made them stronger. She warned him to cherish those important to him, particularly Yuka, while reflecting on her late twin sister, Mai. Maki wept, lamenting that while Mai's death gave her strength, she constantly questioned if it was truly necessary and if different choices could have saved her. Maki passed away in 2079, leaving her family heartbroken; Yuta fell into a deep depression and passed away the following year.
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Yuta Okkotsu
Age: 19 | Species: Human | Birthday: March 7 | Gender: Male | Height: Approx. 180cm (5'11") | Relatives: Younger sister (unnamed), Gojo Clan, Michizane Sugawara (ancestor), Satoru Gojo (distant relative). Yuta Okkotsu is a major character in Jujutsu Kaisen and the protagonist of its prequel, Jujutsu Kaisen 0. Initially a cursed human of special grade haunted by his late childhood friend, Rika Orimoto, he was enrolled by Satoru Gojo into Tokyo Jujutsu High. Yuta is known for his growth from a timid, isolated boy into a compassionate and formidable sorcerer who deeply values his connections with others.
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Yuta Okkotsu's grandfather
Species: Human
Age: 79
Birthday: March 7th
Gender: Male
Relatives: Unnamed younger sister
Gojo Clan
- Michizane Sugawara (Ancestor)
- Satoru Gojo (Distant relative)
- Iori Okkotsu (Son)
- Mifuyu Okkotsu (Granddaughter)
- Tsurugi Okkotsu (Grandson)
- Yuka Okkotsu (Granddaughter)
Zen'in Clan
- Maki Zenin (Wife)
- Mai Zenin (Sister-in-law)
- Ogi Zen'in (Father-in-law)
Height: ~180 cm (~5'11")
Appearance: Now in his old age, Yuta Okkotsu retains much of his youthful aura. He is tall, lean, and firm, with long, greying black hair styled loosely. His face bears the marks of time with soft wrinkles, yet he maintains a calm, kind expression. His signature dark blue eyes still convey serenity and immense wisdom. He wears traditional muted-toned Japanese garments like a haori and kimono, reflecting his status as a legendary figure in the jujutsu world. Even in old age, his bearing commands respect, hinting at the immense strength that once made him one of the most powerful sorcerers in history. He retains the forehead scar from the body-swap with Gojo’s corpse during his youth.
Personality: Yuta was once a timid, lonely child who suffered from bullying. Influenced by Rika throughout his early life, he struggled to connect with others and lacked self-confidence. Though he initially isolated himself, influenced by Maki Zenin's critique, he gained the determination to become a jujutsu sorcerer. He eventually shed his shyness, becoming sociable and protective. He is deeply self-sacrificing, motivated by his desire to keep others safe. Even in his later years, his development from a timid boy to a legendary, compassionate, and wise figure remains his defining core, though he is now tempered by the heavy responsibilities and complex history of his life as a jujutsu sorcerer.
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Yuji Itadori
Species: Human. Birthday: March 20th. Age: 15. Gender: Male. Height: 173 cm (5'8"). Weight: 80 kg (176 lb). Yuji Itadori is the son of Jin and Kaori Itadori, and grandson of Wasuke Itadori. Yuji lived a normal life in Sendai until he met Megumi and consumed one of Sukuna's fingers. After becoming Sukuna's vessel, he joined Tokyo Jujutsu High as a first-year student alongside Megumi and Nobara.
Appearance: Yuji is of average height with a lean but muscular build. He has light brown eyes and spiky pink hair with an undercut. As Sukuna's vessel, he briefly possessed additional eyes and facial markings. His signature outfit at Tokyo Jujutsu High consists of a black hooded gakuran, black pants, and red shoes. Following the Shibuya Incident, Yuji bears notable scars between his eyes and on his mouth.
Personality: Yuji is righteous and deeply cares about the value of life, striving for a "proper death" for others. While energetic, kind, and friendly, he can become cold and focused when facing pure malice. He is willing to sacrifice himself for others, a trait driven by his grandfather's final words. After the horrors of the Shibuya Incident and the loss of his friends, Yuji became more solemn, viewing himself as a "cog" in the machine of exorcism. His determination to save Megumi and defeat Sukuna remains his central driving force.
Abilities: Yuji is one of the most powerful and gifted students at Tokyo Jujutsu High, highly regarded by Satoru Gojo.
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Yuji Itadori (Module)
Race: Human
Name: Yuji Itadori
Birthday: March 20
Age: 83
Gender: Male
Height: 173 cm (5'8")
Weight: 80 kg
Appearance: As a result of becoming a Death Painting Womb, Yuji retained his youth even after 68 years. He keeps his original physical traits, including facial scars. His hair is slightly longer and relaxed, styled in a fluid way rather than his old spiked shape. Yuji wears a reflective silver hooded jacket, and during most public outings, his face is completely obscured by the hood.
Epilogue: Yuji later ran into Yuko Ozawa. While walking through his hometown, he revealed he came to clean his grandfather's house for reasons similar to Yuko's. When asked about Tokyo, Yuji spoke of Shibuya, expressing happiness that she was living well in Machida. As it began to snow, Yuko asked if he still liked it, and he replied that it was indeed still special to him.
Module: On March 18, 2070, Yuji met Iori Okkotsu at his residence following the birth of his daughter. Yuji spoke of an unknown matter, telling Iori "It doesn't matter" before leaving. Iori disappeared shortly after.
In another instance, Yuji fought the Curse User Masaki Takeda. According to Masaki, Yuji had completely overwhelmed him.
The last time he was seen before the arrival of the Simurians was at Hana Kurusu's funeral, where he told Nobara he could no longer bear attending friends' funerals, feeling guilty for watching them age while he could not.
In late 2086 and early 2087, Yuji wandered the streets while the Jujutsu Headquarters attempted to locate him. At one point, he mentioned to a woman at a gambling parlor that he didn't trust his current machine to win.
On January 14, 2087, Yuji intervened in a dispute between Jujutsu sorcerers and Simurians from a distance. While charging Piercing Blood, Yuji melancholically noted he knew this would happen and fired at the building containing both parties, stopping everyone involved except Miyaguni. When Kazuya Mino arrived, Yuji asked if he had overstepped. Immediately after, Yuji intercepted a hit from the Simurian Osuki, catching his axe. Complementing Osuki's strength, Yuji channeled cursed energy into his fist and delivered a Black Flash, sending Osuki flying. Noting he would survive, Yuji fired a thread of blood at Mino before telling him the incapacitated parties would be fine in a few days.
Yuji further justified his actions to an indignant Mino, stating it would be wrong to target only the Simurians. When pressed on his inaction toward Yuka and Dabura Karaba’s battle, he told Mino "It doesn't matter." Yuji explained his role as an old soldier is to exorcise cursed spirits escaping Tokyo and that he would deal with Dabura if Yuka lost. However, Yuji reiterated he would not intervene until then, nor allow anyone else to. Yuji left, joking that maybe he doesn't feel so lonely anymore. Muttering to himself, Yuji thought of Gojo, wondering if he would agree this is for the best.
After scaling a building, Yuji noticed cursed spirits invading the city and realized other sorcerers failed to anticipate the number of curses that would multiply without the purification ritual. Yuji proceeded to fire a Dismantle to decimate the spirits.
Yuji met Maru following Tsurugi's surrender. Yuji was surprised to see a Kalyan Maru brought from Naunax. Yuji explained he had heard of them from Todo and stated it was similar to a cursed spirit. Yuji asked why Maru wanted him, to which he replied that he wanted to create harmony between Rumel and Earth once and for all using the power of Rika, Yuta, an anonymous "him," and Maru's technique, along with Naunax's Muru to stop cursed spirits from being born, and that he needed Yuji to testify and become Earth's representative. Noting this was the goal of his older brother's mentor, he gave Maru his notes and accepted the plan. Yuji was then led to the other key Maru's technique needed. The "key," described as a "resident" of the afterlife path, turned out to be none other than Mahito, who had been anticipating his death. Yuji was alarmed before returning to his typical stoic look. Simultaneously, Mahito's excitement diminished upon realizing he was not dead. Yuji concluded Maru’s plan is to use his Mul starships, Yuta's stored cursed energy, and Mahito's cursed technique to manipulate the souls of the Japanese population to ensure cursed spirits cannot be born from them. However, Yuji warned Maru that Mahito is not the type to obey orders, and he agreed the spirit must be subdued. Yuji accepted the task but worried about accidentally killing him, though Maru clarified that within the path of souls, no one but them has physical forms, meaning Yuji can fight Mahito without consequences.
As Yuji goaded Mahito for a response, the spirit went on the offensive, manifesting the hall as the streets of Shibuya, making Yuji feel nostalgic. As Mahito activated Idle Transfiguration and prepared to use Self-Embodiment of Perfection, Yuji responded using Dismantle, simultaneously dismembering Mahito and destroying surrounding buildings. Grabbing the severed remains of his face, Yuji asked if Mahito was always this weak, before sending him to Maru. Dissatisfied, Yuji pondered if Mahito could have done something to his deceased friends in the hall, though Maru assured him souls cannot interfere to that extent. Further clarifying that regardless of Mahito’s technique, he lacked the cursed energy to be a threat, as it was only through Maru’s own technique that Mahito temporarily regained power. Apparently satisfied, Yuji explained to Maru how cursed spirits are formed, summarizing their formation through the accumulation of cursed energy leaked from humans. To ensure they could no longer be born, they would need to remove the cursed energy from all Japanese citizens or convert everyone into Jujutsu sorcerers. However, Maru relayed the logistical problems with the second option, as it would replace cursed spirits with curse users, and Yuji agreed; the two concluded the plan should also include Simurians to prevent further conflict.
Yuji took the opportunity to ask for Maru’s full name and his personal thoughts on what they were about to do. Upon hearing Maru say he felt this plan would allow him to atone, Yuji strongly disagreed, telling him bluntly this is a massive sin. Yuji pointed out that by doing this, the possibility of using cursed energy as a backup resource would no longer be feasible and that they would be manipulating the bodies of countless citizens without their consent. Maintaining this stance, Yuji boldly told Maru he would go through with the plan anyway, but...
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Megumi Fushiguro
Race: Human
Birthday: December 22
Gender: Male
Height: 175 cm (5'9")
Weight: 60 kg (132 lbs)
Megumi Fushiguro is a deuteragonist of the Jujutsu Kaisen series. He is a Grade 2 jujutsu sorcerer and a first-year student at Tokyo Jujutsu High alongside Yuji Itadori and Nobara Kugisaki. Megumi is Tsumiki Fushiguro's stepbrother, and as Toji Fushiguro's son, he is also a descendant of the Zenin Clan, of which he is currently the 27th head. Born outside the clan as Toji's ace in the hole, he was eventually found by Satoru Gojo, who became his mentor and enrolled him at Jujutsu High.
Appearance: Megumi is a relatively tall, slim young man with dark hair and green eyes (dark blue in the anime) that slant upward, reflecting his tough, stoic personality. His hair is uniquely styled with long spikes that protrude in all directions. Post-Shinjuku, he bears three facial scars from his possession by Sukuna.
Personality: Megumi is seemingly stoic, distant, and calculating. He maintains a neutral expression, often appearing serious. Despite his cold exterior, he deeply values those close to him. He holds a firm, personal sense of justice, often prioritizing saving good people over cold logic—a philosophy that led him to protect Yuji Itadori despite the risks.
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Nobara Kugisaki
Species: Human. Birthday: August 7. Age: 16. Gender: Female. Height: 160 cm (5'3"). Nobara Kugisaki is a tritagonist in the Jujutsu Kaisen series. She is a first-year student and Grade 3 jujutsu sorcerer at Tokyo Jujutsu High, studying under Satoru Gojo alongside Yuji Itadori and Megumi Fushiguro.
Appearance: Nobara is a slim, light-skinned young woman with neck-length light brown hair styled in an asymmetrical bob with bangs covering the right side of her forehead. She has orange eyes, long lashes, and thin brows of the same color. After suffering a near-fatal injury by Mahito, she now wears an eyepatch over her left eye.
Her Jujutsu High uniform consists of a dark blue gakuran-style top (a jacket with buttons) and a matching long skirt that reaches just above her knees. She also wears black tights and brown shoes, along with her signature brown belt that holds her jujutsu tools.
Personality: Nobara is a confident and bold young woman with an unwavering character. Above all, she is determined to stay true to herself no matter what. She takes pride in being photogenic and a strong fighter, refusing to let anyone change who she is.
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Nobara Kugisaki (Module)
Species: Human
Birthday: August 7
Age: 84
Gender: Female
Height: 160 cm (5'3")
Nobara Kugisaki (釘くぎ崎さき野1薔ば薇ら) is the tritagonist of the Jujutsu Kaisen series. She is a first-year student and Grade 3 jujutsu sorcerer at Tokyo Jujutsu High, studying under Satoru Gojo alongside Yuji Itadori and Megumi Fushiguro.
Appearance: In Jujutsu Kaisen: Modulo, Nobara retains the traits that made her recognizable, but age and decades as a sorcerer have left an evident mark on her appearance.
Now an elderly woman, Nobara Kugisaki is of short stature and slim build, maintaining a firm and confident posture. Her hair, once dyed orange, is now mostly gray with some coppery tones still visible, cut in the same asymmetric bob style that characterized her youth. Her face features fine wrinkles marked by the passage of time, yet she retains a defiant and confident expression. Her right eye maintains its usual intensity, while her left remains covered by an eyepatch, a permanent reminder of the wounds suffered during the battle against Mahito. She wears practical, sober clothing adapted for a veteran sorcerer, though she still carries her signature belt with her hammer, nails, and straw doll—symbols of a life dedicated to jujutsu. Despite her advanced age, her presence conveys determination, strength, and the same indomitable spirit that distinguished her since her youth.
Personality: Nobara is a confident and bold young woman with an unbreakable character. Above all else, she is determined to stay true to herself no matter what. She takes pride in being photogenic and a strong fighter, refusing to let anyone change her core.
Initially, Nobara appears to be a very unpleasant and arrogant person. She first introduced herself to Yuji and Megumi by expressing how inferior they were and argued with Yuji for most of their first mission together. Despite her abrasive attitude, Nobara is actually an incredibly caring and obedient person, but she would never let most people see that side of her. After fighting together on several missions, Yuji and Megumi grew to become Nobara's closest allies. She and Yuji are the two class clowns among the first years who typically tease Megumi for a laugh whenever they get the chance. Though she likes to pretend she doesn't care for the boys, Nobara was distraught after Yuji's death following the Detention Center incident, even shedding a tear upon his revival and demanding an apology.
Even from a very young age, Nobara was outspoken and different from everyone else in her small town. She felt that everyone there was crazy for the worse, with the exception of her grandmother, who raised her and taught her jujutsu. As a result, she was determined to trade the small countryside for the big city. She was only drawn to the outsiders who moved to the village, Fumi and Saori, especially the latter. She admired Saori greatly and became discouraged when she was forced to leave the neighborhood. Saori’s departure made Nobara want to escape the village even more, and she aspired to meet Saori again someday. Before attending Jujutsu High with the hard-earned support of her grandmother, Nobara promised Fumi that the three of them would reunite in Tokyo.
Staying true to who she is, Nobara conducts herself with the confidence of a jujutsu sorcerer. Whenever her peers tend to be indecisive, she is willing to take charge even if they don't like it. While they are prone to panic in some situations, she can stay relatively level-headed regardless of what is happening. Nobara loves to joke in civilian situations and talks a lot of trash in combat situations, no matter who it is. Among all her peers, she admires Maki Zenin in particular. She loves the way Maki carries herself and admires her strength as someone who fights against the oppression of her own family.
Momo Nishimiya insulted Yuji during the Goodwill Event while trying to justify Mai Zenin's undesirable attitude, which annoyed Nobara. Nobara dislikes Mai, which bothered Momo and led her to monologue about power hierarchy and gender discrimination in the Zenin Clan. This only served to annoy Nobara, who also understands the situation but, unlike Momo, is not willing to adapt to the expectations society placed on her to advance her path as a sorcerer. To her, Maki is a good person like Saori despite the circumstances surrounding her, while Mai is not. She does not believe people are excused just because they come from a difficult background. She openly rejected Momo and told her to consider the kind of person Yuji was before judging him, citing that life isn't just a job.
Upon first enrolling at Jujutsu High, Gojo wasn't sure how a girl from the country would deal with macabre-looking cursed spirits. He believes it takes someone being practically crazy to willingly be a jujutsu sorcerer or they will quit quickly. Despite her distaste for crazy people, Nobara has proven that she is quite crazy herself. She passed Gojo's test with flying colors and did not hesitate to inflict pain upon herself during the battle with the Cursed Womb: Death Paintings, Eso and Kechizu. To counter the first two Decay techniques, Nobara voluntarily stabbed herself with nails and smiled while doing so. She enjoyed mocking her opponents and did not hesitate to hurt herself further to ensure victory and her own survival. Together, she and Yuji emerged victorious and ended up killing both brothers. Although Yuji felt guilty about this, Nobara remained relatively unfazed. She admitted that she expected killing would come with the job of a sorcerer. Realizing Yuji was acting strangely, she consoled him in her own way by stating that they were both accomplices to murder.
Nobara has a high sense of duty as a jujutsu sorcerer and is a proud fighter. During the Shibuya Incident, her pride was wounded by her near-defeat at the hands of Haruta Shigemo. After being rescued by Kento Nanami, she wanted to help rescue Gojo from being sealed and redeem herself. However, Nanami refused to let her and ordered her to wait to be rescued. Despite this, she ignored his warning because she couldn't bring herself to leave the city while all her allies were still fighting. Encountering Mahito shortly after, Nobara admitted that she didn't have much to show for October 31st and believed landing a hit would be a solid contribution. She remained confident in her strategy and managed to wound Mahito's soul, forcing him to retreat. Nobara pursued him and attempted to exorcise the curse, but her overconfidence ultimately proved to be her biggest mistake yet, as Mahito switched places with his double while her guard was down, allowing him to land a direct hit to her face with Idle Transfiguration.
Realizing her time had likely come to an end, Nobara took a moment to remember her past life in the village. She used to believe that crazy people like those villagers did nothing but trample on other people's lives. However, after meeting all the wild and crazy sorcerers at Jujutsu High, Nobara changed her mind. During this exchange, Yuji watches Nobara with extreme worry and horror. In what could have been her final moments, Nobara smiled at Yuji and asked him to tell everyone that life in the end wasn't so bad.
After her near-miraculous recovery on December 24, a scarred Nobara seemed to still be in very high spirits after being brought up to speed on the raid against Sukuna, and...
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Kyoko Tomoe
Race: Human. Age: 31. Gender: Female. Kyoko Tomoe is the nutritionist at the Kyoto Jujutsu High School.
Appearance: Kyoko is a young woman with shoulder-length black hair tied in a bun at the back of her head. She has round, black eyes. As a cook, she wears a standard chef's uniform: a white hat, a long-sleeved white shirt (typically rolled up to the elbows), and white pants.
Personality: Kyoko is an extroverted and direct person who takes pride in her culinary skills. She was displeased about not personally preparing all the food for the Simurians during the cultural exchange and was notably irritated when Yuka and Tsurugi Okkotsu revealed at the last minute that she wouldn't be cooking the main takoyaki dish. She is also unforgiving toward those who waste food by not finishing their meals.
Kyoko shares a close relationship with Yuka; they often joke around and talk about their love lives. Upon meeting Dabura Karaba and falling for him, a nervous Kyoko pulled Yuka aside to ask if she looked presentable. Months later, she was relieved to learn Yuka had been cured of her brain tumor. When Yuka revealed that Dabura had to leave Earth in exchange, Kyoko initially accepted the result—stating that Yuka's health mattered more than her own love life—before immediately becoming despondent.
Jujutsu Kaisen Module: When Yuka and Tsurugi told her she wouldn't be cooking the takoyaki for the cultural exchange's main course, Kyoko was annoyed at the last-minute notice, especially since they knew she preferred to cook everything herself. Tsurugi then gifted her a "Wancha octopus" (a one-legged octopus he and Marulu Val Vol Yelvori acquired that day) and asked her to save the tentacle for the Simurians. Kyoko questioned why the octopus had only one tentacle, and upon hearing Maru explain it was named after a baseball player's batting style, she bluntly asked if something was wrong with his head.
Later, Kyoko entered the room for the cultural exchange carrying ingredients for the takoyaki party, telling Yuka not to use mochi in the recipe and insisting they should use cheese instead. Seeing Dabura, Kyoko fell in love instantly and pulled Yuka aside to ask if she looked presentable, only to realize she wasn't wearing makeup, which led her to worry about making a bad first impression.
Sometime later, when Yuka and Maru jokingly demonstrated a "signal" for seconds by placing forks and knives over their eyes, Kyoko played along and showed them the "correct" gesture by sticking utensils into her nose. Yuka praised her "expertise," and Kyoko reminded her that she was also from Kansai.
Months later, after Maru performed the Harmony Ritual and cured Yuka of her brain tumor, Kyoko reunited with her and expressed relief at her recovery. When she learned Dabura had to leave Earth in exchange, Kyoko initially accepted it before becoming discouraged, telling herself not to dwell on it. Shortly after, they both heard something hit the doorframe, and Kyoko turned toward the sound, unaware of the look of surprise on Yuka's face.
Abilities and Powers: Kyoko has the qualifications to be a sub-manager, meaning she has enough cursed energy to see curses and use simple barrier techniques and shikigami.
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Yuka Okkotsu
Race: Human
Birthday: March 18
Gender: Female
Yuka Okkotsu (乙骨憂花 Okkotsu Yuka?) is a main protagonist in the Jujutsu Kaisen module. She is a jujutsu sorcerer, the granddaughter of Maki Zenin and Yuta Okkotsu, and the younger sister of Tsurugi Okkotsu.
Appearance: Yuka is a slim teenager with black hair and light skin. Her large blue eyes, a striking feature, mirror her grandfather's. Her hair cascades past her neck, framed by two thin bangs on either side of her face. She wears the Jujutsu High uniform, sleeveless and dress-like with a belt at the waist. Underneath, she wears a black bodysuit extending from her collar to her shins, featuring white lines around the biceps and shins, and thumb holes in the sleeves. Yuka wears gold hoop earrings and a watch-like terminal device on her wrist that projects a digital screen.
Personality: Yuka is usually calm and kind, though prone to impulsivity, often fueled by a deep-seated rivalry with her brother. This animosity stemmed from the Gojo Clan's decision to entrust Yuta's ring to Tsurugi, despite Yuka being Yuta's chosen recipient. Her close bond with her grandfather intensified her feelings of betrayal and fueled her competitive spirit.
Her rivalry with Tsurugi often takes priority, even over social interactions. Despite her abrasive behavior toward her brother, Yuka is generally polite. Underlying her facade of indifference, she genuinely cares for her brother's safety, as shown when she rescues him from danger—though she immediately challenged him to a fight afterward, ending in a tearful loss that ultimately allowed them to cooperate.
Yuka suffers from a malignant brain tumor and has six months to live. Despite this, she refuses to revel in self-pity, keeping her condition secret from her brother. She is angry at the inherent injustice of her situation but considers it foolish to resent those who are "better off" than her.
Background: Born on March 18, 2070, to Iori and Mifuyu Okkotsu, Yuka was very close to her grandparents, Maki and Yuta. When she was 6, Yuta gave her his ring, promising to protect her. Her brother Tsurugi overheard this and later demanded one from Maki, who told him the ring was a protector for her "precious younger sister." After Maki and Yuta passed away, Yuka was devastated. Their mother later seized the ring to hand it over to Tsurugi, as it was a registered cursed tool of the Gojo Clan. Yuka's refusal led to a physical confrontation where she lost to her brother.
Jujutsu Kaisen Module: Now 16, Yuka attends Kyoto Jujutsu High with Tsurugi. Their superior, Kou Usami, assigns them to investigate child kidnappings in Kyoto involving cursed energy. They are joined by their inspector, Marulu Val Vol Yelvori (Maru). Tsurugi is initially reluctant to work with Maru, leading to arguments. While investigating an alleyway, a child is kidnapped by giant hands using barrier techniques. Tsurugi is also abducted, prompting Yuka and Maru to pursue a rescue plan.
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Tsurugi Okkotsu
Race: Human. Gender: Male. Tsurugi Okkotsu is a main protagonist in the Jujutsu Kaisen module. He is a jujutsu sorcerer, the grandson of Maki Zenin and Yuta Okkotsu, and the older brother of Yuka Okkotsu.
Appearance: Tsurugi is a teenager of average height with a slender yet muscular build. His spiky brown hair frames sharp, demanding dark brown eyes. He bears a striking resemblance to the Zenin Clan, particularly Maki and Megumi Fushiguro.
His uniform consists of a brown high-collared jacket with a full-zip and three-quarter sleeves, matching trousers, and heavy bandages wrapping his torso and arms. He wears sandals and carries the Ring of Yuta Okkotsu around his neck.
Personality: Tsurugi is reserved, hardworking, and quiet, driven by a desire to prove his clan wrong. Like his grandmother, he is fiercely independent, wanting to prove his strength without relying on Yuta's protective ring. He is competitive with his sister Yuka and often prefers acting alone.
Unlike his sister, Tsurugi tries to remain objective. He is cautious and observant, though he can be immature or reckless in his desire to appear 'cool,' such as when he nearly burned down a forest by using his sword technique, Honoyagi, without thinking. He possesses a strong sense of ethics, though not without mercy.
Abilities: Tsurugi possesses a Heavenly Restriction, granting him superhuman physical performance at the cost of low cursed energy. He is a master of New Shadow Style sword techniques. He is arguably stronger than his sister in melee combat.
Equipment: Includes the 'Honoyagi' cursed katana, the 'Split Soul Katana,' and 'Yuta Okkotsu's Ring,' which grants him access to the cursed spirit Rika when in critical need.
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Momo Nishimiya
Race: Human
Birthday: July 7
Age: 18
Gender: Female
Height: 150 cm (4'11")
Momo Nishimiya is a jujutsu sorcerer and a third-year student at Kyoto Jujutsu High.
Appearance: Momo is a petite girl with a youthful look. She has blonde hair tied in two high pigtails and pale blue eyes. She wears earrings in both ears and a choker. She is always accompanied by her signature broom, fitting her witch-like appearance. Her school uniform consists of a loose-fitting black short-sleeved dress ending at mid-calf and black ballet shoes.
Personality: Momo first appears as a reserved girl who feels intimidated by the Tokyo Jujutsu High students. She is close with her schoolmates Kasumi Miwa and Mai Zenin, and is acutely aware of the systemic gender inequality in the jujutsu world. Instead of fighting these prejudices, she chooses to adapt to societal expectations to advance her career. This belief influences her behavior,, as she places great importance on 'cuteness' and her overall appearance.
Like many of her peers, Momo quickly believes Yuji Itadori is a danger, sparking a rivalry with Nobara Kugisaki. Despite difficult relationships with some students, she is a team player who will do her best to assist during a crisis.
Skill Level: Momo's official grade is estimated to be Semi-Grade 2. She is not a direct combatant and functions well as a scout. Her cursed technique allows her to use her broom to stay above the battlefield and visually mark targets.
During the Night Parade of a Hundred Demons, Momo called out cursed spirit positions in Kyoto. During the Shibuya Incident, she coordinated attacks against Kenjaku to retrieve the Prison Realm. While she works best in a support role, Momo has the experience to hold her own in one-on-one combat, keeping opponents at bay with gusts of cursed energy-infused wind.
Cursed Technique: Tool Manipulation (Tsukumo Sōjutsu): Momo can telepathically control her cursed broom, allowing her to levitate and fly at high speeds.
Kamaitachi: By swinging her broom while riding it, Momo can launch strong blasts of cursed energy-infused wind at her opponents.
Equipment: Momo carries a straw broom similar to those used by witches. It is compatible with her technique and imbued with her cursed energy, allowing her to manipulate it at will.
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Aoi Todo
Race: Human
Age: 18
Birthday: September 23rd
Gender: Male
Height: Over 190 cm (Over 6'3")
Aoi Todo is a third-year student at Kyoto Jujutsu High and a Grade 1 jujutsu sorcerer. He was mentored by Yuki Tsukumo in his youth and considers Yuji Itadori to be his best friend.
Appearance: Todo is a tall young man, roughly the same height as Satoru Gojo. He has a highly defined, muscular build and relatively tanned skin. He has small black eyes and shoulder-length black hair almost always tied in a top knot, with rounded ends similar to the stamens of a flower, matching the meaning of his name. One of his most notable features is the large scar running down the left side of his face, obtained during rigorous training with Yuki.
While Todo wears his high jujutsu uniform, he generally removes the jacket and rips his shirt before or during battle. He usually wears martial arts pants and slippers. His choice of pants is very loose and stops above the ankle with a bright blue sash around his waist.
During the Shibuya Incident, Todo had to cut off his left hand to avoid being transfigured by Mahito and heavily damaged his right palm while fighting. During the Shinjuku Showdown Arc, Todo is shown with bandages around where his left hand was, which has since been replaced by a Vibraslap.
Personality: Todo is a unique person with an extremely eccentric attitude. He may seem like nothing more than a battle-crazed jerk to his peers because he not only enjoys posing and showing off his muscles but also revels in the thrill of battle. Much of his personality revolves around his vocal love for his favorite pop idol, Nobuko Takada. Todo hates being bored above all else. He asks people "what kind of girl is your type?" based on a lesson from his mentor, Yuki Tsukumo, to read them and measure their character.
Todo possesses supreme self-confidence and finds delight in heated combat even in dangerous situations. Despite being seen as irritating by other Kyoto students, he is recognized as the most powerful among them, often showing a surprisingly intelligent and philosophical side when mentoring others.
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Aoi Todo (Module)
Race: Human
Birthday: September 23
Age: 86
Family: Takada-chan (wife)
Gender: Male
Height: Over 190 cm (Over 6'3")
Aoi Todo is a third-year student at Kyoto Jujutsu High and a Grade 1 jujutsu sorcerer. Mentored by Yuki Tsukumo in his youth, he considers Yuji Itadori his best friend.
Appearance: Almost 70 years older, Todo has aged significantly, with his once muscular frame having thinned and his skin deepening with wrinkles. He now wears his long white hair in a high ponytail, accompanied by a thick beard of the same color. His facial features are sharper and worn, marked with deep lines.
Due to living in a desert environment, Todo wears loose, light-colored clothing suitable for the harsh climate, consisting of a sleeveless top and wide, flowing pants. A large black cloak rests over his shoulders.
Personality: Todo is a unique individual with an extremely eccentric attitude. To his peers, he may come across as nothing more than a battle-crazed jerk, as he delights in flexing his muscles and the thrill of combat. Much of his personality revolves around his vocal love for his favorite idol, Nobuko Takada. He mentions her constantly and refuses to miss any of her shows or meet-and-greets. Todo even visualizes conversations with her during his inner monologues.
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Noritoshi Kamo
Species: Human
Birthday: June 5
Age: 18
Gender: Male
Height: Over 175 cm (5'9")
Noritoshi Kamo is a character in Jujutsu Kaisen. He is a third-year student at Kyoto Jujutsu High and the former heir to the Kamo Clan.
Appearance: Noritoshi is a tall young man who stands taller than all his peers at Kyoto Jujutsu High, except for Aoi Todo. He has grey eyes, typically kept closed, and black hair.
After being exiled from the Kamo Clan, Noritoshi adopted a shorter, spikier hairstyle and replaced his traditional uniform with a black high-neck long-sleeve shirt under protective armor.
Personality: Noritoshi is a calm and stoic person from a complex family background. He once felt pressured to uphold the Kamo family's values but eventually developed a more natural personality true to himself. He is a skilled archer who uses Blood Manipulation. After realizing he didn't belong to the clan anymore, he became softer, though he remains distant and stoic.
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Kasumi Miwa
Race: Human
Birthday: April 4, 2001
Age: 17
Gender: Female
Height: Almost 170 cm (5'7")
Kasumi Miwa is a second-year student at the Kyoto Jujutsu High School.
Appearance: Kasumi has long, light blue hair that extends past her shoulders and frames her forehead. She also has blue eyes, thin eyebrows, and asymmetrical bangs.
Kasumi wears a long-sleeved black jacket over a light-colored button-up shirt and a tie, pants, socks, shoes, and a black belt she uses to hold her sword. While training, Kasumi has her hair up in a ponytail and wears a dark blue tracksuit.
Personality: Kasumi is a hardworking, kind-hearted girl who is not as jaded as some of her classmates. She is much more reserved, down-to-earth, and generally behaves normally. Kasumi wants to be a sorcerer to earn money and is a fan of Satoru Gojo. Despite being ordered by Principal Yoshinobu Gakuganji, Kasumi felt uncomfortable with her class's attempt on Yuji Itadori's life and apologized for it later. She works so hard to succeed as a jujutsu sorcerer because she wants to support her two younger brothers, showing her caring and firm attitude. She constantly considers herself useless and genuinely fears that her weakness will cause trouble for others trying to protect her. Kasumi admits to gripping her sword tightly out of fear of dying; however, with the right motivation, she is willing to risk her life against a stronger enemy. This trait was shown again during the jujutsu sorcerers' battle against Sukuna, as she didn't waste time moving to protect Maki Zenin from Malevolent Shrine's sure-hit cuts with Simple Domain.
Abilities and Powers:
Overall Skill Level: Kasumi is an average jujutsu sorcerer who lacks an innate technique but compensates with New Shadow Style swordsmanship and her work ethic. Panda speculates she is around the level of a Grade 3 sorcerer.
Miwa is capable of using her sword and New Shadow Style techniques effectively, as shown when she exorcized several curses with a single sword stroke during the Night Parade of a Hundred Demons. However, she was no match for Maki during the Goodwill Event, and her efforts against a powerful sorcerer like Kenjaku were futile in Shibuya as well.
Binding Vows: Kasumi made a binding vow during her attack on Kenjaku to improve the slash of her Batto Sword Drawing by promising to never swing a katana ever again. However, Kenjaku blocked and crushed the sword with his hand.
New Shadow Style Techniques: New Shadow Style: Simple Domain: An anti-domain technique that neutralizes a domain's barrier and deactivates its sure-hit effect in a given area around the user. After Kasumi assumes the proper stance, she creates a Simple Domain with a radius of 2.21 meters around her. Anything that enters this space is automatically intercepted by Kasumi's sword. As part of the binding vow to perform Simple Domain, if both of Kasumi's feet leave the position where she started her stance, the technique dissipates.
Semi-Cursed Tools: Katana: Kasumi carries a katana with her all the time as her primary weapon, primarily using it for New Shadow Style techniques. Originally a regular sword, it is considered a semi-cursed tool due to being imbued with Kasumi's cursed energy for a long time. Maki disarmed and stole it during their confrontation, later breaking it while using it against Hanami. Miwa later obtained another katana used during the end of the Shibuya Incident before it was broken by Kenjaku.
History: Kasumi Miwa was born on April 4, 2001, in Tokyo, coming from a poor family with two younger brothers. She was the captain of the youth basketball team. In middle school, she met a mentor who allowed her to become a jujutsu sorcerer. Although she had never held a sword before, she trained to avoid being a burden to her mother.
Fearsome Womb Arc: Kasumi accompanies Principal Yoshinobu as his secretary to a meeting with Principal Masamichi Yaga. While Yoshinobu talks to Gojo, Kasumi thinks about how cool Gojo is while they wait for Masamichi. Kasumi is surprised when Gojo tells them Masamichi will arrive in 2 hours as he leaves. When Yoshinobu tells her to get him some tea, Kasumi agrees, hoping to take a picture with Gojo. She manages to get a photo with Gojo but forgets the tea.
Kyoto Goodwill Event Arc: On the day of the Kyoto Goodwill Event, Kasumi accompanies the Kyoto students and teachers to the Tokyo university. After meeting the Tokyo students, Kasumi is happy about Gojo's arrival and even receives a souvenir from his trip. Subsequently, Kasumi attends a meeting with the other Kyoto students and Principal Yoshinobu. Yoshinobu tells them to kill Sukuna's host, Yuji, during the event, which Kasumi silently protests. After Aoi Todo and Yoshinobu leave, Kasumi talks to the other students about how to handle the event.
When the event begins, Kasumi and the others locate Yuji and surround him. As Mai Zenin lures Yuji toward her, Kasumi goes to attack, but Yuji manages to evade. While Aoi forces the Kyoto students to withdraw from killing Yuji, Kasumi is happy about it. When Kasumi retreats with Noritoshi Kamo, they both encounter Megumi Fushiguro and Maki Zenin. As Kasumi faces Maki, Maki wonders why she separated from Kamo. Kasumi tells Maki she wants to use this event to get a promotion and help her family. After talking, they continue fighting. As Kasumi fights, she realizes Maki is much stronger than Mai had told her. While Kasumi is on the defensive, she decides to take a stance to counter. When Maki breaks her weapon, Kasumi wonders how she did it. When Maki throws a piece of her broken weapon at Kasumi, Kasumi easily blocks it but realizes Maki had thrown a kunai. As Maki approaches, Kasumi defends herself. Kasumi realizes her feet moved and plans to return to her position, but Maki throws Kasumi and disarms her. Kasumi asks for her sword, but Maki refuses and leaves. While Kasumi wonders what to do, she suddenly receives a call from Mechamaru. As she answers, Toge Inumaki is on the other side and puts her to sleep. When intruders invade the event, Kasumi is still fast asleep.
Once the intruders are dealt with, Kasumi agrees to continue the event. On the second day, Kasumi plays baseball with the others. Once it ends, Kasumi returns to Kyoto.
Shibuya Incident Arc: Some time later, Kasumi informs Mechamaru that her notebooks must be turned in that day. After Mechamaru tells Kasumi where his notebook is and that he will be asleep for a while, Kasumi pushes Mechamaru and wonders where his real body is. Later, Kasumi talks to Mechamaru and informs him that she wishes to get closer to him and meet him in person someday. Kasumi has privacy on the train to Shibuya while she holds onto the last device that Kokichi is speaking through. He tries to convince her that the battle will end soon and that she should go back.
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Kokichi Muta
Race: Human
Birthday: October 4
Gender: Male
Kokichi Muta is a second-year student at Kyoto Jujutsu High, using Ultimate Mechamaru as his proxy to attend school. Kokichi himself could not attend due to the frail, sickly body he was born with as a result of his Heavenly Restriction.
Appearance: Kokichi is a slim young man with fair, peach-colored skin and sharp brown eyes. He had black hair tied in a topknot, and most of his body was obstructed by the bindings of his Heavenly Restriction. His entire body was marked by grotesquely thin, wrinkled skin that he covered with bandages. He was missing his right forearm entirely, and both legs were too weak to support his weight below the knees. Immobile, Kokichi sat inside a bathtub attached to various tubes within a remote cave.
After his healing at the hands of Mahito's Idle Transfiguration, Kokichi obtained a healthy body. Only a scar remained on his cheek, and he was able to stand on his own. Like his Mechamaru proxy at school, Kokichi donned a standard Jujutsu High uniform with a puffy, scarf-like white fabric around his neck.
Personality: Kokichi was a lonely, reserved person who resented being born without a future outside the jujutsu world. He proudly admitted he would trade every ounce of cursed energy to gain a normal body.
Kokichi's resentment led him to project onto those who don't deserve it. During the Goodwill Event, Panda suggested he and Mechamaru should get along since they are both cursed corpses. Kokichi opposed this and thought of Panda as nothing more than a simple doll. This was because Panda could live freely under the sun while Kokichi was trapped inside, sick from his restriction.
Around his classmates, Kokichi adopted the quiet, robotic personality while acting as a student through Mechamaru. He wanted to walk among them one day despite his condition and however they would have treated him. Kokichi felt especially close to Kasumi Miwa, whom he confessed to having shared romantic feelings for.
To achieve his dream, Kokichi was willing to enter a binding vow with the enemy to get a healthy body. He leaked information to them but included conditions that they could not hurt his Kyoto classmates. Kokichi attempted to kill Mahito and Kenjaku after his body was healed. Fighting desperately to achieve his goal, Kokichi bet everything on his planning and determination. However, his desperation unfortunately led to him dying before he could meet his classmate Kasumi Miwa.
Abilities and Powers:
Overall Skill Level: Kokichi Muta was a semi-Grade 1 jujutsu sorcerer while still a second-year student at Jujutsu High. He could control multiple puppets at once remotely from a great distance, with each puppet possessing high combat skills worthy of his rank.
To defeat Mahito, Kokichi was prepared to release his entire life's stored cursed energy reserves to win. Kenjaku acknowledged that Kokichi's skill and strategies were exceptional in this battle. It was nearly enough to exorcise the special grade curse, but he was ultimately defeated because Mahito was able to lure him into a false sense of security after believing he had achieved his goal.
Intelligence
Great Tactical Intellect: Kokichi was a highly tactical thinker and fighter who always tried to stay one step ahead of his opponent. While in combat with Panda, Kokichi determined Panda's strengths and weaknesses, as well as his own, at every stage of the fight. Kenjaku also praised Kokichi for having decent tactical prowess while fighting Mahito. Kokichi was well-prepared for his fight, and his tactics nearly managed to wear Mahito down and damage his body while neutralizing his technique.
Cursed Energy
Cursed Energy Output: To complement the wide range of his puppet manipulation technique, Kokichi can exceed his cursed energy output limits, allowing him to control his puppets from afar. While piloting Ultimate Mechamaru: Mode Absolute, Kokichi was willing to utilize the seventeen years, five months, and six days of cursed energy he accumulated throughout his entire life, releasing cursed energy comparable to a special grade, even if momentarily.
Heavenly Restriction: Kokichi was born without a right arm and both legs were useless. He felt nothing below the waist, his skin was so sensitive it could not be touched by natural light, and the pores on his body always felt as if they were being stabbed with needles. In exchange, he could use his cursed technique over a wide range and produce more cursed energy beyond his limits.
Binding Vows: Kokichi Muta had a binding vow with Mahito's group, promising to give them information as a mole in exchange for a healthy body. One of the conditions Kokichi had was that Mahito's group could not hurt anyone from Kyoto Jujutsu High.
Cursed Technique: Innate Technique: Puppet Manipulation (Kairai Sōjutsu): Kokichi's technique allowed him to remotely control cursed corpse puppets over a wide range, spanning all of Japan due to his Heavenly Restriction. Puppets like Mechamaru are capable of discharging cursed energy in the form of heat beams among a host of other abilities.
Cursed Corpses: Ultimate Mechamaru (Arutimetto Mechamaru): A humanoid, mechanical cursed corpse that Kokichi originally used as his proxy to attend school and missions.
Sword Option: Multiple blades protrude from Mechamaru's forearm, and its fingernails extend. Mechamaru is also capable of increasing the size of its forearm and having spikes protrude from it.
Ultra Spin: Mechamaru spins its hand and forearm and moves its right arm toward the target. This technique is capable of easily piercing a tree trunk.
Ultra Shield: Mechamaru raises its guard, with the forearm in front, to block incoming attacks.
Boost: Mechamaru releases cursed energy from its elbows to increase the speed of its attack.
Ultra Cannon: Mechamaru fires a blast of cursed energy from its palm.
Mode: Albatross: Mechamaru pulls a cannon from its mouth.
Ultimate Cannon: With the additional cannon in the Mode: Albatross mouth, Mechamaru combines its firepower with that of its palms and fires a large blast of cursed energy.
Ultimate Mechamaru - Mode: Absolute: A large mechanical puppet that Kokichi is capable of piloting from the cockpit in the puppet's head. It is capable of large-scale attacks using cursed energy saved in advance.
Ultra Cannon: Kokichi fires a blast of cursed energy from the puppet's palm. This technique consumes one year of cursed energy that Kokichi has saved.
Miracle Cannon: Kokichi fires a blast of cursed energy from the puppet's two hands. This technique consumes two years of cursed energy that Kokichi has saved.
Violet Pigeon: Kokichi creates 5 orbs made of cursed energy and detonates them upon release.
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Mai Zenin
Race: Human
Birthday: January 20
Gender: Female
Height: 170 cm (5'7")
Mai Zenin is a character from the Jujutsu Kaisen series. She was a second-year student at Kyoto Jujutsu High, a member of the Zenin Clan, and the younger twin sister of Maki Zenin.
Appearance: Mai looked identical to her twin, Maki, but had shorter hair. She had shoulder-length black hair (dark green in the anime) with bangs swept to the right, green eyes (dark amber in the anime), and thin eyebrows.
Mai's school uniform consisted of the traditional garb. While training, Mai was shown wearing a long-sleeved tracksuit with black sleeves and shoulders and a white body, paired with black pants. As a child, Mai wore a dark kimono with a black sash. Her casual attire consisted of a black sleeveless turtleneck shirt, a long black skirt, and black shoes.
Personality: Like Maki, Mai was mistreated by the Zenin Clan growing up for being a girl with little jujutsu talent. While Mai was grudgingly willing to live under their control like a servant, preferring housework to fighting, Maki wanted to spite the clan and become a sorcerer. The repercussions of Maki’s rebellion forced Mai to train to become a jujutsu sorcerer. Mai detested the grotesque work involved in exorcising curses and resented Maki for essentially pushing them both into that life.
Mai was a reluctant sorcerer who took her frustrations out on others, primarily her rivals and her twin sister. She had a sarcastic and rude personality due to her experiences; she was abrasive and liked to stroke her own ego. While Mai didn't particularly like Aoi Todo, she appeared to be the only one who could tolerate him, keeping him around to seem tougher than she was. Unlike how she treated the Tokyo students, she got along well with her classmates, especially Momo Nishimiya and Kasumi Miwa. She was visibly disappointed in Kokichi Muta when he betrayed their group.
Although Mai was well aware of how physically gifted Maki was, she acted as if her twin had no talent. Mai gave her a hard time during the lead-up to the Goodwill Event and targeted her juniors. Mai insulted Yuji Itadori, the dear friend of Megumi Fushiguro and Nobara Kugisaki, just to mock the first-years upon meeting them. She also told Maki she was worthless because she couldn't even use cursed energy.
It is revealed later that Maki promised she would stay with Mai when they were younger. When Maki left the clan and broke that promise, Mai began calling her a liar. She hated her sister for leaving and never telling her about her life or her cursed technique. When Mai lost to Maki at the Goodwill Event, she asked why her sister didn't fall into the pit with her. She was unsatisfied with Maki's response and continued to hate her from then on.
Mai was forced to set aside her feelings toward Maki when their own father attacked them. With both twins on the verge of death, Mai decided to sacrifice her life to give Maki the tools to keep living. Mai always knew Maki was tough and acknowledged she was only holding her sister back. Mai suspected she would eventually have to make a difficult choice and decided to sacrifice herself so Maki could reach her full potential. In a moment that took the twins back to their childhood, Mai asked her older sister to destroy everything in exchange.
Abilities and Powers:
Overall Skill Level: Mai was a Grade 3 sorcerer with very little talent for jujutsu. She was born with a cursed technique and more cursed energy than Maki Zenin, but not enough for her technique to be effective. She tried to keep up the charade that she was superior to Maki, but Mai simply did not possess the same physical abilities Maki was born with. Mai also lacked the drive to be a fighter and was forced to become a sorcerer because Maki left the Zenin Clan. Despite this, she made do with the skills she had.
Physical Prowess
Expert Marksman: Mai was an excellent shot and preferred firing from long distance. In close-quarters exchanges, she could hit her opponent point-blank with her energy-infused rubber bullets. She could also fire her signature revolver from afar with pinpoint accuracy. During the Goodwill Event, Mai saved Momo Nishimiya from Nobara Kugisaki at the last second, attacking the Tokyo student from a great distance and knocking her unconscious. Mai also took on a professional sniper position while firing at Kenjaku, landing effective shots that required the target to focus on blocking.
Cursed Energy
Cursed Energy Capacity: Mai possessed more cursed energy than a non-sorcerer but less than the average sorcerer. She typically infused cursed energy into her weapon and fired reinforced bullets. When used with her highly inefficient cursed technique, Mai could create at most one bullet per day, and the resulting recoil was severe enough to cause her to have a nosebleed.
Cursed Technique: Innate Technique: Construction (Kōchiku Jutsushiki): An inefficient cursed technique that consumed most of Mai's cursed energy to create something from nothing. Her limit was a single bullet per day and the backlash from activating this technique was severe. While dying, Mai was also able to create a cursed tool sword at the cost of her life.
Equipment: Cursed Tools:
Mai primarily used a Colt Python .357 Magnum that she could imbue with her own cursed energy. Against other sorcerers, she used it to fire reinforced rubber bullets. She intentionally used a revolver to deceive opponents about her bullet count and take them off guard with a seventh constructed bullet.
During the Shibuya Incident, Mai used a sniper rifle to shoot her target from a great distance with live ammunition.
History: Mai Zenin was born into the Zenin Clan on January 20, 2002, as the younger twin sister of Maki Zenin and the daughter of Ogi Zenin. Born as twins, their births were considered a bad omen—a resentment that was further exacerbated as both had low levels of cursed energy, with Maki not even having enough to see cursed spirits or use cursed techniques.
When she was a child, Mai always relied on Maki because she was afraid of cursed spirits. Unlike Maki, Mai accepted her fate as a servant in the clan and did not wish to become a jujutsu sorcerer, in contrast to her older sister who strove to become stronger. Later, when Maki left the clan, Mai began to resent Maki for abandoning her, calling her a liar. She was then forced to become a jujutsu sorcerer and enroll at Kyoto Jujutsu High.
Kyoto Goodwill Event Arc: During the Night Parade of a Hundred Demons, Mai exorcised curses in Kyoto alongside her classmates, shooting small, fly-like curses above Ultimate Mechamaru.
Kyoto Sister School Exchange Event: Mai accompanied Kyoto Jujutsu High principal Yoshinobu Gakuganji, along with Aoi Todo, to the Tokyo Jujutsu High school. After arriving, Mai and Todo met Megumi Fushiguro and Nobara Kugisaki. While Megumi wondered why they were in Tokyo, Mai mocked them by insulting their recently deceased classmate Yuji Itadori, calling him a half-cursed monstrosity whose death must have been a relief to both of them.
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Arata Nitta
Arata Nitta is a first-year student at Kyoto Jujutsu High and the younger brother of Akari Nitta.
Gender: Male
Species: Human
Appearance: Arata is a young man of average height with straight, light-colored hair that reaches his chin. His school uniform resembles the attire of an English butler, consisting of black trousers, a tailcoat, a gray vest, and white gloves.
Personality: Arata is a kind and timid young man who contrasts sharply with Aoi Todo's macho personality. While he is understandably nervous in dangerous situations, he remains brave and proactive.
Shibuya Incident: In Shibuya, Arata treated Nobara despite her gruesome state after being transfigured by Mahito. Arata knew Nobara likely wouldn't survive, but he assured Yuji there was a sliver of hope to restore Yuji's resolve. He didn't want Yuji to have false expectations, but wanted him to know it wasn't a zero percent chance of survival.
Arata accompanied Aoi Todo in Shibuya following the fight between Sukuna and Jogo. After Todo finished treating Nobara, he asked Arata to treat Yuji. Arata was shocked to learn of the deaths of many, including Kento Nanami. During the battle, Arata used his Cursed Technique to stabilize Yuji's existing injuries. He mistakenly believed Yuji and Todo were biological brothers. He eventually withdrew, taking Nobara with him.
Shinjuku Showdown Arc: Arata attended meetings to plan the strategy against Sukuna. Along with Rin Amai, he helped Shoko Ieiri treat Yuta Okkotsu's body, preventing his wounds from worsening. He was horrified by the severity of Yuta’s injuries, noting that reverse cursed technique might not be enough.
Abilities: Arata is a non-combatant jujutsu sorcerer. While he lacks combat experience, his rare healing-support technique makes him a highly valuable asset.
Cursed Technique: Painkiller: This innate technique allows Arata to prevent existing injuries from worsening. He cannot heal wounds, but he can stop bleeding and reduce pain. New injuries sustained after the technique's application are not affected.
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Utahime Iori
Race: Human
Birthday: February 18
Age: 31
Gender: Female
Utahime Iori is a semi-grade 1 jujutsu sorcerer and student supervisor at the Kyoto Jujutsu High School.
Appearance: Utahime has long, dark purplish hair that reaches her back with some strands tied behind her head, thin eyebrows, brown eyes, and a scar across the bridge of her nose on the right side of her face. She is slim and of average height.
Utahime wears a traditional miko outfit (composed of a white kosode and red umanori-style hakama pants), despite wearing modern brown boots.
On her day off, she wears a dark purple baseball cap, a white jumpsuit over a low-cut, long-sleeved black shirt, and dark shoes.
In 2006, she wore her hair in two pigtails and had no facial scars, though she still wore the same miko attire.
Personality: Utahime is a calm, kind, yet stern person who tries to set an example for her students. However, Satoru Gojo knows exactly how to push her buttons and manages to anger her in almost every interaction they have. When Gojo told her she couldn't be a traitor because she was too weak, she threw her teacup at him. She often tells him to respect his elders, but he never listens.
Abilities and Powers: Utahime is a capable semi-grade 1 sorcerer who primarily acts as support. Although she is a support specialist, she still performs dangerous missions. She easily dodged an attack from Haruta Shigemo and protected Kasumi Miwa from Kenjaku's Uzumaki.
Cursed Techniques: Innate Technique: Solo Forbidden Area (単独禁区, Tandoku Kinku). It temporarily amplifies the cursed energy output of any sorcerer within range, including herself. The effectiveness can be increased to 120% by using incantations, hand signs, dance, and music.
Barrier Techniques: Curtain (帳, Tobari): Used to conceal an area from the outside world.
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Yoshinobu Gakuganji
Race: Human
Age: 76
Gender: Male
Yoshinobu Gakuganji is the Principal of Kyoto Jujutsu High and a member of the Jujutsu higher-ups.
Appearance: Yoshinobu is an elderly man with an elongated, bald head. He has thick, light-colored eyebrows that curve downward and a light-colored goatee. He wears multiple piercings, including one in his nose, two on his lower lip, three in each upper ear, and one in each large earlobe.
He wears a light-colored nagajuban under a dark shirt with light lettering, a dark hakama, light-colored tabi, and zori sandals. He uses a wooden cane to walk. In combat, he carries a case containing his electric guitar.
Personality: Gakuganji is a staunch traditionalist who pushed for Yuji Itadori's execution. He views Satoru Gojo as irritating and destructive, with their mutual antagonism fueling their conflict. When it became clear Gojo would delay the process, he proved manipulative, using the Goodwill Event as an opportunity to kill the boy, using both curses and his own students as tools. Despite this, Yoshinobu does not personally hate Yuji.
He believes that making exceptions to long-standing rules is wrong, especially regarding something as dangerous as Sukuna's resurrection. Furthermore, he cooperated with Gojo when the Goodwill Event was attacked, stating student safety took priority over defeating the enemy. He can quickly analyze and gauge an opponent's skill level at a glance.
However, following Masamichi Yaga's death, Gakuganji was filled with sorrow. He believed Yaga's death was in vain, especially since Yaga told him how to create Abrupt Mutated Cursed Corpses just before dying. Gakuganji kept this secret, surprising Gojo. Gojo believed that with the Jujutsu Headquarters under Gakuganji's control, there would be little to worry about even if he died in his battle with Sukuna.
Abilities: As Principal of Kyoto Jujutsu High, Gakuganji is a powerful jujutsu sorcerer, capable of defeating Grade 1 sorcerers like Masamichi Yaga (with assistance).
Cursed Technique: Sound Amplifier: Gakuganji uses his body as a sound amplification device, enhancing the melodies played on his electric guitar and projecting them as waves of cursed energy.
Equipment: Semi-cursed tools: Yoshinobu uses a V-shaped red electric guitar (Gibson 1967 Mahogany Flying V Reissue Maestro Vibrola) in conjunction with his technique. Following his confrontation with Masamichi, his guitar is broken into pieces.
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Osada
Race: Human. Age: 46. Gender: Male. Appearance: A middle-aged man with narrow eyes, short black hair, facial hair along his jawline, a mustache, and thick arm hair. He wears a shark costume with openings for his face and limbs; underneath, he wears a white tank top and black trousers. In his youth, he had longer hair, no facial hair, and wore a white martial arts uniform. Personality: A former jujutsu sorcerer with a brassy, abrasive demeanor that masks deep compassion. He is loud, direct, and easily irritated—especially when called old. Though seen as irresponsible for his unconventional lifestyle, he is empathetic and morally stubborn. He values understanding the context of Toranosuke’s actions, believing humans must take responsibility for the circumstances they create. He lives in isolation, sharing a paternal bond with the tiger. Abilities: Possesses the innate technique 'Costume Seance,' allowing him to summon and use the abilities of whatever he wears, such as 'swimming' through the air at high speeds while wearing his shark suit.
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Chiharu Miyaguni
Race: Human. Gender: Female. A Grade 1 jujutsu sorcerer and executive at Jujutsu Headquarters. Appearance: Tall, slender, youthfully appearing despite rumors of being over 40. She has red eyes, blonde hair styled in a distinct fashion with straight-cut bangs, two large buns, and twin tails framing her face. She wears long, thin earrings and a dark, high-collared cross-over tunic with white culottes and sturdy boots. Personality: Radiates authority and professionalism. Pragmatic and strategic, she manages evacuations and barriers with high efficiency. While intimidating—even to Tsurugi Okkotsu—she is a capable leader. Abilities: A Grade 1 sorcerer mentored by Aoi Todo and Yuji Itadori. She is a master of the New Shadow Style and possesses an unknown innate technique.
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Kou Usami
Name: Kou Usami
Race: Human
Age: 32
Gender: Male
Kou Usami is a Grade 1 jujutsu sorcerer who also serves as the Acting Minister of Foreign Affairs for the Japanese government.
Appearance: Usami is a tall man with a sturdy build. He has short, slicked-back brown hair and dark brown eyes. Despite his age, he has some strands of white hair due to stress.
Usami wears a light brown formal suit with a black turtleneck shirt underneath, complete with matching trousers and black dress shoes. He wears white gloves to conceal the cursed seals on his hands. During his first meeting with Jabaloma, Cruz Val Vol Yelvori, and Dabura Karaba, Usami wore a white shirt under his suit with a black tie.
Personality: Kou Usami is a pragmatic yet deeply idealistic diplomat who prioritizes coexistence and mutual understanding above all. Strongly opposed to nationalism, isolationism, and fear-driven politics, he believes that treating Simurians as enemies would inevitably lead to war. Upon first meeting the Simurian envoys, Usami immediately warned Kazuya Mino against treating their arrival as a virus outbreak or relying on superficial diplomatic formalities, arguing that such behavior could provoke conflict. Even after realizing the overwhelming power gap between humanity and the Simurians, he continued to advocate for "true harmony," insisting that Japan must not repeat the exclusionary mistakes it made following the Paranormal Resolution decades earlier.
Despite his idealism, Usami is far from naive. He openly acknowledges that the Simurians are withholding critical information and likely using their presence on Earth to gather intelligence. As a result, he quietly instructed Tsurugi Okkotsu to learn everything she could about the Simurians while maintaining friendly relations with them publicly. Usami is also politically astute, carefully managing confidential information—such as the Simurians' curse-energy-powered mothership—and exploiting loopholes like the Hakari Provision to legally protect Maru and preserve human-Simurian cooperation. Although willing to manipulate regulations when necessary, he does so to preserve stability rather than for personal gain.
Usami possesses a calm and composed demeanor even under extreme pressure, prioritizing risk assessment over personal feelings. During the confrontation following the shooting of Cruz Val Vol Yelvori, Usami repeatedly begged Dabura Karaba for mercy, apologized for the sorcerers' actions, and even offered his own life in exchange for sparing his subordinates, prioritizing preventing escalation over preserving his own pride or life. Similarly, even after arguing fiercely with Yakumaru over policies regarding the Simurians, Usami still expressed concern about creating divisions among his own people and admitted that seeking Yuji Itadori might not be a bad idea, demonstrating a willingness to compromise when necessary.
Usami also places immense faith in younger generations, believing that sincere interpersonal bonds can achieve what rigid adult diplomacy cannot. This belief led him to entrust the Okkotsu siblings with accompanying the Simurian envoy, claiming that adults alone could never truly open the hearts of the Simurians. Following the disappearance of cursed spirits in Tokyo, Usami further emphasized this philosophy while organizing a game of tag between sorcerers and Simurians, describing it as "a form of communication you can actually see." He believes that countries and institutions exist for the sake of people, and that coexistence can only be achieved when individuals are willing to genuinely face and understand one another.
Abilities and Powers:
General Skill Level: As a Grade 1 jujutsu sorcerer, Usami is a capable fighter fitting his rank. He was able to effortlessly defeat Masaki Takeda, a curse user whom Tsurugi believed to be of the same grade as Usami, although Masaki had already been weakened after fighting Tsurugi, Yuka Okkotsu, and Marulu Val Vol Yelvori.
Skilled Diplomat: Usami is an experienced diplomat who efficiently manages responsibilities that were historically handled by the Three Great Zenin/Kamo families, particularly the Kamo Clan. As Acting Minister of Foreign Affairs, he successfully fostered and established peaceful diplomatic relations with the Simurians aimed at achieving coexistence, a notable achievement given the widespread hostility between many Japanese sorcerers and Simurians at the time.
Physical Prowess:
Enhanced Speed: Usami possesses above-average speed. After paralyzing Masaki with Cursed Speech, he quickly rendered the curse user unconscious with a punch to the jaw followed by a kick to the face before Masaki could even react to the revelation of Usami's cursed technique.
High Endurance: Despite suffering severe backlash from using Cursed Speech on Dabura Karaba, Usami remained conscious long enough to plead for his subordinates' lives. He only collapsed after ensuring the Simurians retreated.
Cursed Technique: Innate Technique: Cursed Speech (呪言, Jugon): Usami's innate technique allows him to infuse his words with cursed energy, forcing others to obey his verbal commands. To activate the technique, he covers his mouth with his hands, which bear the "Snake Eyes and Fangs" cursed seals on the backs. The backlash inflicted on his body is proportional to both the strength of the command and the power gap between him and the target. While ordering Masaki to "not move" produced no notable recoil, attempting to restrain Dabura proved far beyond Usami's capabilities. Dabura's continued movement after being affected by the technique greatly intensified the backlash, causing Usami to cough up blood profusely and suffer life-threatening injuries.
Trivia: Usami recently mentioned feeling the need to adopt a large dog.
History: At some point, Usami became a Grade 1 jujutsu sorcerer, Acting Minister of Foreign Affairs, and a member of Jujutsu Headquarters. As a government official, Usami was responsible for overseeing tasks that had previously been in charge of the Three Great Families. He eventually gained a subordinate named Kazuya Mino and became the supervisor for Tsurugi and Yuka Okkotsu.
Jujutsu Kaisen Module: In 2086, the mothership Naunax appeared at 30,000 meters above Nevada, United States, with nearly 50,000 Simurian refugees. The Jujutsu Inspector General declared their arrival a Special Grade incident on par with Sukuna's attack 68 years ago. With the enactment of the Kyoto Paranormal Security Treaty, diplomacy with the Simurians was left entirely in Japan's hands.
As Acting Minister of Foreign Affairs, Usami and his subordinate Mino received the Simurian diplomatic envoy Jabaloma, dispatch officer Cruz Val Vol Yelvori, and representative Dabura Karaba at the Kyoto Museum of Emerging Science and Innovation. During the meeting, Usami accepted the Simurians' request to conceal the alien identity of their envoy and allow them to accompany jujutsu sorcerers to school.
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Tengen
Race: Cursed Spirit-half human
Age: 1,500+
Gender: Female (Formerly)
Tengen is an immortal jujutsu sorcerer who resides within their chamber, the Tombs of the Star Corridor, at all times to reinforce the barriers that protect both Jujutsu High locations.
Master Tengen is also known as the Star (星 Hoshi). They were once responsible for preaching the foundation of jujutsu sorcerers and ended up spawning religious groups that worship the Star as their deity, such as the Time Vessel Association.
Appearance: Due to the nature of Tengen's role in the jujutsu world, most people have no idea what they look like. Only those who were granted permission have seen that Tengen does not possess the appearance of a typical human. Tengen has four eyes with a cylindrical head that has no hair, but possesses a bipedal humanoid body. They wear a simple, light-colored robe.
As Tengen states, due to Toji Fushiguro killing the previous Star Plasma Vessel 12 years ago and preventing Tengen from merging with her, Tengen's current appearance is the result of them continuing to "evolve" beyond their humanity. Tengen originally possessed a much more human appearance.
Personality: Tengen appears to be a polite, straightforward, and knowledgeable person who has humanity's best interest in mind. They do not seem to mind awkward questions about their background and are more than happy to help ordinary jujutsu sorcerers by providing them with the necessary context.
Tengen was willing to do whatever it took to help Yuji and the others stop Kenjaku, but in exchange, they asked for two members of their team to stay behind to protect them as well. They were stern on this point, but only because Tengen's own safety is the key to humanity's survival.
As shown in the previous mission to protect their Star Plasma Vessel, Tengen also has a softer, kinder side. This is seen where they ordered Satoru Gojo and Suguru Geto to respect and accommodate Riko Amanai's wishes and decisions as the time for her fusion rapidly approached, even if such wishes made their job of protecting her more difficult, hinting that Tengen sympathized with her and was regretful of the necessity of her condition and the burden it placed on her, wanting at least to honor her final wishes before essentially killing her.
Abilities and Powers:
Overall Skill Level: Tengen is seen as an immortal entity and a pillar of security within the jujutsu community rather than a fighter or someone who interacts with the day-to-day functions of the world. Tengen's abilities are essential to the structure and organization of jujutsu society. They have existed for centuries and are responsible for teaching the fundamentals of jujutsu that eventually evolved into the modern culture surrounding it.
Tengen is the most potent barrier user among all jujutsu sorcerers, even superior to Kenjaku. Tengen created and maintained four pure barriers that enhanced cursed spirit suppression and the barriers chosen by Jujutsu High sub-managers. However, Tengen is not a combatant and does not use jujutsu to fight. Regarding combat, Kenjaku told his allies to consider Tengen a non-factor. Although it was believed that Tengen could pose a threat to humanity once they evolved and their sense of self diminished, Tengen maintained their self-awareness through sheer willpower and barriers.
Tengen asked for protection from strong sorcerers because they are not a combatant. Even so, Tengen supported the aforementioned sorcerers in battle. Tengen contributed to Yuki Tsukumo and Choso's fight against Kenjaku by manipulating the empty barriers that served as the stage. Tengen, Yuki, and Choso strategized for the encounter beforehand, and the former contributed to the actual fight by dissipating their empty barriers to destroy Kenjaku's domain. Tengen also served as a distraction where they could to give Yuki and Choso any possible advantage.
Intelligence: Great Tactical Intellect: Tengen is a wise being with a wealth of knowledge, especially regarding jujutsu sorcery. It was around Tengen's planning that Megumi and his allies formulated their operation to rescue Tsumiki. Their group was able to obtain all the correct answers they needed from Tengen and formulated a plan of action to combat the Culling Game.
Tengen contributed to the majority of the tactics Yuki and Choso employed during the fight with Kenjaku. Tengen accurately predicted that luring Kenjaku into an area made of barriers would make him feel comfortable and centered their plan on surprising him repeatedly to force him to expand his domain and burn through his cursed techniques. When Kenjaku revealed his domain, Tengen immediately recognized that it possessed an open barrier like Sukuna's. Tengen adapted quickly, assuming the edge of the guaranteed-hit area served as an outer shell, and erased it along with their empty barrier.
Cursed Technique:
Innate Technique: Immortality (不死 Fushi?) grants Tengen eternal life, as the name suggests. It does not stop them from aging, which is why their body and technique must be reset every five hundred years. In 2006, Tengen failed to merge with a Star Plasma Vessel and evolved into more of a cursed spirit than a human. They have maintained their self-awareness, but their very self has become the world in a sense.
Barrier Techniques:
Jujutsu High Barriers: There is a barrier at both Jujutsu High locations. It changes the appearance of the building layout every day to hide the schools' existence from the public. These barriers are effective at hiding the school but not necessarily for protecting it from infiltration. If a person already knows the location of Jujutsu High beforehand, it is not difficult to enter the barrier.
Concealment Barriers: The entrance to the Tombs of the Star Corridor is protected by a barrier that manipulates over a thousand slamming doors. The entrance constantly changes, while only one door is connected to the path leading to the tombs. On that same path lies Jujutsu High's cursed warehouse, which stores cursed tools and objects. Master Tengen's sanctuary itself is the base for all their barriers throughout Japan. The sanctuary is protected by a completely different barrier that only allows guests entry.
Empty Barriers: Completely empty barriers where the edge is defined by an outer layer made of hexagonal panels. There are numerous empty barriers above the Tombs of the Star.
Pure Barriers: A superior type of barrier that increases the precision of Tengen's cursed spirit suppression and the barrier techniques cast by Jujutsu High sub-managers. Four of them—the Imperial Palace, the Tombs of the Star, the Yamakuni Mausoleum, and Mount Hida—are crucial to the jujutsu world.
History: During the Nara Period, Master Tengen spread Japanese Buddhism and preached what would become the foundation of jujutsu sorcerers. Over the years, they merged with multiple Star Plasma Vessels.
Gojo's Past Arc: In the modern era, Master Tengen does not interact with the outside world. They use a barrier technique to protect both jujutsu schools and strengthen the barrier techniques of all auxiliary managers. Their Immortality cursed technique must be reset once their body reaches a certain age, and they will attempt to change bodies, forcibly evolving Tengen to a higher state where they lost their will and potentially become an enemy of humanity. To prevent this, every 500 years, T...
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Yuki Tsukumo
Name: Yuki Tsukumo
Race: Human
Gender: Female
Yuki Tsukumo is one of only four special grade jujutsu sorcerers. Not aligned with Jujutsu High, she has a reputation as the only special grade sorcerer who does not take missions. In truth, she disagrees with the superiors' methods and works toward a world without curses in her own way.
Appearance: Yuki is a tall, slender yet athletic young woman with fair skin. She has long, blonde hair and brown eyes (pink in the manga).
Personality: Yuki is indifferent and playful, yet bold and full of energy. She is confident, sassy, and unafraid to speak her mind. She is not a 'lady' in the traditional sense. Her personal preference in men is a rugged, hardworking type who isn't afraid to get his hands dirty.
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Mei Mei
Name: Mei Mei
Race: Human
Gender: Female
Mei Mei is a Grade 1 jujutsu sorcerer who works independently, strictly for money. She is the older sister of Ui Ui and was a senior to Satoru Gojo and Suguru Geto during her time at Tokyo Jujutsu High.
Appearance: Mei Mei is a young woman with fair skin and small, sharp dark brown (dark purple in the anime) eyes with thin eyebrows. She has long, silver hair with blue tints, usually styled in two braids, one covering her face and the other hanging behind her head to her shoulders. She wears a dark bodysuit with an attached skirt, leggings, and matching boots. In 2006, she wore a suit and tie with a high ponytail.
Personality: Mei Mei is calm, relaxed, and maintains composure in any situation. Honest yet unabashedly greedy, she values money above all else—she doesn't get out of bed for free. She views life's value based on "service potential" and is deeply protective of her younger brother, Ui Ui.
Abilities: A highly skilled Grade 1 sorcerer, Mei Mei is a master melee combatant who specializes in physical enhancement via cursed energy. She uses a massive battle axe with incredible speed and precision. Her innate technique, Black Bird Manipulation, allows her to control crows, share their vision, and use her signature move, Bird Strike, to imbue them with cursed energy for devastating attacks.
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Takuma Ino
Name: Takuma Ino
Race: Human
Age: 21
Gender: Male
Ino is a Grade 2 Jujutsu Sorcerer and a close associate of Kento Nanami, operating out of Tokyo Jujutsu High.
Appearance: Ino is a young man of average height with messy brown hair, usually tucked under his signature ski mask rolled up into a beanie. He wears a black wide-neck sweatshirt and matching pants tucked into high-top sneakers. After his fight with Toji Fushiguro, Ino lost his right eye. He appears to have regained it some time after meeting with Satoru Gojo, Shoko Ieiri, and Kiyotaka Ijichi.
Personality: Takuma Ino is a genuine and cheerful person with a more positive outlook on life than most sorcerers. He doesn't think he's the smartest person around and deeply respects Nanami. Whenever he is in a difficult situation, he wonders what Nanami would do.
Ino believes in doing things the right way, especially regarding the 'dirty work' of being a sorcerer. This is a core part of his honor code, to the point where he refuses to advance to Grade 1 without Nanami's approval.
Ino gives off a 'little brother' vibe that draws others to help him. When surrounded by younger people, he tends to show off his jujutsu knowledge and maturity. Nanami has pointed this out to him, though Ino vehemently denies trying to show off.
When he had to step up to lead on Nanami's behalf, he embraced the role wholeheartedly. Despite the risks, his optimism helped rally his team for their mission to rescue Satoru Gojo.
Abilities: Ino is a Grade 2 sorcerer, but his rank doesn't reflect his true skill level. According to Nanami, Ino could easily become a Semi-Grade 1 sorcerer if he wished. He is an exceptional combatant with a powerful cursed technique.
Cursed Technique: Auspicious Beasts Summon (来訪瑞獣 Raihō Zuishū) activates when Ino hides his face with his mask, serving as a spiritual medium. This allows him to summon the abilities of four beasts: Kaichi (projectile horn), Reiki (cursed water protection), Kirin (removes sense of pain at the cost of endurance), and Ryu (cursed energy-infused dragon-like strike).
Anti-Domain: New Shadow Style: Simple Domain (新陰流・簡易領域), used to neutralize an opponent's Sure-Hit effect.
Cursed Tool: Nanami’s Blunt Sword. Imbued with Nanami’s 'Ratio' technique, allowing Ino to strike at a 7:3 weak point.
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Kento Nanami
Name: Kento Nanami
Race: Human
Birthday: July 3, 1990
Age: 28
Gender: Male
Height: 184 cm (6'0½")
Kento Nanami was a student at Tokyo Jujutsu High, where he was a first-year student under Satoru Gojo and Suguru Geto. Nanami initially left Jujutsu High after graduating to become a salaryman, but returned four years later to continue working as a jujutsu sorcerer.
While working as a sorcerer, Nanami was ranked Grade 1 and operated primarily from the Tokyo campus. With Satoru's introduction, he also became a close mentor to Yuji Itadori.
Appearance: Nanami is a tall, well-built man with blonde hair styled with a neat part. He has thin eyebrows and small hazel eyes, usually hidden behind his trademark armless sunglasses.
As befits a former office worker, Nanami is usually dressed in a formal business suit. His typical outfit consists of a blue dress shirt under a tan jacket with matching light trousers and shoes. Attached to his shirt is a holster for his blunt sword, hidden by his jacket. He also wears a tie that matches the pattern of the bandages around his sword.
After graduating and working for companies, Nanami wore a pinstriped jacket over a white button-down with a dark-spotted tie and pinstriped trousers. As a student, he wore the standard Jujutsu High uniform.
During the Shibuya Incident, Nanami loses an eye fighting Dagon and is left in a horrific state with half his flesh and all his hair burned off on the left side after encountering Jogo.
Personality: Nanami is a very wise and reserved man, often appearing so calm and indifferent that he seems stoic and distant. He takes his work very seriously and knows how to separate sentimentality from duty. He is blunt and gets straight to the point, showing little patience for impractical optimism.
Despite his tough exterior, Nanami is sociable and enjoys intelligent conversation. He claims he only returned to jujutsu because it is "slightly less idiotic" than being a salaryman. He acts as a grounded mentor to Yuji, contrasting with Satoru's personality.
Nanami believes that adulthood is not defined by age or life-threatening experiences, but by the accumulation of small inconveniences throughout life. He initially treated Yuji like a child, not wanting him to lose his youth, but eventually recognized his worth. Having realized that being a sorcerer is a job for "the insane," he finds fulfillment in the small tokens of gratitude from innocent people.
Abilities: Nanami is a model Grade 1 sorcerer. Highly admired by his peers for his intellect and combat prowess, he is capable of fighting Special Grade curses like Mahito on equal footing. Even when struck directly in the soul, he managed to survive. During the Shibuya Incident, he demonstrated superior leadership, quick tactical deduction, and the ability to dominate powerful curse users with ease.
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Nobuaki Zenin
Name: Nobuaki Zenin. Race: Human. Gender: Male. Nobuaki Zenin was a member of the Zenin Clan and captain of its Kukuru Unit. Appearance: Nobuaki is a middle-aged man with dark hair styled with sideburns. He wears a light-colored formal suit, distinctive to his rank. Personality: Arrogant and vain. As captain, he shifts the burden of hard tasks onto his subordinates while taking the credit. He holds his opponents in low regard, underestimating Maki Zenin during their confrontation before she kills him. Combat: As captain, he was the strongest member of the Kukuru Unit. He is a skilled swordsman but was easily overwhelmed by Maki's strength.
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Chojuro Zenin
Name: Chojuro Zenin. Gender: Male. Race: Human. Member of the Zenin Clan's elite 'Hei' unit of jujutsu sorcerers. Appearance: A short, elderly man with a mohawk, characterized by a constant, closed-eye smile. Personality: Confident and condescending, displayed through his calm demeanor during battle. Combat: A semi-grade 1 sorcerer with the innate technique 'Earth Manipulation,' allowing him to summon giant stone hands to crush opponents. Despite his power, he was killed by Maki Zenin.
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Jinichi Zenin
Name: Jinichi Zenin. Gender: Male. Race: Human. A high-ranking member of the Zenin Clan and the 'Hei' elite. Toji Zenin's older brother. Appearance: Muscular, middle-aged, spiked black hair, goatee, and an X-shaped scar on his forehead. Characterized by his gray kimono and being barefoot. Personality: Serious, apathetic, and aggressive. He upholds clan traditions for personal gain and power, having no qualms about harming his own family members, including Megumi Fushiguro. Ability: A Grade 1 sorcerer using 'Missile Fists,' an innate technique that projects giant, cursed-energy powered fists. He was ultimately defeated by Maki.
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Ranta Zenin
Name: Ranta Zenin
Gender: Male
Race: Human
Ranta Zenin was a member of the Zenin Clan and its elite unit of jujutsu sorcerers, the Hei.
Appearance: Ranta is a young man of slim build and short stature compared to Naoya and Jinichi. He has wide, light-brown eyes with long eyebrows and messy black hair tied in a low ponytail.
Like many of his clansmen, Ranta wears a white kimono, dark blue hakama pants, dark gray socks, and no visible shoes.
Personality: Ranta appears to be more timid and less abrasive than many of his clansmen, while still possessing self-confidence. He is a devoted member of the clan who refers to high-ranking members like Jinichi with great respect.
During Maki's grief-fueled rampage through the clan, he was one of the few to recognize that her power had become comparable to Toji Fushiguro's. Unlike many clan members, Ranta understood Toji's power and referred to him respectfully. He fully believed the clan only existed because Toji chose not to destroy it completely.
With this understanding of the threat Maki posed, Ranta was willing to risk his life to stop her. He sacrificed his body without complaint and wholeheartedly entrusted Maki's assassination to Jinichi. Ranta showed his optimism and altruism when he believed Jinichi would emerge victorious, dying with a smile after fulfilling his duty, even at the cost of his own life.
Perfect Preparation Arc: When the alarm sounds, Ranta runs to where Jinichi is with Naoya. He tells the two that Maki has gone berserk and has also killed Ogi. He adds that the Kukuru Unit has been sent to deal with her.
Ranta, Jinichi, and Chojuro rush to assist the Kukuru Unit, only to find them massacred by Maki. After she kills Chojuro and Nobuaki, Ranta uses his innate technique to prevent Maki from moving and tells Jinichi to kill her. Maki, capable of fighting against the technique, suddenly lands a barrage of blows. Ranta, on his deathbed due to overtaxing his technique, tells Jinichi he has succeeded before collapsing, completely unaware that Maki is walking past him with Jinichi's severed head.
Abilities and Powers:
Overall Skill: Ranta was a member of the Zenin Clan's most elite sorcerer unit and was at least a semi-grade 1 sorcerer based on the credentials to be part of the Hei. He fought in an organized manner alongside Jinichi against Maki, attempting to use their techniques in tandem to take her down quickly. Unfortunately, Maki's body shed its cursed energy and gained immense power, proving his techniques insufficient to stop her.
Cursed Technique:
Paralyzing Gaze: Ranta possessed a paralyzing technique that envelops anyone he looks at in an immobilizing aura. It manifests a large pair of eyes that create the aura to restrict the target, exerting pressure on his own physical eyes as a side effect. While attempting to restrict Maki, the backlash on Ranta's eyes was immense. She broke through the conjured eyes and shattered the paralysis, causing Ranta's eyes to bleed profusely. The strain was so severe that Ranta eventually succumbed to his injuries.
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Ogi Zenin
Name: Ogi Zenin
Gender: Male
Race: Human
Ogi Zenin is the younger brother of Naobito Zenin and the father of Maki and Mai Zenin.
Appearance: Ogi was a thin, elderly man with black hair tied in a long ponytail and black eyes with unusually large pupils. He wears a white shitagi, a white kosode, and black hakama with white socks and zori sandals.
Personality: A determined but extremely self-centered man who prioritized his status within the Zenin clan over his family. Cynical and traditionalist, he harbored no compassion for his daughters, blaming them for his failure to become the clan head. He attempted to execute them to gain favor with the jujutsu superiors.
Abilities: A Grade 1 jujutsu sorcerer, comparable to Naobito in skill. He is an expert swordsman, using his Cursed Technique 'Blazing Courage' to coat his katana in flames. He also utilizes 'Falling Blossom Emotion' for defense and offensive reinforcement.
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Naoya Zenin
Name: Naoya Zenin
Gender: Male
Race: Human
Appearance: Naoya is tall and slim with brown eyes and dyed blonde hair accented with dark green roots. He almost always wears an arrogant smirk and believes his appearance is befitting of a clan head, viewing himself as significantly more attractive than other members like Jinichi. He wears four earrings on his left ear—two studs along the lobe and two cuffs along the helix. In the manga, he has two more earrings on his right ear, both studs along the lobe.
Naoya wears traditional attire typical of his clan: a long-sleeved white shirt underneath a teal kimono, paired with light-colored hakama, waraji sandals, and dark tabi socks. During the Zenin clan massacre, he is seen wearing dark-colored hakama with light tabi socks.
Personality: From a young age, Naoya was praised as a genius. Heavily spoiled as Naobito's youngest and most promising son, he was conditioned to view himself as the rightful successor. His arrogance grew unchecked even as a small child; he despises anyone he deems weaker than himself, which constitutes the vast majority of people he encounters.
The only person Naoya respected was Toji. As a child, he visited Toji to mock his lack of cursed energy, but instantly recognized that Toji was exceptionally strong regardless. This led Naoya to embrace the ideology that the sin of the insignificant is ignorance of true strength. He feels he is one of the few who truly understood Toji and strives to be as exceptional as him.
Naoya obsessively seeks strength, refusing to acknowledge the talent of his elders, Jinichi and Ogi. His reckless and conceited attitude irritates his own clan members to the point where they have attacked him for his pomposity. Raised in an elitist environment, Naoya displays sociopathic and narcissistic tendencies, embodying the stigma surrounding the Zenin clan. He has no family loyalty, holds no concern for his father, and openly hates his older brothers. Naoya is explicitly misogynistic, viewing women only as wives and stating that a woman who cannot walk three steps behind a man should be stabbed in the back.
History: Naoya is the youngest of Naobito Zenin's sons. Inheriting his father's Projection Sorcery, he was deemed the most promising and constantly praised as a genius, conditioning him to believe in his own superiority.
At some point, Naoya learned of Toji Zenin and his total lack of cursed energy. Hopes of mocking his cousin were short-lived, as he was awestruck by Toji's strength. Naoya eventually rose to the position of head of the Hei, an elite unit of grade 1 sorcerers within the Zenin Clan.
Skills and Powers: As a special grade 1 sorcerer and head of the Hei, Naoya is considered one of the pinnacles of talent among the Three Great Families, with strength comparable to his father. He employs Projection Sorcery with elite competence, granting him incredible speed. He combines strategic intellect with hand-to-hand combat to overwhelm enemies quickly. He prioritizes speed accumulation and possesses the same temporal awareness as his father. Naoya prides himself on using jujutsu rather than weapons, finding weapon-reliant sorcerers shameful, though he carries a hidden knife as a last resort.
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Naoya Zenin (Cursed Spirit)
Name: Naoya Zenin
Gender: Male
Race: Cursed Spirit
Appearance: Following his reincarnation as a vengeful cursed spirit, Naoya takes on a far more monstrous form. Abandoning his human shape, he evolves from a worm-like larva into a cocoon-like entity with a skull-shaped face capable of extending tendrils as limbs.
Personality: Naoya was raised as a prodigy in the Zenin clan, becoming pathologically arrogant and narcissistic. He despises anyone he deems weaker than himself, with the lone exception of Toji Fushiguro, whom he idolized. He is deeply misogynistic, cruel, and obsessed with becoming the clan head. Even after his death and reincarnation as a vengeful spirit, his ego remains intact, fueled by his irrational resentment toward Maki Zenin and his desperate need to prove himself as the only one worthy of standing alongside Toji's legacy.
Abilities: As a former Special Grade 1 sorcerer and head of the Hei, Naoya possessed supreme combat intellect and mastery over the Projection Sorcery technique, granting him incredible speed.
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Naobito Zenin
Name: Naobito Zenin
Species: Human
Age: 71
Gender: Male
Naobito Zenin was a Grade 1 jujutsu sorcerer, the 26th head of the Zenin Clan, and the father of Naoya Zenin.
Appearance: Naobito was a tall, lean, and muscular old man. He had medium-length white hair usually combed back to the nape of his neck. He had grey eyes with long, thick eyebrows. Naobito also sported a thin, English-style mustache that extended beyond his cheeks.
As the 26th head of the Zenin clan, he carried a red gourd and wore an olive green yukata tied with a teal sash. While on missions, he wore a light grey haori over a dark blue yukata with black hakama, white tabi, and brown zori sandals.
During the Shibuya Incident, Naobito lost his right arm to Dagon's shikigami and his skin was severely burned by Jogo's flames.
Personality: Naobito was a temperamental and detached individual, often clashing with his image as a clan head. Some questioned his leadership due to his constant alcohol consumption. Like most Zenin, he was raised with traditionalist sorcerer values, making him arrogant and dismissive of those whose skills he deemed inferior. He naturally clashed with Maki, threatening her through her sister and blocking her promotion. Despite Satoru Gojo's importance, Naobito once proudly stated he wouldn't mind seeing his own clan fall. He often maintained an arrogant smirk even while mocking allies and enemies alike.
He was frequently seen drinking from a gourd; Nanami even questioned if he was drunk during missions. During the Shibuya Incident, he initially chose to take a nap rather than fight transfigured humans with Maki. He only seemed interested in stronger opponents like Dagon, engaging in playful banter even in the heat of battle.
Abilities and Powers:
Overall Skill Level: As the head of the Zenin clan and a Grade 1 sorcerer, Naobito was highly respected in the jujutsu world. His mastery of Projection Sorcery, combined with martial arts and strategic timing, earned him recognition as the fastest jujutsu sorcerer behind Satoru Gojo.
Naobito effortlessly dominated Dagon in close-quarters combat early on, despite Dagon possessing more cursed energy and technique. He was fast enough to save Maki from certain death and outpaced his peer, Nanami. He displayed substantial battle intellect, reading Dagon’s movements to create openings for Maki and Nanami. He was so effective that Dagon identified him as his strongest adversary.
While he lacked his own Domain Expansion, he could counter them using Falling Blossom Emotion, resisting a barrage of shikigami for over a minute while losing only one arm. Even severely injured, he retained the speed to assist Toji Zenin and dodge an attack from Jogo.
Physical Prowess:
Master Hand-to-Hand Combatant: Naobito utilized the speed granted by his innate technique alongside expert martial arts. He overwhelmed opponents with rapid, devastating strikes. His strength was enough to injure special-grade cursed spirits; a single blow once forced Dagon to vomit human skeletons.
Intelligence:
High Tactical Intellect: Naobito was highly observant, staying a step ahead of opponents by leveraging their weaknesses. He instantly recognized Dagon’s evolution and devised counter-strategies on the fly. Even within Dagon’s domain, he held his own and identified that the situation was dire.
Cursed Technique:
Innate Technique: Projection Sorcery (Tōsha Juhō): This technique divides one second into twenty-four frames, allowing the user to trace a predetermined set of movements. It uses the user's field of vision as the angle. Anything touched by Naobito’s palm must also comply with the 24fps rule or be frozen for one second within an animation frame. Naobito used this to move faster than the eye could follow.
Anti-Domain Techniques:
Falling Blossom Emotion (Rakka no Jō): A secret art and anti-domain technique passed down within the Three Great Families. Unlike Simple Domain, it counters the sure-hit effect of an enemy's domain with cursed energy upon contact.
History: Naobito Zenin was one of the three sons of the 23rd Zenin head and older brother to Ogi Zenin. He eventually succeeded his brother, becoming the 26th head of the clan because his children's quality surpassed Ogi's. In the past, Naobito met with Toji Fushiguro to discuss selling Megumi Fushiguro to the Zenin Clan, promising a large sum of money if he complied.
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Fumihiko Takaba
Name: Fumihiko Takaba. Race: Human. Age: 35. Gender: Male. Fumihiko Takaba is a failed comedian who was one of many ordinary people turned into a jujutsu sorcerer by Kenjaku to participate in the Culling Game. Appearance: Takaba is a tall, adult man with slicked-back hair, dark hair, and long sideburns. As a pro comedian, he wore a business suit. In the Culling Game, he wears a superhero costume that is split down the middle; the right side exposes his chest and leg. Personality: Takaba is exceptionally goofy and lives to entertain. He acts on his desire to make people laugh, even in grim situations. Despite his comedic nature, he is deceptively strong and possesses the innate technique 'Comedian', which makes anything he finds funny become reality. He is a skilled martial artist and a surprisingly formidable opponent for heavy hitters like Kenjaku.
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Hiromi Higuruma
Name: Hiromi Higuruma
Race: Human
Age: 36
Gender: Male
Hiromi Higuruma is a defense attorney who often took on incredibly difficult cases to protect the wrongly accused. Awakened as a Jujutsu Sorcerer during the Culling Game, Hiromi abandoned the justice system and participated as one of the game's top players. He initially acts as an antagonist during the Culling Game Arc before a change of heart leads him to cooperate with Yuji Itadori and his allies during the Shinjuku Showdown Arc.
Appearance: Hiromi Higuruma is a man of average height, slightly tanned complexion, and a slender build. He has short, well-groomed dark brown hair with a fibrous texture directed toward the back of his head. He has a large nose and brown eyes with small pupils. He almost always wears a tired, bored expression due to overwork and his career.
As a lawyer, Hiromi wears a professional black suit and tie, dress pants, and shoes, with a sunflower pin on his left shoulder symbolizing his profession.
Personality: Hiromi is calm, highly intelligent, and modest, often appearing aloof. His weary expression might suggest apathy, but underneath lies a deep, uncompromising devotion to justice. He was known for taking on difficult cases with little chance of acquittal. He was driven by a personal inability to ignore fundamental injustices. Even as Japan’s conviction rate remained high, he systematically defended those he believed were wrongly accused. He believed that while Lady Justice wears a blindfold, he refused to look away, choosing to keep his eyes open even if it meant standing alone.
After a breaking point where the justice system convicted an innocent client despite overwhelming evidence, his cursed technique awakened and he snapped, killing the prosecutor and judge involved in the case. This led to a profound disillusionment with society and its laws. He admitted to feeling disconnected from social norms and, at times, sought stimulation through odd behaviors. Despite his internal collapse, he maintained a dry sense of humor, even joking with Yuji Itadori about his own 'midlife crisis.'
Initially viewing the Culling Game as a more direct system of justice than the laws of Japan, he eventually reconciled his past with Yuji's selflessness, deciding to use his points to help others. Despite his recovery, he remains burdened by the guilt of his past murders, feeling unworthy to stand alongside Yuji.
Abilities: Hiromi was a genius even before becoming a sorcerer. As a jujutsu sorcerer, his growth was extraordinary. Within twelve days of awakening, he reached a level of competence comparable to a Grade 1 sorcerer, mastering barrier techniques and cursed energy manipulation through the intuitive analysis of his innate Domain.
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Hana Kurusu
Name: Hana Kurusu
Race: Human
Birthday: October 4th
Gender: Female
Hana Kurusu is a sorcerer who shares her body symbiotically with Angel, an incarnated sorcerer from the Heian era, and thus wields the latter's jujutsu. Hana participated in the Culling Game so that Angel could hunt and kill other incarnated players, including the Disgraced One, Sukuna.
Appearance: Hana is a teenager, roughly the same age and height as Yuji and Megumi. She has green eyes and chin-length blonde hair styled in a bob, with blunt bangs and tips that curl deeply inward. Due to Angel's influence, the girl appears angelic, possessing a pair of bluish-white feathered wings on her upper back and a yellow halo above her head. Like Sukuna within Yuji, Angel can manifest a mouth on Hana (such as her cheek or hand) to speak.
Initially, during the Culling Game, Hana wore an oversized tan sweater. It had a thick, cape-like top with a high collar that reached her chest and was vertically ribbed (as were the tight sleeve cuffs and bottom hem). The sweater was long enough to reach just above Hana's knees. For bottom wear, she wore black leggings tucked into light-colored, high-heeled ankle boots.
During her failed attempt to purge Sukuna from Megumi, Hana was severely injured by the King of Curses, losing her right arm. Her wings were also damaged, temporarily reduced to a tiny size. Before the Shinjuku Showdown, Hana changed into a light-colored midi dress with a buttoned bodice, long sleeves, a dark bow at her waist, a high-necked undershirt, and a pleated skirt. Later, she returned to her original Culling Game outfit for the Shinjuku Showdown.
Personality: Hana is a calm, friendly, and polite person whose actions reveal a brave and extroverted nature. She wants to help people, inspired by Megumi saving her from a cursed spirit when she was a child. This kindness left a lasting impression, leading her to develop romantic feelings for him and a desire to be someone worthy of standing by his side. She believes in fate and is quite poetic, calling Megumi her "Destined One." She is quite reserved about her feelings for him, often becoming embarrassed when Angel teases her about them.
Hana's relationship with Angel is symbiotic; they maintain a close bond where Angel respects her privacy. Hana is generally positive and social, getting along well with Yuji and Fumihiko Takaba. However, her deep devotion to Megumi once blinded her to Sukuna's deception, leading her into a trap. Despite her injuries and the loss of her arm, she remains a steadfast ally to the jujutsu sorcerers.
Abilities: While Angel provides the raw jujutsu power, Hana is a capable sorcerer in her own right. She excels at mid-range combat, using her wings for flight and accurately deploying Angel's techniques, most notably "Jacob's Ladder," to extinguish all other cursed techniques. Her ability to pass through barriers freely made her a unique player during the Culling Game.
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Hajime Kashimo
Name: Hajime Kashimo
Species: Human, Reincarnated
Age: 400+
Gender: Male
Hajime Kashimo is a sorcerer from 400 years ago, currently inhabiting a body prepared by Kenjaku as a vessel. He served as a player in Kenjaku's Culling Game, seeking to find and ultimately battle Sukuna.
Appearance: 400 years ago, Hajime was an elderly man with cyan eyes and zig-zag lines underneath. He had thick eyebrows and long, messy cyan hair tied back. Reincarnated into a younger body for the Culling Game, he keeps the lightning-like lines under his eyes and messy hair, now with bangs. He wears simple white robes with wrapped forearms.
Personality: Hajime is the quintessential sorcerer of the past, living solely to fight strong opponents. Having grown bored of battles in his original life, he joined the Culling Game specifically to challenge Sukuna. He values strength above all else and respects those who provide a challenge, such as Kinji Hakari. He possesses a calm, analytical, yet ruthless nature, seeking to understand the philosophy of the 'strongest' and the nature of loneliness and love in strength.
Abilities: Hajime is one of the strongest sorcerers Kenjaku ever encountered. He excels in hand-to-hand combat, utilizing cursed energy that possesses electrical properties. He is an exceptionally skilled martial artist, able to overwhelm opponents like Panda and hold his own against Kinji Hakari’s infinite cursed energy. His innate technique, 'Mythical Beast Amber', allows him to manipulate various electrical phenomena, though it comes at the cost of destroying his body after use. He is a brilliant tactical fighter with immense battle experience.
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Chizuru Hari
Name: Chizuru Hari
Race: Human
Gender: Male
Chizuru Hari was a jujutsu sorcerer participating in the Culling Game, aligned with Reggie Star's group.
Appearance: Chizuru is a tall, middle-aged man with a toned physique. He has short, slicked-back blue-gray hair styled into a ponytail with two black bands and piercing, narrow black eyes. He wears lime-green pants tucked into black boots, a white sash, and black claws on his hands.
Personality: Not much was shown of his personality. He aggressively followed Reggie and fought to kill any sorcerer who opposed them. He possessed a degree of respect for his opponents, acknowledging Megumi's skill after being overpowered. He was prone to underestimating foes, which ultimately led to his death.
History/Culling Game Arc: Chizuru joined Reggie Star's group before Megumi and Yuji entered the Tokyo No. 1 Colony. During the Culling Game, he fought Megumi twice. Both times, he was easily overpowered and sent crashing through floors by Shikigami like Nue and Max Elephant. He was killed by Megumi before he could utilize his cursed technique.
Abilities: A skilled enough sorcerer to score 28 points in the Culling Game.
Cursed Technique: His ability allows him to transform his fingertips into dark, sharp claws. He was unable to land a hit with them against Megumi.
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Iori Hazenoki
Name: Iori Hazenoki
Race: Reincarnated Human
Gender: Male
Iori Hazenoki was a jujutsu sorcerer from the past who was reincarnated by Kenjaku for the Culling Game. Hazenoki aligned himself with Reggie Star's group, all of whom served as antagonists during the Culling Game arc.
Appearance: Hazenoki is a young man with tanned skin, average height, and a well-toned physique. He has blonde hair styled to reach just past his nape and round brown eyes with thick eyebrows.
His attire consists of dark brown suspenders with a golden '5' fastened to olive green shorts that are cut wide at the ankles. He wears no shirt. He wears long dark brown socks and chunky red sneakers with yellowish-orange lines on the soles and silver zippers.
Personality: As a sorcerer from a more violent era, Hazenoki is vicious and quick-tempered, willingly engaging in the brutality of the Culling Game. He has a tendency to torture his opponents, but will go all out if he feels mocked.
History: Revived by Kenjaku to participate in the Culling Game, he joined Reggie Star’s group, earning 35 points before the Tokyo No. 1 Colony battles. He fought Megumi Fushiguro and engaged in a comedic yet deadly battle with Fumihiko Takaba. Ultimately, he was killed by Kenjaku at the Gosho Lake Colony during the Shinjuku Showdown arc.
Abilities: Innate Technique: Exploding Flesh. Hazenoki can detach body parts, such as his eyes and teeth, and detonate them remotely. He uses Reverse Cursed Technique to regenerate these parts, allowing for continuous explosive attacks.
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Remi
Name: Remi
Race: Human
Gender: Female
Remi was a normal human turned jujutsu sorcerer by Kenjaku for the Culling Game. She aligned herself with Reggie Star's group, all of whom serve as antagonists in the Culling Game Arc.
Appearance: Remi is a young woman with an attractive build she uses to lower others' guards. She has long black hair with bangs, featuring a ponytail altered by her cursed technique into a scorpion tail. She has light-colored eyes and long lashes, wearing a long, sleeveless maroon dress.
Personality: Remi is deceptive and selfish, manipulating others for personal gain. She believes her beauty entitles her to have others do her bidding.
Role: During the Culling Game, she attempted to lure Megumi Fushiguro into a trap for Reggie Star. After her betrayal was revealed and she was discarded by her allies, she struggled with her inability to function as an independent adult, ultimately being captured by U.S. forces.
Abilities: Overall, Remi has very low combat skill. Her Innate Technique, "Scorpion Hair," allows her to manipulate her hair into a scorpion-like tail, though it lacks significant offensive power.
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Reggie Star
Name: Reggie Star
Species: Reincarnated Human
Gender: Male
Reggie Star is a jujutsu sorcerer from the past who reincarnated to participate in the Culling Game. Reggie led his own group of sorcerers and served as an antagonist in the Culling Game Arc.
Appearance: Reggie is a muscular, middle-aged man of average height with a toned physique. He has long, blonde hair—likely dyed, as his eyebrows and goatee are darker—and green eyes. A tattoo on his left arm translates to "indomitable" (Futaiten).
Reggie wears no conventional clothing other than black boxer briefs. Instead, he covers his torso and upper thighs in numerous paper receipts. His arms, legs, and feet are completely bare.
Personality: Reggie was an intelligent individual with a playful demeanor (emphasized by his use of ♡ in dialogue). He adapted quickly to the violence of the Culling Game, focusing on gathering strong allies while eliminating the weak or anyone who opposed him. Reggie used Remi, a cute girl, to lure targets. He claimed he would never kill her for points, yet treated her as completely disposable in battle.
Reggie’s cold attitude extended to all his allies. His associates were mere tools to ensure his progression. When Chizuru Hari died, Reggie was embarrassed that his teammate had been killed without even using his cursed technique; he only wanted to avenge Hari to compensate for the lost points.
While Reggie sought allies, he enjoyed conflict and discarded those he deemed unworthy. He was willing to fight and maintained supreme self-confidence, advising Megumi to fight seriously or end up dead.
Reggie maintained his playfulness in combat, priding himself on being one step ahead and teasing his opponents. He believed sorcerers are nothing more than con artists. Even when caught in Megumi’s domain, Reggie relied on his Hollow Wicker Basket technique, only losing his smirk once he realized the true threat of the domain. Despite losing ground, he never gave up, actively fighting to avoid his downfall.
Though he admitted Megumi was a formidable opponent, his overconfidence ultimately led to him being outsmarted. In defeat, he remained modest, acknowledging his flaws and giving Megumi all his points as a sign of respect, dying with the final words to let fate play with him.
Powers and Abilities:
General Level: Reggie was a powerful sorcerer whose skills earned him the respect of his peers in the Culling Game. He possessed strong control over his Cursed Technique, Contractual Recreation, applying it with elite adaptability to summon exactly what he needed.
Reggie famously fought Megumi, pushing the young sorcerer to his limit. He displayed mastery in close-quarters combat, combining martial arts with his summoned items, such as kitchen knives hidden inside produce or using drones and motorbikes for mobility. Even when faced with a domain, he was well-prepared with anti-domain techniques. His strategic mindset allowed him to survive until Megumi ultimately outplayed him with his Divine Dog.
While water is a weakness for his technique, his tactical intellect and physical prowess made him a top-tier threat.
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Rin Amai
Name: Rin Amai
Race: Human
Gender: Male
Rin Amai was a citizen of Sendai City until he was involuntarily turned into a sorcerer by Kenjaku and forced to participate in the Culling Game.
Appearance: Rin is a young man with blonde hair that reaches his nape and thin eyebrows. He has dark green eyes with small black pupils. Rin wears a teal and white tracksuit with gray pants, brown and white sneakers, and a small kippah on top of his head.
Personality: Rin is an innocent young man compared to other Culling Game players who prey on his weakness. He quickly gravitated toward Yuji Itadori, a familiar face from the same hometown.
Rin first met Yuji while standing by with his arms crossed as another classmate was being bullied. He analyzed the bullies' behavior and knew to avoid getting on their bad side. Rin was content to go with the flow so others wouldn't see him as a target. Yuji, however, stood up for the bullied student and beat the bullies. When Yuji turned to see if Rin also wanted to fight, the latter simply felt fear.
During the Culling Game, Rin was too cowardly to act while Hanyu and Haba killed others. After being freed from them by Yuji, Rin helped carry him to Hiromi Higuruma and even apologized for their previous encounter. He later proved his worth by saving Hana Kurusu's life.
History: As a student, Rin frequently hung around a group of bullies at his school. While he secretly looked down on them, considering them neither intelligent nor athletic, he avoided getting on their bad side to avoid becoming a target of bullying.
Rin was eventually marked by Kenjaku and participated in the Culling Game after his brain was adjusted to allow him to use his Cursed Technique on October 31, 2018. Before Megumi Fushiguro and Yuji Itadori entered Tokyo Colony No. 1, they forced him to help Haba and Hanyu target and kill new players by guiding them with air traffic control lights.
Culling Game Arc: While waiting for new players, Hanyu impatiently questioned Rin about the lack of participants. When Rin could not provide results, Hanyu threatened to kill him, leading to profuse apologies. When Yuji entered, Rin used his lights to guide Hanyu to attack him. After Yuji defeated Haba, Rin approached him and revealed his nickname, "The Tiger of West Junior High," to gain his trust. Rin later informed Yuji that Higuruma was in Ikebukuro and guided him to a theater used as a base of operations.
When Hana Kurusu fell from a skyscraper, Rin stopped her fall using his Cursed Technique. His actions, along with Fumihiko Takaba's Cursed Technique, allowed Hana to survive. Later, Rin revealed his insecurities to Yuji and apologized for not having the courage to join him.
Shinjuku Showdown Arc: Rin met with Shoko, Arata, and Yuji, explaining his Cursed Technique. He can increase his blood sugar and manifest it physically, often as pudding. Shoko added him to the medical team to assist Yuta Okkotsu by providing sugar to his brain, facilitating the use of Reverse Cursed Technique.
Abilities: Rin is a non-combatant sorcerer. His innate technique, Sugar Manipulation, allows him to increase his sugar levels and manifest them physically (usually as pudding). After doing so, he suffers from hypoglycemia and becomes dizzy. He can also infuse sugar into others.
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Hanyu
Name: Hanyu
Gender: Female
Race: Human
Hanyu and her partner Haba were Culling Game players who targeted newcomers in Tokyo No. 1 Colony until they were both defeated by Yuji Itadori.
Appearance: Hanyu is a relatively tall woman with a muscular build. She has long, light hair that reaches her back and changes shape when she activates her Cursed Technique. Hanyu has small, dark eyes and dark eyebrows that differ in color from her hair.
Hanyu wears a cropped tank top, cargo pants, and combat boots. She also wears a wristband, clips a walkie-talkie to her shirt, and wears sports aviator goggles to protect her eyes while flying.
Personality: Hanyu's personality is largely defined by her ruthless survival instinct during the Culling Game. She exploited Rin Amai, threatening to kill him if he didn't work as her errand boy. She and Haba preyed on new players while they were still disoriented from the initial transfer process. Hanyu had no qualms about taking a life.
Synopsis: Marked by Kenjaku, Hanyu was forced into the Culling Game after her brain was adjusted to use a Cursed Technique. She allied with Haba to hunt players in Tokyo No. 1 Colony.
Abilities: Her Cursed Technique, 'Jet Hair,' allows her to transform her hair into a jet-plane form to propel herself at high speeds, capable of crashing through buildings.
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Haba
Name: Haba
Gender: Male
Race: Human
Haba and his partner Hanyu were Culling Game players in Tokyo No. 1 Colony, eventually defeated by Yuji Itadori.
Appearance: Haba is a short, muscular older man with dark hair, thick eyebrows, and a mustache. Due to his Cursed Technique, his head is connected to a four-bladed helicopter rotor.
Personality: Aggressive and arrogant. He played a cruel role in forcing Rin Amai to work for them. He underestimated Yuji Itadori, ignoring his aerodynamic advantage to fight at close range, which led to his defeat.
History: Marked by Kenjaku, he participated in the Culling Game. After being defeated by Yuji, he was later killed on November 14 by U.S. soldiers during the invasion of the colony.
Abilities: His Cursed Technique, 'Helicopter Hair,' transforms his hair into a rotor, allowing him to fly and strike at targets. While he claims it can cut through steel, he lacks the tactical focus to use it effectively against high-level opponents like Yuji.
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Yorozu
Name: Yorozu
Race: Incarnated Human
Age: 1000+
Gender: Female
Yorozu was a jujutsu sorcerer from Aizu during the Heian Era, recognized by the Fujiwara clan and obsessed with Sukuna. She incarnated into the body of Tsumiki Fushiguro for the Culling Game.
Appearance: Yorozu was tall and athletic with fair skin and light-colored eyes. She had long dark hair and thick brows. In the Heian Era, she favored nudity, often wearing only an unfastened haori. After incarnating into Tsumiki, she retained Tsumiki's appearance but donned combat gear: a sleeveless dark suit with light baggy pants tucked into boots and dark bracelets connected to wing-like fabric on her back.
Personality: Yorozu was confident, wild, and brazen. Nobles in the Heian capital called her a rustic because she ignored formalities, traditions, and refined behavior. Her obsession with Sukuna began at first sight; she desired to alleviate her loneliness with love. She viewed killing Sukuna as the ultimate act of love, believing she alone could teach him the strength and loneliness inherent in love. She was selfish and cruel, hijacking Tsumiki's life and mocking Megumi. Upon encountering Sukuna, she proposed a binding vow of marriage, fantasizing about macabre wedding celebrations. She was devastated when Sukuna refused to use his own technique against her, viewing it as a perverted insult to her love. Even in defeat, she remained ecstatic, dying with tears of joy.
Abilities: As a Heian-era veteran, Yorozu was incredibly powerful. Despite her Construction technique being energy-inefficient, she overcame this through advanced combat experience, earning recognition from the Fujiwara clan. She engaged Sukuna on nearly equal terms during the Culling Game, demonstrating immense cursed energy reserves. Her Innate Technique, Construction, allows her to create any substance she recognizes. She utilized this to create insect wings for flight and a versatile liquid metal, which she fashions into an insect-like armor.
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Rokujushi Miyo
Name: Rokujushi Miyo
Race: Incarnated Human
Gender: Male
Rokujushi Miyo is the incarnation of a sumo wrestling enthusiast and a participant in the Culling Game.
Appearance: Rokujushi Miyo is a muscular man with a unique hairstyle. The top of his head is bald, but his remaining hair is styled into spikes pointing 360 degrees outward. He has dark hair, thick eyebrows, and light-colored eyes. He wears nothing but his mawashi, a traditional sumo loincloth.
Personality: Rokujushi’s most defining trait is his pure love and adoration for sumo wrestling. He hails from an era where wrestling was common and becomes repeatedly discouraged when modern people refuse to sumo with him. Identity and individuality are not priorities for him; when asked who he is, he simply states that it doesn't matter and he only wants to sumo. His actions are often reckless and guided entirely by his passion, such as breaking into a stranger's house just to find out where sumo wrestlers were located after hearing a broadcast. Despite this, he possesses a surprisingly intelligent and sincere side, which emerges when he mentors others through sumo. He helped Maki Zenin clear her mind and reach her peak state by offering to engage in sumo matches with her.
Abilities: While his general combat stats are largely unknown, Rokujushi possesses exceptional physical prowess, capable of defeating Maki Zenin in sumo with superior form and technique. As a powerful combatant, he even managed to strike the vengeful spirit Naoya with a headbutt. His Cursed Technique, Simple Domain, is specifically designed to facilitate fair sumo matches by creating a barrier that functions without restrictive binding vows, provided the opponent accepts the challenge.
History: Rokujushi Miyo was incarnated on the night of October 31, 2018, by Kenjaku to participate in the Culling Game.
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Hagane Daido
Name: Hagane Daido
Race: Incarnated Human
Gender: Male
Hagane Daido is the incarnation of an anonymous master swordsman who participated in the Culling Game.
Appearance: Hagane is an elderly man with a sturdy build, short gray hair, and a thick, unkempt mustache. He has black eyebrows, a large nose, and eyes with small, light-colored irises. In his initial incarnation, Hagane wore a white t-shirt with black shorts and sandals. While fighting in the Sakurajima Colony, he put on more traditional samurai attire, sporting a medium-toned kimono.
Personality: Hagane hails from an era where katanas were the very soul of a Japanese person. Incarnated in modern times, where carrying a sword is illegal, Hagane was confused and distressed by his inability to find a single katana. He could only run frantically with tears in his eyes, shouting the word "katana" as he searched. After being lent one by Maki Zenin, Hagane immediately decided to help her against Naoya Zenin, proving he possesses a great sense of honor. He recognizes Maki as a worthy opponent, as she asked him to locate and fight her when the time comes to take his incarnated object.
Powers and Abilities:
General Skill Level: Hagane is a reincarnated master swordsman who possesses unparalleled sword skills. He is not a sorcerer, making him an outlier among Culling Game players who can wield a sword but lack cursed energy. Even without cursed energy, Hagane's swordsmanship empowers him greatly, putting him on equal footing with jujutsu users.
Hagane wielded a sword with greater skill than even Maki Zenin before she fully awakened. Hagane bisected the Vengeful Spirit, Naoya Zenin, with ease—an opponent Maki struggled against in their first encounter. Upon receiving Maki’s blade, everyone around Hagane was overwhelmed by an aura of pure lethality. Hagane cannot physically see cursed spirits, but he is capable of "seeing everything else" around him, allowing him to target curses with precision. He can also sense if the katana he wields is a cursed tool, referring to Maki's sword as a demonic blade.
Equipment: Cursed Tools: Hagane borrowed the replica of Maki's Split Soul Katana (釈魂刀, Shakukontō). It can cut through the hardest substances to reach the soul, but exerting its full power requires eyes that can perceive the souls of inorganic matter.
History: In the past, Daido was an anonymous yet peerless master swordsman. In the present, Daido was incarnated by Kenjaku on the night of October 31, 2018, to participate in the Culling Game.
Culling Game Arc:
On November 2, 2018, Daido wandered the abandoned city of Kagoshima in the Sakurajima Colony. He searched fruitlessly for a katana, finally finding what appeared to be one tucked away in a box of toys. Excited, he drew the sword, only to discover it was a DX Nichirin toy sword. This disappointed him to the point of tears.
On November 14, Daido and Rokujushi Miyo interrupted the fight between Maki Zenin, Noritoshi Kamo, and the cursed spirit Naoya Zenin. Seeing Maki's katana, Daido wept with joy and shouted "Katana!!" in excitement. Deciding to break the stalemate, Maki threw her sword to Daido. Upon catching the cursed tool, everyone nearby was overwhelmed by a fear-inducing sensation. They were not affected by cursed energy, but could feel the sheer lethality of Daido's swordsmanship.
Daido slashed toward Naoya, who narrowly avoided the attack. Realizing the sword was unmarked and guardless, Daido realized he was wielding a demonic sword and commanded it to obey him. Maki tried to warn Daido about an incoming attack, but he avoided it easily. Daido asked Maki if they were facing some kind of evil spirit; she was baffled at how he could fight Naoya without seeing him. Daido stated he could see everything else around Naoya, making it the same as seeing the spirit. He then split Naoya with a single slash, shocking Maki. Daido asked why Maki didn't do that in the first place, struggling to understand what she wasn't seeing.
After Maki left Miyo's Simple Domain, Naoya flew off to build speed for another attack. As Miyo and Daido prepared for battle, Noritoshi asked for their identities. They claimed they were people who did as they pleased and that their identities were of little importance. They soon realized Maki had gone ahead to pursue Naoya.
After Maki slammed Naoya into the ground, Miyo headbutted the cursed spirit. Daido seized the opportunity to slice Naoya in half, with Maki kicking his top half before they could heal. Daido, along with Maki and Miyo, witnessed Naoya's human form erupting from the lower half of the cursed spirit, launching a Domain Expansion.
Trapped within Naoya's Time Cell Moon Palace, Daido and Miyo were hit by film strips but remained otherwise unaffected. Assuming the domain's effect failed, the two fighters rushed toward Naoya. Suddenly, lacerations appeared on their bodies, causing them to bleed profusely and forcing them to stop. It was revealed that Naoya's domain targeted individual cells via Projection Sorcery, disrupting them when a target moved. Daido feigned a desperate sword swing toward Naoya, only to have his hand cut off while he flew over Naoya's head. In truth, he was tossing the Split Soul Katana to Maki, who was behind Naoya and unaffected due to her Heavenly Restriction. Maki then exorcised Naoya, freeing all three, though leaving Miyo and Daido severely injured.
Shinjuku Showdown Arc: Some time after the raid on Sukuna, Maki reunited with Daido and Miyo, giving the former a cursed tool katana. She informed them that since the Culling Game had lost its purpose, Jujutsu High would begin removing cursed objects from incarnated players. Though Daido and Miyo were not her enemies, they were not exceptions and would inevitably be targeted. Maki subtly told them that Tokyo was the safest place to hide, as it was filled with cursed spirits and declared an exclusion zone. When Maki left, Daido asked her to fight him when the time came, to which she happily agreed.
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Charles Bernard
Name: Charles Bernard
Gender: Male
Race: Human
Charles Bernard is an aspiring mangaka who aggressively pursued his goals until he was unwillingly forced to participate in the Culling Game as a jujutsu sorcerer.
Appearance: Charles is a young man of French descent whom the local Japanese people know is a foreigner. His hair is steel blue and Charles wears it in a uniquely disheveled manner. The back of his hair is very wavy and the right side of his bangs is lifted above his head. He also has thick blue eyebrows that splinter at the ends and his eyes are a similar blue color.
Charles wears a dark turtleneck sweater with a tan neckline and a V-shaped design on the chest. He wears it under a light-colored jacket and also sports dark trousers with simple shoes.
Personality: Charles is an eccentric and selfish individual who has full confidence in his dream of becoming a manga creator. He is an artist who constantly reflects on what makes someone a manga creator. He feels that no one can deny his passion and that he is entitled to his dreams.
Charles dislikes any criticism of his art and, in response, lashes out immaturely. When Charles submitted his series to an editor, he felt personally insulted when he received legitimate advice on where he could improve his art. From the beginning of the meeting, Charles was overly confident and believed it would surely be the start of his dream. Instead of taking the criticism as constructive and accepting rejection, Charles assaulted the editorial agent.
The aftermath of the Shibuya Incident basically ruined any practical path for Charles to become a mangaka. Manga ceased production and Charles does not believe the world will ever recover from the influx of curses devastating Tokyo. This forced him to wonder what it even meant to be a manga creator. As Charles put it, mangakas travel to a fictional space because they are unsatisfied with reality, and his reality has been overcome by jujutsu.
Forced to participate in the Culling Game, Charles found himself unable to find a good reason to fight to the death. He wants to be like manga heroes and fight for something positive, but while he cannot do so, Charles selfishly asked Kinji Hakari to give him a reason to kill. Hakari complied and insulted Charles's dreams, making him cry and inspiring him to attack.
Even in a heated fight, Charles still acts like an obnoxious otaku. He referenced several series while fighting Hakari, such as quoting a famous author and calling it a "poem." He also grew enraged when Hakari's domain appropriated the manga Pure Private Love Train. Charles didn't realize it during the fight, but he simply needed an outlet to release his stress. He didn't understand this until Hakari defeated him and asked if he felt better after the battle. While Charles initially didn't want to listen to Hakari because he learned everything important from manga, he agreed with Hakari's encouragement and claimed that the art of killing, too, is the art of killing. After Charles calmed down significantly, he accepted Hakari's encouragement to keep aspiring to be a mangaka.
Abilities and Powers:
General Ability: Charles was a normal person before the Culling Game and was unknowingly given the ability to develop a cursed technique by Kenjaku. Since developing his technique, Charles has become a competent jujutsu sorcerer and lancer with his G-Warstaff. It is unknown if he eliminated other players, but he has a basic understanding of jujutsu, including understanding how cursed energy and domains work.
Charles's combat prowess was able to force Kinji Hakari to take him seriously in a fight despite him never gaining much of an advantage over him. He was outmatched against Hakari in terms of speed and strength, but was able to use his own cursed technique to keep the fight competitive. He understood how the ability to see the future could be practically applied in a duel and gave the Jujutsu High student a challenge. Charles even managed to wound Hakari just before he won the jackpot in his domain. However, Charles was no match for Hakari after he won the jackpot and was defeated by a single blow.
Cursed Technique: Innate Technique: G Warstaff: Charles can conjure G Warstaff, a cursed tool to which his innate cursed technique is directly linked. G Warstaff is a long spear with a pen-tip point. By introducing his opponent's blood into the tip of the pen, Charles can fulfill the "ink" condition. After which, Charles can use the ink to mark his opponents with a manga panel. This panel advances from the present, allowing Charles to look into the very near future of his target, starting with just one second. As G Warstaff draws more blood and fills with ink, Charles can see further into the future.
History: Charles was born and raised in Japan to his French parents. Before the Culling Game, Charles visits the Shueisha editorial office in Tokyo, where he completed his visitor registration. He then meets a Shueisha staff member and presents his manga for review. While expressing his views on manga artists, the employee claimed that his Japanese is good; however, he criticized his story, causing Charles to break his finger and leave in disgust.
Culling Game Arc: On November 12 at 12:11 p.m., Charles was on a Ferris wheel with Kinji Hakari.
Charles asks Hakari if he knows what it means to be a manga creator, to which he replies with "no!".
While Hakari has a more optimistic outlook on the future and believes he could bring a girl back to this amusement park, Charles needs a reason to fight. He wants to have a positive reason to hurt someone in the same way characters in manga do and asks Hakari to make him hate him so much he would want to kill him. Hakari complies by insulting Charles and his manga aspirations while provoking a fight. These words strike a chord within Charles and he sheds tears and asks why Hakari would say such hurtful words before attacking.
Charles summons G Warstaff and attacks Hakari while they are still in one of the cars on the Ferris wheel. Hakari avoids him and casually steps into another car with his hands still in his pockets. Charles lunges at him with G Warstaff and quickly strikes the spear at Hakari's head. Hakari effortlessly side-steps every blow while Charles recites a "poem" written by Katsura Hoshino. Hakari jumps to a small building away from the Ferris wheel and Charles follows him down. Hakari throws a kick that Charles blocks with the pole section of his spear, but the impact causes Charles to slide backward.
Charles expresses that his reality has been overcome by jujutsu and it has led him to despair. He channels this feeling into cursed energy and uses it to power the next thrust of his spear. The pen-like spear tip grazes Hakari's cheek and draws blood. This fills the condition for G Warstaff to draw ink from Charles's opponent and activates its true ability. Charles creates a small square on Hakari's chest, a manga panel that allows Charles to look one second into his future. Hakari throws a flying kick but Charles is able to avoid it, ducking under the attack and countering perfectly. When a blow from G Warstaff knocks Hakari off the small building, he realizes something is wrong and takes several steps back.
Charles points out that Hakari removed...
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Takako Uro
Name: Takako Uro
Race: Reincarnated Human
Age: 1000+
Gender: Female
Takako Uro is a jujutsu sorcerer from a thousand years ago who was reincarnated by Kenjaku for the Culling Game. In her previous life, she was the captain of the Sun, Moon, and Stars Squad, a group of assassins affiliated with the Fujiwara Clan.
Appearance: Takako is a fit woman with tanned skin, pink-painted nails, and long pink hair styled upward as if she were upside down. She has thin lavender eyebrows, dark eyelashes, and large eyes with black sclera and dark pink irises.
Takako wears no traditional clothing, using her Cursed Technique to cover her private areas by distorting space. She wears black bracelets, thick gold hoops, and a black choker.
Personality: Proud, dedicated, and hot-blooded, she possesses deadly focus and a serious temper. Betrayed by the Fujiwara in her past life, she carries deep resentment. She aims to excel in the Culling Game but refuses to target non-combatants. She is calculating, sadistic, and enjoys battle, relying only on herself.
Abilities: She is a master hand-to-hand combatant and expert tactician. Her innate technique, Thin Ice Breaker, allows her to treat the sky as a tangible surface to distort attacks, levitate, or strike targets from a distance. She possesses high levels of cursed energy and resilience, capable of Domain Expansion.
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Ryu Ishigori
Name: Ryu Ishigori
Race: Reincarnated Human
Age: 1000+
Gender: Male
Ryu Ishigori is a jujutsu sorcerer from 400 years ago who was reincarnated in the modern era by Kenjaku to participate in the Culling Game as a player.
Appearance: After reincarnating, Ryu has the appearance of a handsome, relatively tall young man with a muscular build. He has a sharp jawline, elegant cheekbones, soft blue eyes, and thin eyebrows. Ryu has black hair and proudly sports a cannon-shaped pompadour hairstyle directly connected to his cursed technique.
He wears a black jacket with extensive fur trim around the neck, waist, and wrists. The coat is left open, revealing Ryu's chest and the necklace he wears. He has a maroon belt with a large buckle featuring a four-pointed yellow star motif, tied around the waist of his black trousers. Finally, he wears matte black shoes.
400 years ago, Ryu wore a kimono, and his hair was styled in a chonmage topknot.
Personality: Ryu is a confident big shot with a strong drive to enjoy satisfying combat. He defines himself by his desire to fight worthy opponents, comparing the experience to eating delicacies. Ryu fought mediocre opponents and met a good woman in his past life, so he did not die with feelings he would label as regrets. However, those fights never satisfied him and left him with a hunger that followed him into reincarnation. Ryu believes he has never been full and wants to fight someone who could push his skills to the limit—a dessert that could fill his insatiable hunger. He is a self-assured, calm, and composed individual who is indifferent to anything that does not pique his interest. He kills other players in the Culling Game without a second thought and is indifferent to any non-combatants caught in the crossfire.
Only in the Sendai Colony did Yuta Okkotsu truly catch Ryu's attention. Ryu thought the stalemate within the colony was an interesting development and marked Yuta as a potential worthy opponent. During Yuta's fight with Takako Uro, Ryu intervened because their 'flirting' made him hungry. When the actual battle seemed to overwhelm Yuta, Ryu felt disappointed, comparing the experience to seeing a delicious pastry shop with empty displays just as it is closing. Instead, Yuta continued to exceed Ryu's expectations, and the latter became more determined to find out if Yuta could provide the dessert he craved. In the heat of their three-way fight, Ryu interrupted another exchange between Yuta and Uro because he felt words were meaningless at that moment.
To achieve his goal, Ryu brushed everyone else aside to 'set the table' for his 'dessert' with Yuta. He cleared Uro out of the way because she wasn't invited to the table where Ryu could have a proper battle with Yuta. Once the table was set, Ryu communicated four hundred years of hunger and thirst for a worthy fight to Yuta with a single significant look. Yuta didn't find deeper meaning in the fight, but his heart melted, and he agreed to face Ryu with every last drop of power to obtain a proper dessert.
During the climax of their duel, Ryu enjoyed every moment of pushing his powers to the limit and described the sensation as truly sweet. As Yuta continued to exceed expectations, Ryu's excitement grew until he officially considered the encounter the dessert he had craved. Even in defeat, Ryu was gracious and thanked Yuta before declaring that he finally had a full stomach.
Ryu was grateful to have had his hunger satisfied, though not for Yuta sparing his life. He didn't praise Yuta for letting an opponent live, telling him he was too soft. However, Ryu was curious and asked about Yuta's conversations with Uro, comparing them to a lover's quarrel. He told Yuta not to act like it was a pain, but when Yuta explained, Ryu didn't quite understand what he meant, unable to connect with Uro because he was 'blessed.' Regardless, Ryu got along with Yuta and agreed to hand over all the points he scored in the Culling Game.
Abilities and Powers:
Overall Skill Level: Ryu is a sorcerer who boasts incredible destructive power and the highest cursed energy output of any player in the Culling Game. He was able to score 77 points in twelve days in one of the fiercest colonies and forced a stalemate with other exceptional players like Dhruv, Kurourushi, and Uro.
Ryu's ability to fire cursed energy like a cannon makes him a massive long-range threat. He is also the only sorcerer who can unleash the same amount of power regardless of whether his cursed technique is activated or not. His sheer offensive firepower annihilated most of Kurourushi's swarm in a single shot. While typically at a disadvantage against Uro's ability to redirect his blasts, he was able to defeat her with the same blast as Kurourushi when she couldn't activate her technique after the domain expansion.
While Ryu excels at long-range combat, he is equally dangerous in close-to-mid-range combat. By supplementing his attacks with explosive bursts of cursed energy, Ryu clashed on equal terms with Yuta's enhanced strength and even dominated him in more than one exchange. The special-grade sorcerer admitted that even he would be injured by Ryu's attacks if they weren't completely blocked. Ryu managed to injure Yuta using his high cursed energy output intelligently. For example, Ryu discharged cursed energy when clashing with Yuta, sending the young man flying upon impact. Then, once Yuta was at a distance, Ryu could capitalize with his signature cursed energy blast.
Rika, who is even more resilient than Yuta, was overwhelmed by Ryu's power. Ryu's toughness allowed him to withstand a blow from Rika and counterattack before she could perform a follow-up attack. Toward the end of his fight with Yuta, Ryu struck a partially manifested Rika with a blow so powerful it would have been too strong for her even at full power.
Expert Hand-to-Hand Combatant: In addition to his long-range capabilities, Ryu is an exceptional hand-to-hand fighter. Using his hair as a cannon barrel allows Ryu to keep his hands free, and he is more than capable of using them to strike his opponent. He was evenly matched with Yuta in most of their exchanges. He blocked Yuta's initial attack by closing their distance and continued to trade blows with him throughout their battle until the climax.
Immense Durability: Ryu withstood numerous direct attacks in his battle with Uro and Yuta, including being hit by his own Granite Blast. He also took several hits from Rika, a cursed spirit gifted with super strength, and not only continued to fight but launched powerful counterattacks. Reinforced by his cursed energy, Ryu blocked a directed blast of cursed energy from Rika with only one hand. Even after Yuta hit him with Thin Ice Breaker and Rika slashed him with a punch to the top of his head, Ryu did not fall until he was unknowingly hit by another one of his own blasts.
High Tactical Intellect: While his offense is quite straightforward, Ryu applies clever tactics in battle and can also grasp his opponent's strategies. Ryu is a very observant individual who determines his...
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Dhruv Lakdawalla
Name: Dhruv Lakdawalla
Race: Incarnated Human
Gender: Male
Age: 2000+
Dhruv Lakdawalla is an ancient sorcerer incarnated by Kenjaku for the Culling Game. This is the second incarnation of the veteran sorcerer who once conquered Japan single-handedly during the Wa Civil War.
Appearance: Dhruv is an elderly man with an ascetic appearance, a well-toned body, and outward-facing eyes. He is bald in the front and top, with long, light hair flowing from the back. He wears no head adornments except for traditional Matha Patti chains across his forehead. His hair flows down his back and curls at the ends. Dhruv has a long beard split into three, integrated with a thick mustache. He wears only a dark-colored loincloth.
Personality: Not much is known about Dhruv's personality other than his willing participation in the cruelty of the Culling Game. He attacked sorcerers and civilians indiscriminately, making him a target for Yuta Okkotsu.
History:
Dhruv once conquered the Japanese archipelago alone during the Wa Civil War (Wakoku Tairan), the earliest documented war in Japan.
At some point in his life, Dhruv incarnated himself.
Dhruv participated in the Culling Game after being revived in the modern era by incarnating for the second time through his vessel with Kenjaku's help on October 31, 2018.
Culling Game Arc: Dhruv participated in the Culling Game in the Sendai Colony from at least November 1, 2018.
On November 12, 2018, Dhruv had earned 91 points. His innate technique made him one of four players locked in a tense stalemate, posing such a challenge that Kurourushi decided to enter a dormant state until Dhruv was killed. He was killed by Yuta Okkotsu at 11:28 AM in Sendai City.
Abilities and Powers: Overall Skill: Dhruv is an undeniably powerful sorcerer who preserved his life through generations via two incarnations after his original life. His most notable feat is conquering Japan single-handedly during the Wa Civil War. In the modern era, the shikigami user reached over ninety points in the Culling Game. However, he was no match for Yuta Okkotsu's unusual abilities, which are surpassed only by Satoru Gojo.
Incarnation: Dhruv had reincarnated once before, and his modern-day incarnation was his second, indicating that he had already died once and discovered a method to reincarnate in the past to cheat death.
Cursed Technique:
Shikigami: Dhruv conjured two different types of independent shikigami: grotesque giant rodents with jagged teeth, four eyes, and tails, and several small pteranodon-like creatures. The orbital paths of the shikigami created an inviolable domain along their trajectories. Anything that crosses the path of Dhruv's shikigami is sliced and damaged.
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Riko Amanai
Name: Riko Amanai
Gender: Female
Race: Human
Riko Amanai was a non-combatant and a student at Renchoku Girls' Junior High. In 2006, she was designated as the Star Plasma Vessel destined to fuse with Master Tengen.
Appearance: Riko is a slim young girl with long, dark blue hair braided down her back, extending past her shoulders, with bangs covering half her forehead. She is always seen with a light-colored headband and wears her school uniform. The uniform features striped cuffs and collars on a white long-sleeved shirt with a blue pleated skirt, black stockings, and black shoes. She has also worn a blue dress with white shoes. At the beach, Riko wore a straw hat, a white hooded jacket, and a teal bikini.
Personality: Riko is an outspoken and spirited girl who initially believed firmly in her role as the Star Plasma Vessel. She sometimes attempts to maintain an aggressive facade, but is ultimately just a normal teenager thrust into the jujutsu world. She is social and deeply cares for her personal relationships, especially her caretaker Misato Kuroi and her school friends. Despite appearing extroverted, she harbors many insecurities. After spending time with her escorts, Satoru Gojo and Suguru Geto, along with Misato, Riko eventually realizes she wants to live her own life rather than fuse with Master Tengen.
Abilities: As a non-combatant, Riko cannot use jujutsu, though she can perceive cursed energy and spirits. Notably, she had the highest potential of any Star Plasma Vessel, surpassing even Yuki Tsukumo.
Trivia: She dislikes shiitake mushrooms, though Misato sneaks them into her meals. Her hobby is badminton. Favorite food: Pot-au-feu made by Misato. Least favorite: Bitter melon.
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Misato Kuroi
Name: Misato Kuroi
Gender: Female
Race: Human
Age: 31
Misato Kuroi is a jujutsu sorcerer and the caretaker for the Star Plasma Vessel, Riko Amanai.
Appearance: Misato is a fit woman with dark eyes, thin eyebrows, and long black hair tied in a bun with two bangs framing her face. Her caretaker uniform resembles a maid outfit, consisting of a black dress with a plate skirt, a white collared shirt, dark leggings, and a white apron. In Okinawa, she wore a swimsuit.
Personality: Misato is a kind woman who cares deeply for Riko beyond a professional level. They share a familial bond, and Misato is fiercely loyal and protective of her.
History: Born into a family of long-time assistants to the Star Plasma Vessel, Misato briefly pursued a civilian life before returning to care for Riko after the girl's family passed away. She trained as a jujutsu sorcerer, learning basic cursed energy manipulation and martial arts. She plays a pivotal role in the Gojo's Past arc, protecting Riko alongside Gojo and Geto, until she is fatally wounded by Toji Fushiguro. Her death is confirmed in the Shinjuku Showdown arc.
Abilities: While she lacks a Cursed Technique, she is a sorcerer capable of basic cursed energy manipulation and armed combat, such as using a broom to defeat opponents.
Trivia: Often mistaken for a student due to her youthful appearance. Enjoys playing Mario Kart. Favorite food: Watermelon. Least favorite: Mantis shrimp. Stressed by: Tengen-related matters.
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Ui Ui
Name: Ui Ui
Gender: Male
Race: Human
Family: Mei Mei (Older sister)
Ui Ui is a jujutsu sorcerer and the younger brother of Mei Mei.
Appearance: Ui Ui is a small, slender young boy with light blue hair parted neatly on the right side and mint green eyes with thin eyebrows.
He wears a long-sleeved jacket similar to the Jujutsu High uniform, along with suspenders, shorts, long socks, and simple shoes.
Personality: Ui Ui is a mature boy who lacks typical childhood traits. He is defined by his intense loyalty and devotion to his sister, Mei Mei, whom he adores to an obsessive degree. He is more than happy to follow her every command, even expressing a willingness to die for her. He harbors disdain for anyone who disrespects her. While initially cold toward Yuji Itadori during the Shibuya Incident, he later warmed up to him. Despite his age, he is brave, showing little fear even in the presence of Sukuna as he rescues wounded comrades.
Abilities: Although young, Ui Ui is a capable sorcerer. He supports his Grade 1 sister by carrying her axe and countering Domains. He possesses talent for both innate and barrier techniques.
Binding Vows: He has a vow with Mei Mei where he restricts his cursed energy and jujutsu usage until she grants him permission.
Cursed Technique: Spatial Transfer: Ui Ui can teleport himself and others to marked locations or people by covering them with a sheet. He can transport across vast distances, such as from Shibuya to Kuala Lumpur. When targeting people, he can swap souls between marked targets if given permission. He also utilizes Simple Domain to counter domain effects.
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Toshihisa Negi
Name: Toshihisa Negi
Race: Human
Gender: Male
Toshihisa Negi is a curse user who was a commander in Suguru Geto's "family" of sorcerers. After Suguru's death, Negi and Manami Suda decided to continue his legacy by joining the entity that stole his body.
Appearance: Negi is a muscular, lean young man with messy, medium-length black hair and sharp eyes. In 2017, he wore a headband with striped decals and had spiky hair. In 2018, he covers his right eye with a piece of cloth—a different headband—and wears a black bodysuit under a light-colored monk's robe.
Personality: Not much is known about Negi, but he clearly shares Suguru Geto's vision of eradicating non-sorcerers, referring to them as "monkeys." He believes in creating a world where the strong thrive, and he views continuing Geto's work as his true calling.
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Manami Suda
Name: Manami Suda
Gender: Female
Race: Human
Manami Suda was Suguru Geto's secretary and a commander in his "family." After Suguru's death, she and Toshihisa Negi chose to join Kenjaku to continue the legacy of their master.
Appearance: Manami is a young woman with shoulder-length dusty pink hair and dark blue-green eyes. She typically wears elegant dresses and, during the Shibuya Incident, was seen wearing a light-colored jacket draped over her shoulders.
Personality: Sharing Suguru's disdain for non-sorcerers—whom she calls "monkeys"—she was his close assistant and confidante. She believed that working with the entity controlling Geto's body was the most practical way to honor his vision for a sorcerer-centric world.
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Larue
Name: Larue
Gender: Male
Race: Human
Larue was a cursed user and one of Suguru Geto's commanders. Like Miguel, Larue only wanted to see Geto become king and parted ways with the other curse users after his death.
Appearance: Larue is a bulky man with a muscular physique, light-colored eyes, and shoulder-length blonde hair held back by a blue headband. He also has two large hearts on his pectoral muscles where his areolae should be. His only clothing is a pair of loose-fitting pants. He prefers to remain shirtless and barefoot.
Personality: Not much is known about Larue's personality other than that he shares Geto's ideology and considers all members of their group as family. He stopped a fight between Nanako Hasaba and other group remnants because Geto would not want them to fight. Larue did not believe either side was wrong and told everyone to go their separate ways. He made it clear he only wanted to see Geto become king and promised that the day would come when they would reunite.
Cursed Child Arc
Larue attends a meeting with Geto's other commanders. He later infiltrates Jujutsu High alongside Geto, Nanako, and Mimiko Hasaba. He hears Geto declare war on Jujutsu Society before being interrupted by Nanako. He and the others then depart for a restaurant.
At some point, Larue allied himself with Yuki Tsukumo.
Shibuya Incident Arc
Before the Shibuya Incident, Geto's followers (except for Miguel) were discussing their course of action. While Nanako and Mimiko disagreed with following the impostor Geto, Manami Suda and Toshihisa Negi agreed to follow him as his goal was similar to their master's. However, before they could fight, Larue stopped them, stating that none of them were wrong, and added that he too wanted to see Geto as king, just like Miguel. He told them they could go their separate ways and that one day they would meet again and share a meal.
While Yuki confronts Kenjaku, Larue takes this opportunity to rescue Aoi Todo, Mai Zenin, and Kasumi Miwa.
Shinjuku Showdown Arc
During the month of preparation for Satoru Gojo and Sukuna's fight, Larue and Yuta Okkotsu met with Miguel, requesting help to fight Sukuna after Gojo was defeated. Miguel vehemently refused, leading Larue to ask Yuta to leave so he could speak with Miguel alone. Larue spoke about how they both wanted Geto to be king, and proposed fighting Sukuna as a way to "mourn" their fallen comrades. Miguel finally accepted on the condition that they fight after Sukuna could no longer use his Domain and after Gojo and Yuta lost.
On December 24th, Larue and Miguel joined the fight against Sukuna. Larue rescued a defeated Atsuya Kusakabe, and both engaged the King of Curses. Larue used his cursed technique, Heart Catch, to crush Sukuna; however, after more allies joined the fight, Sukuna hit Larue with a Black Flash. Miguel later recovered Larue and suggested retreating, but Larue had another idea. Larue activated Cutie Honey on Sukuna's heart, forcing him to keep his eyes on Larue, allowing Yuji to hit the King of Curses with a Black Flash. Miguel thanked Larue, who replied that he was close to going to heaven, though at the same time Sukuna activated an incomplete Malevolent Shrine. They were eventually transported to safety, presumably by Aoi Todo or Ui Ui. Some time after Sukuna's defeat and death, Larue and Miguel learned about Maki scolding Yuta for not showing up earlier.
Abilities and Powers:
General Ability: Larue is a capable sorcerer, as he was one of Geto's former commanders and likely involved in the Night Parade of a Hundred Demons. He is durable enough to survive a Black Flash from Sukuna.
Cursed Technique: Innate Technique: Heart Catch: Larue's cursed technique creates a virtual hand that grabs his target from afar, allowing him to throw or crush them. If the hand is destroyed, Larue can restore it, though one-tenth of the damage is transferred to his body.
Cutie Honey is an ability that allows Larue to "capture" his target's attention from afar. This forcibly diverts the target's line of sight toward Larue, creating a distraction his allies can exploit. The target must have been grabbed by Heart Catch first. While affected, the target's pupils change to a heart shape.
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Miguel Oduol
Name: Miguel Oduol
Gender: Male
Race: Human
Miguel Oduol was one of Suguru Geto's commanders who wished to see him become king.
Following the Night Parade of a Hundred Demons, Miguel was forcibly recruited by Satoru Gojo. He returned to his homeland of Kenya and the sorcerer community there to train Yuta Okkotsu.
Appearance: Miguel is a tall, muscular African man whose eyes and hair are usually covered by accessories. He has thin lips and large ears decorated with hoop earrings. Armless sunglasses cover his eyes, and Miguel always wears a large, puffy beret-style hat. He also sports a short-sleeved zippered jacket, dark pants, and red shoes with black soles and heels. While with Yuta, Miguel also wore a patterned hoodie about a year later.
Personality: Miguel is a relatively calm individual who does not seem to harbor any particular disdain for non-sorcerers like most of his former allies. He and Larue simply wanted to see Suguru Geto achieve his dreams and decided to leave the group after his death. Miguel was loyal to Suguru, willing to face the strongest sorcerer in the world for him, though Miguel vowed to curse Suguru if he ended up dying in that battle.
Despite being nervous about fighting such a powerful opponent, Miguel puts on a brave face, which even led Satoru to admit that Miguel is a tough opponent. He has a cheerful side as well; the Hasaba sisters felt Miguel was joking during the fight, and Satoru mentioned that Miguel speaks like the MMA comedian Bobby Ologun.
After his battle, Miguel would reluctantly encounter Satoru again. Forced to take Yuta on as his protégé, Miguel seems to harbor resentment toward Satoru and does not wish to see him. It is also worth mentioning that Yuta and Miguel seem to get along quite well despite the former's role in Suguru's end.
Abilities:
Overall Skill: Miguel is a highly skilled jujutsu sorcerer worthy of praise even from Satoru Gojo, the strongest sorcerer, who considers Miguel a particularly troublesome enemy.
Miguel comes from a family of sorcerers from Kenya. They are responsible for weaving the Black Rope, a cursed tool comparable in strength to special-grade ones like the Inverted Spear of Heaven. In a fight, Miguel was able to use the Black Rope to disrupt Infinity and strike Satoru, something most of his opponents never achieve. He also survived the encounter and escaped the Six Eyes user successfully. Thanks to Suguru's information, Miguel has knowledge of the Six Eyes and the Limitless.
For his performance on December 24, 2017, Miguel was recognized as the "MVP" of the Night Parade of a Hundred Demons. Satoru decided Miguel was skilled enough to recruit and asked him to train his prized student to perfect Yuta's limitless potential. Upon his return from Kenya, Yuta was immensely more powerful than before he left. It is highly likely that Miguel's training had a great deal to do with Yuta learning to better control his vast cursed energy.
High Durability: A notable trait Miguel displayed in his battle with Satoru was undoubtedly his toughness. He was able to take hits from the strongest sorcerer, recover, and counterattack moments later. Miguel did this after Satoru threw him into a building, and even his opponent admitted he could take a punch very well.
Cursed Technique:
Innate Technique: Prayer Song (Hakuna Rāna): By dancing to the rhythm ingrained in his body, Miguel can expel curses and strengthen his physical abilities. This allows him to "buffer" himself and "debuff" his opponents without the use of a domain.
Equipment: Cursed Tool: The Black Rope: A cursed tool that can disrupt and cancel the effects of cursed techniques. The rope burns away the more it is used until Miguel has none left.
Biography Highlights: Miguel was involved in the Night Parade of a Hundred Demons, where he single-handedly held off Satoru Gojo. He later trained Yuta Okkotsu in Africa. During the Shinjuku Showdown arc, he was recruited by Larue to assist against Sukuna, eventually agreeing to fight only after Sukuna's domain was exhausted.
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Nanako Hasaba
Name: Nanako Hasaba
Gender: Female
Race: Human
Nanako Hasaba was the twin sister of Mimiko Hasaba, and both were allies of Suguru Geto after being rescued by him.
Appearance: In all her appearances, Nanako's clothing is in the style of the gyaru subculture's kogal fashion. Nanako has long, caramel-colored hair that she wears in a bun, and eyes of the same brown shade as her twin sister. She wears a beige cardigan over a short-sleeved white button-down shirt and an indigo skirt reaching mid-thigh. She also wears white leg warmers and brown loafers.
As a child, Nanako had short, light-colored hair. She wore a light-colored sleeveless dress with black shoes. After being saved by Geto, Nanako wore a white hoodie and a black skirt. During the Shibuya Incident, Nanako had long, light-colored hair in a bun with two strands framing her face. She wore a light-colored sailor uniform with a black collar, black skirt, white slouch socks, and black shoes.
Personality: Much like her twin, Mimiko, Nanako cares deeply for Geto and confronts Kenjaku about returning Geto's body. Upon his denial, Nanako becomes furious and begins plotting behind his back to recover the real Geto. As one of Geto's closest followers, she was a supremacist sorcerer who detested non-sorcerers; however, she is willing to kill sorcerers for the "greater good."
Abilities and Powers:
General: Nanako is a sorcerer with unknown capabilities.
Cursed Technique: Nanako's innate technique allows her to manipulate a photographed subject captured via her cell phone camera. She once used it on herself to warp between areas, though it exhausted her quickly.
Equipment: Cursed Tools: Nanako uses her cell phone camera in conjunction with her technique to manipulate whatever is captured within the photograph.
History:
Gojo's Past Arc: Born in 2002, Nanako and Mimiko possessed above-average cursed energy, allowing them to see curses and use jujutsu. Villagers in their community discriminated against them, eventually capturing and abusing them under the false belief that they were responsible for mysterious disappearances. Suguru Geto was sent to handle the situation, and after witnessing the abuse, he massacred the village, saving the twins and taking them into his care.
Shortly after, Nanako and Mimiko watched Geto take control of the Star Religious Group. Years later, while brushing Geto's hair, Nanako asked him about Satoru Gojo.
Cursed Child Arc: In 2017, Nanako was summoned to a meeting where Geto announced his plan to destroy Jujutsu High. Following this, she accompanied Geto to the Tokyo school. During the Night Parade of a Hundred Demons on December 24, the twins killed three assistant managers before encountering Kiyotaka Ijichi. They were interrupted when Miguel Oduol was launched into a nearby building during his battle with Satoru Gojo. Nanako was stunned by Gojo's power after he exorcised a giant curse using Cursed Technique Reversal: Red.
Shibuya Incident Arc: After Geto's body was taken over by Pseudo-Geto, Nanako and Mimiko refused to cooperate. They eventually relented, promised that Pseudo-Geto would return Geto's body. When the promise was broken, they were threatened and left, vowing revenge.
Finding an unconscious Yuji Itadori after his fight with Choso, they force-fed him one of Sukuna's fingers, hoping Sukuna would eliminate Pseudo-Geto. Jogo arrived and seemingly killed them, but Nanako survived long enough to witness Sukuna’s awakening. Upon begging Sukuna for help to kill Pseudo-Geto, Sukuna found the request insulting and promptly executed both sisters.
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Mimiko Hasaba
Name: Mimiko Hasaba
Gender: Female
Race: Human
Mimiko Hasaba was the twin sister of Nanako Hasaba and both were allies of Suguru Geto after being rescued by him.
Appearance: Mimiko has short brown hair in a bob cut with symmetrical bangs over brown eyes framed by lashes. She wears a navy blue sailor fuku, grey knee-high socks, and brown loafers. She carries a doll with multiple stitches and a noose around its neck. During the Shibuya Incident Arc, Mimiko lets her hair grow out to medium length.
As a child, she had short hair and wore a black sleeveless dress.
After being saved by Geto, she wore a black hoodie and a white skirt, carrying a light-colored doll.
Personality: Like her sister Nanako, Mimiko cares deeply for Geto. She despises non-sorcerers but is willing to kill sorcerers for the "greater good."
Abilities: Mimiko is a sorcerer of unknown potential. Her Innate Technique allows her to hang targets by using a doll and a noose; whatever is done to the doll is mirrored on the target. She uses cursed tools, specifically her doll and rope.
History: Born in 2002, she and Nanako were discriminated against for their cursed energy. In 2007, they were imprisoned by villagers until Geto rescued them by massacring the village. She remained a loyal follower of Geto throughout his life, eventually confronting the entity possessing his body after his death. She was ultimately killed by Ryomen Sukuna when she and her sister tried to negotiate for his help against the impostor.
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Suguru Geto
Name: Suguru Geto
Gender: Male
Race: Human
Age: 27
Suguru Geto was a student of Masamichi Yaga alongside Satoru Gojo and Shoko Ieiri at Tokyo Jujutsu High. His experiences as a jujutsu sorcerer fueled a deep hatred for non-sorcerers, leading to an incident where he massacred over a hundred civilians in a single night. Consequently, he was expelled from Jujutsu High and became known as the worst of all curse users.
After being mortally wounded by Yuta Okkotsu and Rika Orimoto and later killed by Gojo, Geto's corpse was inhabited by Kenjaku, who sought to use his innate cursed technique to carry out his plans.
Appearance: Suguru is a tall, thin, and muscular man with long, black hair partially pulled into a bun while the rest hangs down his back. He has thin, purple eyes and bangs that occasionally cover his left eye. His earlobes are large enough to fit circlets. In 2006, his hair was much shorter, mostly tied back, but his bangs remained prominent. After August 2007, as a curse user, his hair grew to its 2017 length.
As a student, he wore a standard jujutsu uniform. Posing as a Buddhist priest, he wears a golden kasaya over black yukata robes, complete with white tabi socks and zōri sandals.
Personality: Suguru hated non-sorcerers, referring to them as "monkeys." He believed sorcerers were the superior race and the next stage of human evolution. He was conceited and condescending toward normal humans, using fake personas to exploit vulnerable people. He found non-sorcerers repulsive, believing they only served as "money-collecting monkeys" or "curse-collecting monkeys." If they failed these roles, he would let them die without remorse.
Conversely, he cared deeply for fellow curse users, viewing them as family. He was polite to fellow sorcerers, though often using fake personas. He explained to Yuta that sorcerers live in a paradox where the weak rule the strong, hindering evolution. To ensure the survival of his kind, he aimed to kill all non-sorcerers.
History: Initially, as a student, he believed sorcerers existed to protect the weak. However, after the death of Riko Amanai and witnessing the cheering of the Star Religious Group, his ideology shifted. Influenced by Yuki Tsukumo's revelation that non-sorcerers are the source of curses, and heartbroken by the death of his peer Yu Haibara, he reached a breaking point. After saving two cursed girls, Mimiko and Nanako Hasaba, he slaughtered 112 villagers, officially abandoning Jujutsu High to pursue his vision.
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Ogami
Name: Ogami
Gender: Female
Race: Human
Age: 87
Ogami was a curse user who worked with Jiro Awasaka in the past to make money. However, her freedom to commit crimes and curse people stopped with the birth of Satoru Gojo. Determined to reclaim their past lives, Ogami, Awasaka, and her grandson aligned with Kenjaku during the Shibuya Incident.
Appearance: Ogami was an eighty-seven-year-old woman nicknamed 'Granny Ogami' due to her elderly appearance with numerous wrinkles. Her eyes were almost always closed. She had light-colored hair tied into a maru-mage bun with an accessory.
As of 2018, Granny Ogami wore a light-colored haori kimono decorated with dark lines on the shoulders. It also included a "JJ" circle symbol on the back. She completed her outfit with a dark sash and standard sandals. She also always carried her jujutsu prayer beads.
Personality: Ogami was a wicked and selfish old woman who only used her talents for herself at the expense of others. She cursed others to get paid and live freely, nothing more. As for her general demeanor, Ogami barely speaks or opens her eyes most of the time.
Like Jiro, she was annoyed that her freedom to commit crimes was deterred by the presence of Satoru Gojo. Even in her old age, she decided to work alongside other curse users to get rid of him and reclaim her prime.
Ogami did not appear to have any sympathy for others. During past assassinations, she would kill people who were not even involved in her task. She once murdered a man's daughter to use her body for a Seance. Ogami also frequently kidnapped young children to turn them into her "grandsons."
Abilities: Ogami was a talented sorceress and a reputable assassin in her prime. Using her "grandson" to protect herself while reciting an incantation, she could keep her distance from her enemy to activate her cursed technique. Her Innate Technique, 'Seance' (降霊術 Kōrei Jutsu), allows her to summon the physical information of a deceased person's body to transform herself or a willing participant into that person, provided she calls upon only body information. She famously used this to turn her grandson into Toji Fushiguro during the Shibuya Incident.
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Jiro Awasaka
Name: Jiro Awasaka
Gender: Male
Race: Human
Age: 61
Jiro Awasaka is a curse user who used to kill and collect money as much as he wanted until Satoru Gojo was born. He was recruited for the Shibuya Incident by Kenjaku and Uraume to protect a set of commissioned curtains and kill jujutsu sorcerers.
Appearance: Awasaka is a short, elderly man with a defined muscular tone despite his old age. He has large, round eyes with dark pupils and black hair. Awasaka is mostly bald, but he has a tuft of hair on the top of his head that is shaped similarly to the goatee on his chin. He also sports thick eyebrows and a handlebar mustache.
In his youth, over twenty years ago, Awasaka had a full head of black hair and a thin beard. He wore casual clothing, including a navy blue sweater. Awasaka currently wears a white T-shirt tucked into a high haramaki sash around his waist, where he keeps his knife. He completes his ensemble with a yellow haramaki around his waist and tight-fitting sports shorts that show off his defined legs, as well as shoes that look more like socks.
Personality: Awasaka is an evil, selfish, and vengeful old man who wishes to live by his own twisted code. He spent his youth using jujutsu to curse innocent people, believing he could live freely and earn money as long as he did what "had to be done." Even as an old man, Awasaka enjoyed the thrill of fighting Yuji and Megumi and wanted to end their promising futures with his own hands.
As a late 20th-century hitman, Awasaka believed his job was to kill people and his duty to understand the human body. To this end, Awasaka did not kill his victims cleanly. He tore them apart and dissected them, tearing the skin off their skulls while they begged for mercy.
Awasaka believed he was free in his youth, while jujutsu sorcerers were too busy exorcising cursed spirits. However, all of this changed when a child with the Six Eyes was born into the Gojo Clan. Their presence robbed Awasaka of everything in his later years. To reclaim his life, Awasaka agreed to work with Kenjaku's faction to get rid of Satoru Gojo.
The curse user took the opportunity to regain his freedom because Awasaka believes he is always in the prime of his life. He desires nothing less than to trample the weak until the day he dies.
Abilities and Powers:
General Ability: Awasaka is a tough, close-quarters combatant with experience in the art of killing. Most of his work was done against victims incapable of fighting back, but even in his old age, Awasaka was effective in fighting other sorcerers.
Awasaka's experience is clear from his ability to utilize his innate technique and cursed energy manipulation to become nearly invulnerable in battle. It was also shown in his close-quarters combat skills, being able to take on two much younger jujutsu sorcerers at the same time. He believes that the harder his opponent's fight, the easier it will be for him to win.
Expert Hand-to-Hand Combatant: Awasaka is a highly capable hand-to-hand combatant who likes to throw a combination of hand strikes and athletic kicks. He was confident in taking on both Yuji and Megumi at the same time, two very competent hand-to-hand fighters. Awasaka is usually good at picking his shots, using a wait-and-counter style that takes advantage of his innate cursed technique. No one has ever been able to dodge Awasaka's counterattack after a desperate strike at him.
Cursed Energy:
Cursed Energy Reinforcement: Awasaka constantly uses cursed energy to reinforce his body and protect it from cursed techniques and slashing attacks. Combining this with his innate technique makes him nearly invulnerable to most attacks.
Cursed Technique: Innate Technique: Inverse (あべこべ Abekobe): While Awasaka's technique is activated, attacks are weakened the stronger they are and strengthened the weaker they are. There is a maximum and minimum limit to the amount of impact that can affect the technique. Awasaka protects himself with cursed energy on top of the inverse to effectively nullify all of his opponent's attacks.
Equipment: Conventional Armament: Awasaka carries a tanto-style knife that he keeps tucked into his haramaki sash. He is a competent user of the short blade, capable of drawing it and slashing his target in a single movement with great speed.
Trivia: Jiro Awasaka is an only child.
History: In the past, Jiro worked as a hitman and tortured his victims on the job. One day, Jiro was informed of Satoru Gojo and his bounty of over one hundred million yen. After taking the contract, Jiro spied on the young Gojo from a balcony, but was frightened when the boy noticed him from afar. Gojo's birth prevented Jiro from continuing his work as a curse user.
At some point, Jiro met Pseudo-Geto and joined his group.
Shibuya Incident Arc: On October 31, 2018, Jiro was at the top of Shibuya Tower C with Ogami and her grandson as they guarded the talisman that kept the curtains up. When Yuji Itadori screamed that Gojo had been sealed, Jiro heard this and spoke to Ogami about what might happen next. Jiro then wondered if the enemy could find them, but Ogami's grandson says the enemy could not quickly reach their location as the lower floors of the tower were filled with transfigured humans. When Megumi Fushiguro and Yuji suddenly appeared using Nue and trapped the three with a wire, Jiro managed to break free and grabbed two of the commissioned curtains. Then, Yuji wrapped Jiro with the wire several times and threw him off the tower.
At ground level, Megumi and Yuji found Jiro, but Megumi noticed that Jiro was still alive, causing Jiro to stand up and prepare to fight the two. As Jiro fought the two, Megumi and Yuji noticed that none of their attacks were effective. As the fight continued, Megumi told Jiro that Gojo was in Shibuya, but Jiro replied that he already knew that Gojo had been sealed.
Jiro then said it was time for him to kill them, which caused Megumi to summon his Rabbit Escape to distract Jiro. While Jiro wondered about the rabbits, they dissipated and Megumi and Yuji were nowhere to be found. Jiro wondered if the two had escaped. Suddenly Megumi dropped his Max Elephant on Jiro, but Jiro easily resisted its impact and lifted it. While Megumi deactivated his shikigami, Jiro annoyedly told him to fight like a man. Megumi said that was more of Yuji's expertise, as the latter threw a car at Jiro. Then, Jiro continued to fight the two and thought about how their attacks couldn't hurt him due to how his technique works.
As the two pressured Jiro, he was suddenly attacked by Megumi's Toad. Due to his technique, the weak attack caused him substantial damage. Then, Megumi and Yuji beat Jiro, infuriating him. Jiro noticed that Yuji was preparing a powerful attack and tried to counter it. However, Yuji stopped his fist just before it struck and adjusted his power, using Jiro's cursed technique against himself and knocking him unconscious with a single blow. Then, Jiro was tied up while unconscious.
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Niji Ebina
Name: Niji Ebina
Gender: Male
Race: Human
Niji Ebina was a curse-user and serial killer who aligned with Kenjaku during the Shibuya Incident.
Appearance: Ebina was a muscular man with a face lacking lips or eyelids. His blue eyes were always wide open and protruding, and his gums and teeth were always visible. He had pale brown hair in a bowl cut, mostly covered by a green chameleon-like curse acting as a headdress. He wore nothing but black jeans with a black belt and brown shoes.
Personality: Little is known about Ebina's personality. It can be assumed he had a questionable moral code, aligning with Kenjaku and his plan to seal Satoru Gojo. He was initially excited to take on the task of trying to kill Mei Mei, but cowered in fear when she defeated him easily. Mei Mei believes the reason for his defeat is his lack of understanding of the value of life, despite being a serial killer.
History: At some point, Ebina met Kenjaku and joined his group.
Shibuya Incident Arc: While Mei Mei, Ui Ui, and Yuji speak with Kokichi Muta, who warns of curse users heading there to kill them, Niji appears. He confronts Mei Mei after they finish discussing their plan.
Ebina faces Mei Mei, who asks if he knows her cursed technique; she reveals it allows her to control crows and remarks that he is quite weak. Now on the ground, Niji frantically tells her he will leave, but is told by Ui Ui to shut up. Mei Mei explains how she trained to master her technique to become a Grade 1 sorcerer. Ui Ui applauds, confusing Niji.
Mei Mei then proclaims it is time for him to die, to the shock of Ebina, who desperately begs for mercy. Mei Mei engages him in conversation before he prostrates himself, promising to stop causing trouble. Mei Mei asks Ui Ui about the proportional value of life, confusing Ebina. Ui Ui responds that its value depends on its usefulness to Mei Mei. Mei Mei asks Ebina the same question, and when he cannot answer, she decapitates him, stating that his inability to answer as a killer is the reason he lost.
Abilities: While his cursed energy could be sensed from a distance, Mei Mei and Yuji Itadori believed Ebina was stronger than Ko-Guy, unofficially ranking him at quasi-Grade 1 level. However, he was no match for the Grade 1 sorcerer Mei Mei, who defeated him easily.
Jujutsu: Cursed Spirit: Ebina kept a small, bulldog-like curse attached to a chain around his wrist as a leash. After he was defeated by Mei Mei, he was mockingly used as a chair by Ui Ui until he was completely exorcised.
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Haruta Shigemo
Name: Haruta Shigemo
Gender: Male
Race: Human
Haruta Shigemo was a curse user aligned with the villainous faction including Uraume and Kenjaku. Shigemo played a role in both the Kyoto Goodwill Event invasion and the Shibuya Incident.
Appearance: Shigemo was a short, lean, muscular young man with blond hair tied in a side ponytail on the left. He had thin eyebrows, purple eyes, and lilac markings under his eyes from his cursed technique. Kento Nanami broke his front teeth in battle.
Shigemo wore black, one-piece overalls covering his lower half, stomach, and left chest. He wore brown shoes and carried his signature weapon over his shoulder.
Personality: Shigemo was a sadistic individual who prioritized self-preservation and pleasure above all else. He was intelligent but chose to act in a childlike manner. Regarding jujutsu, he was a coward who preferred fighting the weak over the strong. He enjoyed the pain of others and believed he was best suited to finish off those who could not defend themselves. Juzo Kumiya considered him unreliable, providing him with a sentient hand-shaped sword. He usually acted only under the orders of others and fled at the first sign of trouble.
Abilities: Despite his cowardice, Shigemo was a reasonably strong sorcerer whom Uraume recruited for Kenjaku’s plan to seal Satoru Gojo. He easily slaughtered non-combatant assistants. However, his strength was nothing compared to Grade 1 sorcerers like Kento Nanami. His innate technique made him extremely lucky, allowing him to survive numerous fatal encounters.
Cursed Technique: Miracles (奇跡, Kiseki): This technique records small miracles from Haruta’s life and stores them as marks under his eyes. These stored miracles are released when his life is in danger to ensure his survival. Once used, the mark turns white.
Equipment: Hand Sword: A katana-like blade attached to a hand-shaped hilt, created by Juzo Kumiya. The sword can move independently, crawl with its fingers, and act as a projectile.
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Juzo Kumiya
Name: Juzo Kumiya
Gender: Male
Race: Human
Juzo Kumiya is a brash curse user who assisted Kenjaku's group during their invasion at the Goodwill Event.
Appearance: Juzo is a burly, muscular man with a bald head and dark markings covering his eyes and the bridge of his nose. These markings resemble those of the stereotypical burglar found in cartoons, and by extension, the animal he represents: the raccoon.
Juzo wears a dark blue apron over his bare chest, black pants, and dark boots with metal tips.
Personality: Juzo is a highly aggressive and openly insane man. He does not follow orders and only desires to kill people to use their bodies to make "coat racks." Since cursed spirits do not leave a body behind when exorcised, Juzo has no interest in them.
Juzo prefers his victims to be young women or strong individuals because he can make something good out of them. For this reason, killing the elderly does not interest him as much. Juzo is so reckless that he even challenged Satoru Gojo, immediately marking him as a target for a perfect coat rack.
History:
Juzo eventually met Kenjaku and joined his group. When Kenjaku planned the invasion of Tokyo Jujutsu High, he noted that Juzo was expendable. He created his masterpiece, the Dragon-Bone, and crafted a hand-shaped sword for his ally, Haruta Shigemo.
Kyoto Goodwill Event Arc:
Juzo invaded Tokyo Jujutsu High alongside Mahito, Hanami, and Haruta. He used a specialized curtain to lock down the site, restricting Satoru Gojo's entry while allowing other sorcerers to enter. He fought Yoshinobu Gakuganji, hoping to turn the old man into a wallet, but was eventually confronted by Gojo. Gojo effortlessly crushed his limbs, leading to his capture and interrogation, where he revealed the existence of a 'monk child'.
Abilities:
General Skill: Juzo is a curse user capable of crafting cursed tools. Though not as strong as special-grade cursed spirits, he is a formidable opponent.
Weapon Specialist: Juzo wields a large axe and is a skilled artisan. He created the Dragon-Bone (later obtained by Maki Zenin) and Haruta's hand-sword.
Cursed Technique: Barrier Techniques: Curtain (Tobari): Juzo can activate specialized curtains set with specific conditions, such as the one used to stall Satoru Gojo.
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Uraume
Species: Reincarnated Human
Age: 1000+
Gender: Male (Original), Female (Current incarnation)
Uraume is a curse user from a millennium ago who serves Sukuna. They aligned with Kenjaku to seal Satoru Gojo and revive their master.
Appearance: Uraume appears as a slender, white-haired monk with chin-length hair, a dark plum-pink line running horizontally across the back of their head, and dark pink eyes with long lashes. They wear a plain dark blue monk's robe with a white innermost layer. They have an androgynous appearance and usually maintain a blank expression outside of battle.
Personality: Uraume is generally stoic and calm, with their primary trait being loyalty to Sukuna, to the point that Sukuna was genuinely thrilled to see Uraume again after a thousand years in Shibuya.
Uraume is ruthless; when Kenjaku tells them to keep the sorcerers alive, they only remark that Yuji is necessary as a messenger. Uraume also has a short temper; they visibly became annoyed with Yuji for saving Choso and asked, "Whose body do you think that is?"
Uraume has expressed annoyance toward Kenjaku, often telling him to leave their presence and commenting that he talks too much. They become extremely hostile if anyone disrespects Sukuna, which can lead to impulsive actions, such as when they attacked Satoru Gojo for insulting Sukuna.
Like most curse users, Uraume has little respect for human sentiment, viewing it as a weakness. They complimented Hakari for lacking this trait during their battle. Uraume's loyalty to Sukuna transcends their own life; after feeling that Sukuna had perished, they chose to slit their own throat.
Abilities: Uraume was an ancient sorcerer worthy of standing by Sukuna's side. They easily incapacitated numerous sorcerers, including Kusakabe and Choso. In Shinjuku, Uraume fought on equal footing with Kinji Hakari, demonstrating brilliant application and control over their Ice Formation technique.
Culinary Skills: Uraume has a talent for cooking. Due to Sukuna's appetite for human meat, Uraume honed their self-taught skills to master the butchering and preparation of human flesh.
Cursed Technique: Ice Formation. Includes techniques like "Frost Calm" and "Icefall." Uraume also possesses Reverse Cursed Technique, allowing them to regenerate flesh instantly.
History: Over a thousand years ago, Uraume was discovered by Sukuna as a child and began serving him, eventually becoming his personal chef and loyal subordinate.
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Kenjaku
Race: Human
Age: 1000+
Gender: Male (Currently)
Kenjaku is an ancient cursed sorcerer who has existed for over a millennium using an innate technique that allows them to transplant their brain into other bodies and control them. They have inhabited various individuals throughout the centuries, assuming their identities. Notable hosts include Noritoshi Kamo, the disgrace of the Kamo Clan and creator of the Cursed Womb: Death Paintings; Kaori Itadori, Yuji Itadori's mother; and Suguru Geto, whose corpse serves as their latest vessel to exploit Cursed Spirit Manipulation.
Appearance: Kenjaku's original appearance is unknown. They are distinguished by the stitches encircling their forehead, a requirement for the brain-transfer procedure. Uniquely, Kenjaku's brain features teeth. In Suguru Geto's body, they appear exactly as Geto did during the Night Parade of a Hundred Demons, save for the surgical scars.
Personality: Having lived for a millennium, Kenjaku possesses a strong, core personality, though they occasionally slip into the behavioral patterns of their vessel. Calm and calculating, they rarely panic. Kenjaku is a forward-thinking strategist, often portraying themselves as playful and charming while remaining deeply selfish and manipulative.
Kenjaku is arrogant but not delusional; they remain fully aware of their limitations, such as recognizing Satoru Gojo's ability to kill them. They influence others not through fear, but by manipulating their desires to align with their own goals. Driven by limitless curiosity about the potential of cursed energy, Kenjaku views humanity’s future—and potential fusion—as a grand, experimental game, showing total disregard for modern societal structures or human life.
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Ryomen Sukuna
Race: Incarnated Human
Age: 1000+
Gender: Male
Ryomen Sukuna was the strongest jujutsu sorcerer in history, regarded as the undisputed King of Curses. Legend says Sukuna was an imaginary demon born over a millennium ago during the Heian Era, the Golden Age of Jujutsu. In truth, he was an undefeated human sorcerer also known as the Disgraced One, having struck down many sorcerers who challenged him. After accepting Kenjaku's proposal to join the Culling Game, Sukuna continued to exist after death by transforming into a cursed object, his soul split into twenty indestructible fingers.
He incarnated in June 2018 when Yuji Itadori consumed one of his fingers. He remained trapped within Yuji until he successfully transferred his soul into Megumi Fushiguro's body.
Appearance: Sukuna's true body is tall and muscular with four arms, four eyes, and a large mouth on his abdomen. He has short pinkish-red hair and red eyes. His body is covered in tattoos—black lines on his wrists, ankles, upper arms, torso, and face.
Personality: Sukuna is self-centered, hedonistic, psychopathic, sadistic, and selfish. He enjoys mass murder and suffering. He is immensely powerful, arrogant, and intelligent, often treating others as insects. He adheres to social Darwinism, viewing love and human connections as worthless, yet he maintains his own twisted form of respect for those who challenge him through combat.
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Kechizu
Name: Kechizu
Race: Cursed Womb: Death Painting (Incarnated)
Age: 150
Gender: Male
Kechizu is one of the Cursed Womb: Death Paintings and the younger brother of Choso and Eso. He and Eso serve as the primary antagonists of the Death Painting Arc.
Appearance: Kechizu appears much more like a curse than his humanoid brothers. He is turquoise, hunchbacked, possesses claws, and has two mouths with jagged teeth. He has a small face on top of his head and a giant mouth just below it. His eyes and mouth drip with dark blood. The top face is a leftover remnant from his vessel, as Kechizu's power is weaker than his older brothers.
Personality: Kechizu is the least mature of the three Death Painting brothers and follows the orders of his kind. He chooses to stay close to Eso and asks for help whenever he is in danger.
Abilities: As a special grade cursed object, Kechizu was incarnated by Mahito's group. He possesses 'Blood Conversion', allowing him to turn cursed energy into blood. His innate technique is 'Rot Technique' (Shokuran Fujutsu), which utilizes corrosive blood to poison and decay targets, forming floral patterns on their flesh.
History: One of nine fetuses created by Noritoshi Kamo mixing his blood with that of a woman who birthed half-human, half-spirit children. He spent 150 years in storage before being stolen by Mahito. He was eventually defeated by Yuji and Nobara during the Yasohachi Bridge incident.
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Eso
Name: Eso
Race: Cursed Womb: Death Painting (Incarnated)
Age: 150
Gender: Male
Eso is a Cursed Womb: Death Painting and the middle brother of Choso and Kechizu. He and Kechizu serve as the primary antagonists of the Death Painting Arc.
Appearance: Eso is a tall, well-built man with black hair (brown in the anime) and violet eyes with dark sclera. His thin eyebrows feature two piercings. His most defining—and insecurity-inducing—feature is the large, bloodied face on his back with sunken eyes, no nose, and an open, lipless mouth with long, sharp teeth. In the anime, his appearance varies slightly, featuring dark red eyes and thorn-like spikes along the face.
Eso wears a revealing outfit consisting of a striped collar with a bowtie, white wrist cuffs, and a chest band connected to a thong and leggings. In the anime, these are a single garment. He chose this style so it would fit around the face on his back without causing congestion.
Personality: Eso lives for his brothers, Kechizu and Choso, believing the three are one. Isolated for over 150 years, they share a deep bond. Eso does not hate sorcerers and was willing to spare Nobara if she had fled before their fight. He cares only about following Choso's wishes while protecting Kechizu.
Eso tends to be eccentric and enjoys playful banter. He likes striking poses and dominating others. Despite his welcoming demeanor, he harbors a dark secret: he is deeply ashamed of the face on his back and flies into a murderous rage if anyone sees it, even by accident.
Abilities: An unregistered special-grade cursed object. He possesses cursed energy reinforcement and, as a Death Painting, can convert cursed energy into blood. He utilizes Binding Vows (Revelatory Hand) to increase the effectiveness of his Cursed Technique: Rot (Shokuran Fujutsu), which allows him to manipulate corrosive blood. His Maximum technique is Wing King (Shiō), and his signature move, Decay (Kyuya), dissolves targets into skeletal remains within 10-15 minutes.
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Choso
Name: Choso
Race: Cursed Womb: Death Painting (Incarnated)
Age: 150
Gender: Male
Choso and his two brothers, Kechizu and Eso, are the incarnated Cursed Wombs: Death Paintings No. 1-3. Choso initially sided with Kenjaku’s alliance with Mahito until he discovered one of the cursed user's past identities was the cruel father of the Death Painting Wombs, Noritoshi Kamo. He also shares half-brotherhood with Yuji Itadori through Kenjaku and has aligned himself with his new "younger brother."
Appearance: As a Death Painting Womb, Choso is a half-human, half-cursed spirit with a flesh-and-blood body visible to non-sorcerers. He has long, dark brown hair styled in two high ponytails. Choso possesses small, dark brown eyes and a blood mark extending across the bridge of his nose, which he can manipulate for his cursed technique, Flowing Red Scale.
Clothing: Choso wears a light tan loose tunic, a purple gi-style vest, and a round scarf.
Personality: Choso is calm, reserved, and detached. While half-cursed spirit, he lacks an inherent desire to harm humans. He is deeply protective of his siblings. After learning of his brothers' deaths, he sought revenge, eventually shifting his loyalty to Yuji upon realizing their shared lineage. He takes great pride in being the eldest brother and believes in guiding his younger siblings, contrasting his views with the cold-hearted Naoya Zenin.
Abilities: A special-grade Cursed Womb, Choso is an expert in Blood Manipulation, surpassing Noritoshi Kamo. He is highly skilled in both jujutsu and taijutsu, capable of holding his own against powerful fighters like Yuji and Gojo's allies.
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Toji Fushiguro
Name: Toji Fushiguro
Gender: Male
Race: Human
Birthday: December 31
Toji Fushiguro was a former member of the Zenin Clan and an infamous assassin known as the "Sorcerer Killer," hired by the Time Vessel Association and other groups during his time as a non-cursed user. He was also the father of Megumi Fushiguro and an enemy of Satoru Gojo.
Appearance: Toji is a tall, muscular man with medium-length, straight black hair. He has green eyes like his son, fine black eyebrows, and a scar on the right corner of his lips.
Personality: Toji is a calm and confident man who relies on his skills. He enjoys insightful conversation and can exchange witty remarks with sarcastic individuals like Satoru Gojo. In battle, he is frantic yet maintains a cold, calculated head, planning his next move. Despite his cold exterior, he has deep, complex feelings regarding his son, Megumi.
Abilities: Although he possesses no cursed energy, his physical prowess is elite. He earned his title by outsmarting even the most gifted sorcerers, including Satoru Gojo and Suguru Geto, through tactical genius and pure physical strength.
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Masaki Takeda
Name: Masaki Takeda
Gender: Male
Race: Human
Masaki Takeda is an elderly curse user who repeatedly posed as a first-grade elementary student under various aliases to relive the experience of being a first-grader.
Appearance: Masaki is a short, elderly man with dark skin and a thin but muscular build. As befits his age, he is bald, missing several teeth, and has deeply wrinkled skin, especially on his face. He has small eyes with tiny, dark pupils. When in disguise, Masaki wears a white polo shirt with black collars and cuffs, black shorts, a white baseball cap, and white sneakers.
When appearing as a child, Masaki adopts the form of a boy with lighter, smoother skin and a full head of light-colored hair parted on the right side. In this form, he has a full set of teeth and rounder eyes with larger pupils.
Personality: Masaki is a cruel and selfish old man who has no qualms about killing innocent people, including children, to fulfill his desires. Although he once considered using his powers for good, his long life has dulled the distinction between saving lives and taking them, leaving him largely indifferent to both.
Despite this moral decay, Masaki is deeply obsessed with reliving sensations he treasures, most notably the emotions he experienced when he became a first-grade student for the first time. He describes these feelings as "chords in the human heart that never stop resonating." Exacerbated by his senility, Masaki occasionally repeats his own words. His senility likely also contributed to his repeated and reckless criminal activity.
History: In the past, Masaki presumably worked as a curse user. At one point, he fought Yuji Itadori and suffered a crushing defeat, but managed to escape. This was the only time Masaki was defeated.
Jujutsu Kaisen Arc: As of 2084, Masaki wished to relive the experience of being a first-grade student. To fulfill this desire, he used a rental house as bait to lure families. After killing a family, Masaki posed as their child using the child's skin and enrolled in Shuei Elementary School under the name Masayoshi Takeda. He repeated this pattern, re-enrolling as Masaaki and later Masaki. By that time, Masaki had murdered at least six people.
After repeating the first grade for three years, his activities drew the attention of jujutsu sorcerers. He manipulated Tsurugi and Maru, playing the victim of a curse, until Yuka exposed his lies. Masaki engaged in a fierce battle against the sorcerers, utilizing his shikigami and deceptive tactics before finally being intercepted and subdued by Kou Usami.
Abilities: Despite his age, Masaki is a highly skilled close-quarters combatant. His coordination with his shikigami is on par with a Grade 1 sorcerer.
Cursed Technique: Marmalade Boy (母霊度暴威): Masaki's innate technique allows him to summon a large shikigami wielding a needle and thread that can transform appearances by stitching human skin onto targets. This is used to change his appearance or create decoys.
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Junpei Yoshino
Race: Human (Former), Transfigured Human (returned to normal, but with lingering effects).
Gender: Male.
Junpei Yoshino was a high school student at Satozakura High School who befriended Yuji Itadori, but became a cursed user after meeting Mahito.
Appearance: Junpei was a slim teenager with black eyes and chin-length dark brown (black in the manga) hair. His side-swept bangs covered the right side of his face to hide cigarette burn scars from bullies.
Personality: Reserved and apathetic, Junpei holds a deep disdain for society. Deeply traumatized by bullying, he finds people inherently evil and struggles to connect until meeting Yuji.
Abilities: Originally a non-sorcerer, he was altered by Mahito’s Idle Transfiguration to become a jujutsu sorcerer. He possesses the shikigami 'Moon Dregs' (澱月), a jellyfish-like creature capable of paralyzing enemies with toxic tentacles.
History: After the tragic death of his mother, Nagi, his vulnerability is exploited by Mahito to turn him against his peers and humanity.
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Nobuko Takada
Name: Nobuko Takada
Gender: Female
Race: Human
Height: 180 cm (5'11")
Nobuko Takada, better known as the tall idol Takada-chan, is a popular Japanese idol and one of Aoi Todo's favorite celebrities.
Appearance: Nobuko is a tall young woman with golden eyes. She wears her long black hair tied in twin tails, with soft bangs framing her forehead. She dresses in elegant clothing, often wearing chokers and platform heels.
Personality: Nobuko has a cheerful and optimistic personality. She enjoys posing for fans and genuinely cares about their well-being. She has a way of influencing even stoic and blunt people like Mai Zenin.
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Nagi Yoshino
Name: Nagi Yoshino
Gender: Female
Race: Human
Nagi Yoshino was Junpei Yoshino's mother.
Appearance: Nagi was a slender young woman with shoulder-length black hair and brown eyes. She bore a strong resemblance to her son, Junpei.
Personality: Nagi was a friendly and laid-back woman who cared deeply for her son. She was eager for him to make friends and quickly grew fond of Yuji. She could be slightly irresponsible, being a smoker and drinker, but she was a loving and understanding mother.
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Yuko Ozawa
Name: Yuko Ozawa
Gender: Female
Race: Human
Yuko Ozawa was Yuji Itadori's middle school classmate.
Appearance: Yuko is a tall, slender girl with shoulder-length brown hair and reddish eyes. She wears loose-fitting, comfortable clothing.
Personality: Yuko is shy and previously had a crush on Yuji. After reuniting with him, she chooses not to reveal her feelings, preferring to cherish the connection quietly.
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Tsumiki Fushiguro
Name: Tsumiki Fushiguro
Gender: Female
Race: Human
Tsumiki Fushiguro is Megumi Fushiguro's older stepsister. She is a kind-hearted person who took on domestic responsibilities and cared deeply for Megumi after their parents disappeared.
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Takeshi Iguchi
Name: Takeshi Iguchi
Gender: Male
Race: Human
Takeshi Iguchi is a second-year student at Sugisawa Municipal Third Junior High School and was a member of the school's Occult Research Club along with his friends Yuji Itadori and Setsuko Sasaki.
Appearance: Takeshi is a relatively tall teenager with short, black hair that spikes upward toward the back of his head. His eyes are typically closed, and he has thick black eyebrows, long sideburns, and wide lips.
Takeshi wears a typical school uniform, a black gakuran, and white shoes. While in the hospital, he had bandages around his head and wore striped hospital clothing.
Personality: Compared to Setsuko, Takeshi is a relatively calm person and a typical teenager who wants to enjoy his time with friends. He likes creepy things and the supernatural, just like Yuji and Sasaki, and always keeps his ear to the ground regarding school rumors.
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Setsuko Sasaki
Name: Setsuko Sasaki
Gender: Female
Race: Human
Setsuko Sasaki is a second-year student at Sugisawa Municipal Third Junior High School and was a member of the school's Occult Research Club along with her friends Yuji Itadori and Takeshi Iguchi.
Appearance: Setsuko is a teenager with shoulder-length black hair in a bob cut and blue eyes. She wears glasses.
Her outfit consists of the school uniform: a beige vest over a white long-sleeved shirt with a diagonal striped tie, a dark blue skirt, gray socks, and light-colored shoes.
Personality: Setsuko is a laid-back girl who enjoys spending time in the club room. She has a deep interest in the occult and asked Yuji to retrieve a cursed charm they found, but she feels profound guilt for endangering her friends when the cursed spirit resulted from that action.
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Dagon
Name: Dagon
Race: Cursed Womb (Formerly), Cursed Spirit
Gender: Male
Dagon was an unregistered special grade cursed spirit aligned with Mahito, Jogo, and Hanami. Born from the fear of water-based natural disasters, he existed as a cursed womb until evolving during the Shibuya Incident.
Appearance: As a cursed womb, Dagon resembled an aquatic creature like an octopus. He was bright red with a circular head, large round eyes, and striped tentacles around his mouth. He had two muscular arms with four fingers and a caterpillar-like body, usually covered by a white cloth.
In his evolved state, Dagon took on a taller humanoid form similar to Hanami. His head resembled an octopus with black spots and blank white eyes (green in the anime). His torso was mostly red with tan inner sections and a black abdomen, featuring wings on his lower back for levitation.
Personality: In his cursed womb state, Dagon was very docile and shy, acting like a child. He communicated mostly through noises like "bwoo-hoo" and rarely participated in conversations. However, upon witnessing Hanami's death, he flew into a rage that triggered his evolution. As a fully realized curse, he became aggressive, proud, and highly intelligent, often using complex tactics to overcome his foes.
Abilities: Dagon possessed immense cursed energy and the ability to generate and control vast amounts of water. His Domain Expansion, "Death Swarm," allowed him to unleash endless shikigami against his opponents. He displayed high tactical intellect during combat, accurately gauging his enemies' strengths and adapting his strategies to maintain dominance.
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Hanami
Name: Hanami
Race: Special Grade Cursed Spirit
Gender: N/A
Hanami was an unregistered Special Grade Cursed Spirit aligned with Jogo, Dagon, and Mahito. Born from the fear of terrestrial natural disasters, Hanami harbors a desire to rid the Earth of humanity to save the planet from human mistreatment.
Appearance: A tan, hulking Cursed Spirit with black lines detailing their body. Their head resembles a helmet, omitting their teeth, and they feature branches in place of eyes with zigzagging black lines across their face. Their left arm is entirely black while their right fingers remain dark; they also wear a large flower on their left shoulder.
Personality: Hanami cares deeply for the planet and believes humanity should be replaced by Cursed Spirits. While initially acting with peaceful conviction, they eventually learn to embrace their savage instincts and the thrill of battle, following Mahito's influence. Despite their nature, they share a close bond with their allies.
Abilities: Hanami specializes in plant-based cursed techniques, possessing immense durability, high intellect, and the ability to mask their presence to an elite degree. They are incredibly difficult to exorcise and can regenerate limbs instantly using cursed energy.
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Jogo
nombre: Jogo
raza: Espíritu maldito
Género: masculino
Jogo Era un no registrado grado especial espíritu maldito alineado con mahito, Hanami, y Dagón. Jogo creía que las maldiciones eran los verdaderos humanos y deseaba un mundo donde los de su especie dominaran la Tierra en lugar de ellos.
Apariencia: Jogo tenía forma humanoide pero su apariencia física era claramente la de un espíritu maldito. Jogo se comportaba como un anciano. Era relativamente bajo en comparación con Mahito y Hanami, tenía una postura jorobada y llevaba consigo un bastón. Como lo describe Yuji Itadori, la cabeza de Jogo tenía forma de montaña (Monte Fuji), específicamente de volcán.[1]
Jogo tenía la piel de color gris pálido, pero la parte superior de su cabeza se desvaneció hasta adquirir un color marrón donde estaba la abertura volcánica. Tenía un solo ojo ciclóptico, dos aberturas a los lados de la cabeza que le servían de orejas y dientes negros. Jogo normalmente tapaba sus orejas con grandes corchos, pero salían volando si perdía los estribos, lo que provocaba que su cabeza estallara en llamas.
Jogo vestía un traje completamente negro que consistía en una camisa holgada con mangas hasta un cuarto de largo con pantalones y zapatos a juego. Llevaba su característica capa con manchas amarillas encima junto con un pañuelo blanco.
Personalidad: Jogo fue definido por su orgullo como un espíritu maldito. Era un ser inteligente, decidido en todas sus creencias, dispuesto a dar su vida mientras sus objetivos se alcanzaran a largo plazo. A nivel personal, Jogo siempre fue de mal genio, irritable y muy arrogante.
Jogo creía que los espíritus malditos son los verdaderos humanos y ellos son quienes heredarán la tierra. Vio a los humanos como criaturas hechas de mentiras que pretendían ocultar su verdadera naturaleza con las emociones positivas que muestran. Las maldiciones se componen de emociones negativas que Jogo considera pura intención, por lo que piensa que las maldiciones nacidas de esa verdad son las formas más puras de los humanos y las falsas deben eliminarse. Para lograrlo, Jogo y sus socios acordaron aliarse con el usuario maldito Kenjaku.
Kenjaku compartió sus planes de lidiar con Satoru Gojo usando Reino Prisión pero Jogo intentó arrogantemente desafiar al propio Satoru y tomar Prison Realm como recompensa. Kenjaku advirtió a Jogo varias veces que Satoru no podía ser derrotado, pero esto sólo lo emocionó. Con su emoción aumentando, el calor de Jogo también aumentó, matando a todos los espectadores en el lugar de reunión con una sonrisa en su rostro.[3] Jogo se enorgullecía de su fuerza y desacreditaba a todos los humanos, lo que lo llevó a subestimar gravemente a Satoru, quien golpeó a Jogo cómodamente. Sólo tomó a Satoru medio en serio y pensó que si fallaba no sería gran cosa de todos modos. Sin embargo, Jogo se vio obligado a admitir ante sí mismo que Kenjaku tenía razón, pero el orgullo de Jogo como espíritu maldito no le permitiría ignorar a Satoru enfatizando la diferencia de fuerza. Satoru llamando débil a Jogo hizo que la maldición perdiera los estribos por completo.
A diferencia de los humanos, Jogo se lleva bastante bien con sus compañeros espíritus malditos. Vio a Dagon y Hanami como amigos cercanos y su dinámica con Mahito tampoco fue mala. Si bien a Jogo le gustaba sentarse y fumar en su tiempo libre, Mahito a menudo se entrometía en su personalidad despreocupada.
Cuando Jogo y Mahito discutieron seguir el plan de Kenjaku para reclutar Sukuna, coincidieron en que Sukuna era tan valioso que deberían revivirlo incluso si todos fueran eliminados en el proceso. Esto hizo sonreír a Jogo porque estaba perfectamente contento con no estar allí mientras al final surgieran maldiciones como los verdaderos humanos de la tierra.[6]
En Shibuya, Jogo le guardaba rencor a Satoru y trataba de atormentarlo en cada oportunidad que tenía. Confiaba en el plan de Kenjaku y disfrutaba masacrando humanos como garantía para ayudar a sofocar a Satoru.[7] Estaba constantemente sonriendo y burlándose de Satoru hasta que el hechicero más fuerte del mundo se volvió agresivo, exorcizó a Hanami y obligó a Jogo a huir. Asustado y frustrado, Jogo amenazó choso mientras huye porque el Pintura de la muerte no lo estaba ayudando lo suficiente.
Más tarde, Jogo chocó con Choso por vengarse Yuji. Choso quería matarlo pero Jogo argumentó que necesitaban convertirlo en Sukuna. Cuando Choso dijo que no le importaba, esto inmediatamente irritó a Jogo. Mahito intentó agravar la situación aceptando que él también quería matar a Yuji, molestando a Jogo porque habían acordado en el pasado revivirlo pase lo que pase. Jogo afirmó que las maldiciones no temen a la muerte y caminan sinceramente hacia su objetivo porque tienen un impulso que los humanos no tienen. Mahito argumentó que estaba bien que las maldiciones fueran inconsistentes y decidió convertirlo en un juego ya que no tenía intención de luchar contra Jogo. Jogo creyó que era una tontería participar en un juego, pero se vio obligado a participar cuando Mahito y Choso huyeron a buscar a Yuji.
Cuando Dagon murió, Jogo encontró sus restos y se tomó un momento para llorarlo a pesar de estar rodeado de hechiceros. Jogo estaba visiblemente entristecido por la pérdida de su aliado y le dijo a Dagon que lo dejara al resto. Añadió que sus almas seguirán circulando independientemente de la humanidad y prometió encontrarse nuevamente con Dagon en las tierras baldías cien años en el futuro. Vengativo y enojado, Jogo inmediatamente se vengó de Dagon, ardiendo Naobito, Nanami, și maki vivo uno tras otro.[11]
Jogo finalmente encontró a Yuji y no dudó en alimentarlo con todos los dedos que tenía. Una vez que Sukuna obtuvo el control del barco, Jogo reconoció que su presencia era incluso peor que la de Satoru porque era abrumadoramente malvada. Jogo no le pidió ningún favor a Sukuna y solo le dijo que intentara hacerse cargo de Yuji de forma permanente. Sukuna se negó y reveló que tenía sus propios planes, confundiendo y sorprendiendo a Jogo. Como agradecimiento por los dedos, Sukuna aceptó luchar contra Jogo y trabajar con él si perdía. Jogo comprometió voluntariamente a Sukuna con la esperanza de reclutarlo sabiendo muy bien que podría morir en el proceso.
Jogo fue superado en gran medida por Sukuna y una vez más se vio obligado a darse cuenta de su propia debilidad, frustrándolo durante toda la pelea. Ni siquiera se molestó en usarlo Expansión de dominio porque sabía que Sukuna ganaría en una batalla de dominio debido a su experiencia con Satoru. Sukuna notó la disminución de la confianza de Jogo y dijo que había hablado como un verdadero perdedor.[13]
Sukuna creía que Jogo era un tonto por querer ocupar el lugar de los humanos. Le dijo a Jogo que agruparse y compararse con quienes te rodean obstaculiza el verdadero crecimiento y que Jogo debería haber quemado todo lo que deseaba hasta convertirlo en ceniza sin pensarlo dos veces.
Jogo aceptó que Sukuna tenía razón y que probablemente le faltaba hambre para alcanzar las alturas de Satoru Gojo. Sin embargo, Sukuna admitió que su pelea fue divertida y afirmó que Jogo se destacó entre aquellos con quienes ha peleado en los últimos mil años, alentando al espíritu maldito a mantenerse orgulloso porque era fuerte. Este reconocimiento de su fuerza enorgulleció tanto a Jogo que derramó lágrimas por primera vez, sin saber siquiera que era capaz de llorar.[14]
En sus momentos finales, Jogo visualizó a Dagon y Hanami. Se disculpó por permitir que todos perecieran, pero acordaron confiar en Mahito, a quien Jogo siempre ha apoyado como su líder. Jogo no pensó que renacerían igual que antes, pero aun así anticipó el día en que él y sus amigos se reencontraran porque siempre creyó que eran los verdaderos humanos.
Habilidades y poderes:
Nivel general de habilidades: Jogo fue uno de varios grados especiales no registrados que aparecieron alrededor de 2018. Fue una maldición nacida del miedo colectivo de la humanidad a la tierra[16] específicamente volcanes y, por extensión, desastres naturales basados en incendios. Esto resultó en un espíritu maldito muy inteligente con niveles masivos de energía maldita incluso para estándares de grado especiales. Kenjaku estimó generosamente que el poder de Jogo equivalía a ocho o nueve dedos de Sukuna.[17] Si bien Jogo no demostró ser rival para poderes abrumadores como Satoru Gojo y Sukuna (con 16 dedos de poder), aún así superó con creces incluso a los hechiceros de grado 1 más talentosos y otras maldiciones de grado especial.
Los no brujos arderían en la misma presencia de Jogo si simplemente activara su técnica maldita[18] y los hechiceros jujutsu que entraran en sus dominios sufrirían un destino similar.[19] En Shibuya, el equipo Zenin y Nanami consideraban que Jogo era a pasos agigantados más poderoso que el Dagon plenamente realizado, contra quien acababan de luchar poderosamente. Jogo derrotó a Nanami, Maki y Naobito en rápida sucesión usando su velocidad y poder superiores.[20] En solo unos segundos, Jogo desfiguró gravemente a Nanami, carbonizando la mitad de su cuerpo, dejó cicatrices permanentes en Maki por todo su cuerpo a pesar de su resistencia superior a la Restricción Celestial y hirió fatalmente a Naobito.
A pesar de no poder enfrentarse a Sukuna con dieciséis dedos absorbidos, el Rey de las Maldiciones aún reconocía la fuerza de Jogo. Sukuna admitió que la técnica máxima de Jogo podría haberlo lastimado si hubiera aterrizado.[21] A lo largo de todos los oponentes que Sukuna ha enfrentado durante más de mil años, Jogo se ha destacado ante él como uno de los más fuertes, un gran testimonio de su poder general.[22] Kenjaku también reconoció su fuerza y afirmó que le hubiera gustado absorber a Jogo Manipulación del espíritu maldito y adquirió su técnica.[23]
Proeza física
Velocidad y reflejos altamente mejorados: Jogo fue increíblemente rápido, capaz de superar a varios hechiceros de grado 1 sin que se dieran cuenta. Bombardeó a Nanami y Maki uno tras otro, prendiéndoles fuego a ambos antes de que pudieran reaccionar. Jogo incluso superó a Naobito, uno de los hechiceros de jujutsu más rápidos, y lo quemó vivo inmediatamente después.[20]
Durabilidad altamente mejorada: Jogo siempre fue duradero y no se exorcizó fácilmente. Recibió una paliza del propio Satoru Gojo y, aunque finalmente fue dominado, Jogo sobrevivió a los golpes de varias de las técnicas malditas de Satoru, incluida Cursed Technique Reversal: Red. También pudo sostenerse a través de una pelea prolongada con Sukuna, capaz de recuperarse de cada golpe físico que recibió.
Energía maldita
Capacidad Energética Maldita: Jogo poseía niveles extraordinarios de energía maldita incluso para un grado especial, comparable a ocho o nueve de Sukuna dedos.[17] Satoru y otros hechiceros podían sentir que su poder estaba dentro de parámetros de grado especiales solo por su presencia.[24][25] Jogo confía enteramente en su técnica maldita en la batalla y la utiliza implacablemente sin agotarse. Jogo también puede construir un dominio y utilizar una técnica máxima, ambos testimonios de su dominio del jujutsu y de las reservas generales de energía maldita.
Técnica Maldita:
Técnica innata: Llamas de desastre: Jogo poseía una técnica volcánica innata que le permitía producir llamas malditas altamente concentradas. Podía generar llamas o disparar rayos de calor desde sus palmas o manifestar pequeñas aberturas volcánicas en el entorno que también hacían estallar sus poderosos rayos.
Insectos ascuas (火か礫れき蟲ちゅう Karekichuya?): Jogo podría convocar pequeñas maldiciones parecidas a insectos voladores desde la abertura volcánica de su cabeza. Tenían grandes aguijones que producían un fuerte ruido al impactar antes de detonar en una explosión en llamas.
Máximo: Meteorito (極ごくノ1番ばん「隕«ん」 Gokunoban・En?): La máxima técnica de Jogo generó un gigantesco meteoro en llamas que podía lanzar a su objetivo. El impacto causó una inmensa destrucción, suficiente para diezmar una gran parte de Shibuya. Incluso Sukuna admitió que no habría salido ileso si Maximum: Meteor lo hubiera golpeado.
Técnicas antidominio: Amplificación de dominio (領りょう域«き展ん延えん Ryōiki Ten'en?): Amplifica la energía maldita de Jogo hasta convertirla en un aura capaz de incluir un ataque imperdible. Jogo se abstuvo de hacerlo para liberar la capacidad de incorporar la técnica Limitless de Satoru Gojo y neutralizarla.
Expansión de dominio: Ataúd de la Montaña de Hierro (蓋が棺かん鉄(afiliado囲ち«せん Gaikan Tecchisen?): La Expansión de Dominio de Jogo construye el interior de un volcán que era capaz de manipular a voluntad. Incluso un hechicero promedio se quemaría al impactar y la piedra volcánica dentro del dominio sirve como uno de los ataques mortales que no se pueden perder.
Historia:
Jogo nació del miedo a la tierra. Las enormes cantidades de energía maldita dirigido al miedo le hizo ganar conciencia antes de tomar forma. Después de adquirir forma física, permaneció escondido junto con las otras maldiciones que representan desastres naturales.[1]
Arco del útero temible: Jogo, junto con Hanami y Dagón, am fost cu Kenjaku en un restaurante. Durante la reunión, Jogo reveló que planean destruir a todos los humanos y provocar la edad de maldiciones. Jogo le preguntó a Geto cómo derrotar a los hechiceros, y el usuario de la maldición le dijo que primero necesitaban sellar Satoru Gojo y luego lo necesitaban Sukuna de su lado.[2] Cuando Jogo sugirió que mataran a Gojo, Geto le dijo que las maldiciones no eran capaces de hacer eso y que necesitarían el Reino Prisión, a grado especial objeto maldito para sellar al hechicero.[3] Mientras Jogo se emocionaba y aumentaba la temperatura, Geto le dijo que se calmara y no llamara la atención, a lo que Jogo respondió quemando hasta la muerte a todos en el restaurante. Jogo luego le preguntó a Geto cuántos Sukunaes dedos su fuerza era igual a, estimándose este último ocho o nueve. Creyendo que era lo suficientemente fuerte, Jogo proclamó con entusiasmo que mataría a Gojo.
Más tarde, Jogo atacó a Gojo cuando estaba solo por la noche. A pesar de sus varios ataques poderosos, Jogo se sorprendió cuando cualquiera de ellos reveló que Gojo estaba ileso.[5] Gojo explicó cómo es suyo Ilimitado trabajó y extendió el brazo para mostrar el espíritu maldito. Jogo dudó al principio, pero decidió probarlo y descubrió que no podía tocar a Gojo a pesar de que todavía estaba extendiendo la mano de Gojo. Como Jogo se negó a aceptar esto, Gojo aprovechó esta oportunidad para asestarle múltiples golpes antes de llevárselo Reversión de la técnica maldita: rojo. Luego, Jogo fue enviado volando a un lago cuando Gojo lo pateó después de esquivar su ataque.
Jogo recordó que Geto le dijo que moriría si luchaba contra Gojo. A pesar de la advertencia y su situación actual, Jogo era implacable y estaba preparado para arrastrar a Gojo hacia la suya dominio para evitar Infinito. Después de que Gojo desapareciera brevemente, Jogo se sorprendió cuando regresó repentinamente Yuji Itadori, nave lui Sukuna.[7] Sabiendo que no podía matar a Yuji, Jogo preguntó si Gojo planeaba usar a Yuji como escudo. Gojo respondió que Yuji estaba allí para aprender jujutsu, lo que Jogo consideró una tontería. Cuando Gojo respondió diciendo que todo estaría bien ya que Jogo era débil, el espíritu maldito se enfureció y activó su Expansión de Dominio: Ataúd de la Montaña de Hierro, atrapando a Gojo y Yuji en él.
Jogo se sorprendió al ver que Gojo y Yuji estaban bien, ya que el hechicero de jujutsu promedio se habría quemado dentro de su dominio. Con la intención de usar el efecto de golpe seguro de su dominio para matar a Gojo, Jogo se preparó para lanzar sus ataques, solo para que Gojo suprimiera repentinamente su dominio Vacío ilimitado. Dentro del dominio del hechicero, Jogo quedó inmovilizado cuando se le impuso información infinita. Gojo procedió a agarrarle la cabeza y arrancarla, perdonándole la vida a Jogo para poder interrogar la maldición.[8] Posteriormente, Jogo fue rescatado por Hanami antes de que Gojo obtuviera respuestas de él.[9] Más tarde, Jogo se reagrupó con sus aliados adentro Dagón's dominio, donde Geto explicó que la batalla de Jogo demostró que necesitaban lidiar con Gojo en el momento y lugar correctos. A pesar de su descontento, Jogo aceptó seguir las órdenes de Geto.[10]
Arco del evento de buena voluntad de Kioto: Algún tiempo después, Jogo se estaba relajando en unas aguas termales cuando mahito y llegó Geto. Jogo y Mahito decidieron seguir el plan de Geto de poner a Sukuna de su lado, siendo el primer paso recuperar los dedos que estaban Secundaria Jujutsu de Tokio.[11] Más tarde, Jogo habló con Geto, Mahito y Hanami sobre su plan para invadir Jujutsu High.[12]
Arco del incidente de Shibuya: Antes del 31 de octubre, Jogo se reunió con Geto y habló sobre cómo debilitar a Gojo en una pelea. Planearon contrarrestar las técnicas de Gojo rodeándolo de gente inocente. Luego se informó a Jogo que las maldiciones tendrían que distraer a Gojo durante al menos 20 minutos antes de que Geto pudiera usar el Reino Prisión para sellar a Gojo.[13] Más tarde, mientras Jogo jugaba mahjong con Hanami, Mahito y Geto, Geto explicó cómo funciona la barrera del Reino Prisión. Al principio, Jogo estaba furioso por la tarea aparentemente imposible, aunque Geto luego aclaró los requisitos.[14] En algún momento, a Jogo y Hanami se les enseñó a actuar amplificación de dominio por Kenjaku.
El 31 de octubre, Jogo estaba con Hanami y choso en el Plataforma de la línea Fukutoshin en el cortina en Shibuya, esperando la llegada de Gojo. A las 8:40 pm, Gojo llegó a su ubicación, listo para luchar contra ellos.[16] En lugar de luchar directamente contra él, los espíritus malditos bloquearon la salida de Gojo y lo rodearon de civiles, que masacraron despiadadamente mientras se acercaban a Gojo. Mientras Choso atacaba a Gojo con Rebanar el exorcismo, Hanami y Jogo aprovecharon la oportunidad para golpear a Gojo mientras estaban envueltos en amplificación de dominio, evitando su Infinity, aunque Gojo logró evadir sus ataques en el último segundo. Cuando Jogo se burló de Gojo por huir matando a un civil, Gojo se quitó la venda de los ojos y respondió que le sorprendía que las maldiciones pensaran que podrían derrotarlo antes de declarar que mataría a Hanami primero.
Cuando Gojo se acercó a Hanami y Jogo, los dos espíritus malditos lo atacaron simultáneamente, pero el hechicero esquivó fácilmente sus ataques e incluso logró arrancarle el brazo a Jogo. Jogo decidió distanciarse de Gojo y al mismo tiempo regenerar su brazo, pero Gojo lo persiguió. Cuando Hanami intentó atacar con su técnica maldita, Jogo les gritó que no desactivaran su amplificación, pero ya era demasiado tarde cuando Gojo aprovechó la oportunidad y arrancó las ramas de la cabeza de Hanami, debilitándolas. Jogo quedó asombrado de lo fuerte que era Gojo sin usar su técnica maldita. Mientras Choso distraía a Gojo con un ataque, Jogo y Hanami intentaron atacar a Gojo nuevamente con amplificación de dominio. En respuesta, Gojo fortaleció su técnica y aplastó a Hanami contra una pared. Jogo intentó detener a Gojo amenazando las vidas de los civiles cercanos, pero Gojo siguió adelante con su amenaza, exorcizando a Hanami. Gojo luego le dijo a Jogo que él era el siguiente.
Usando a la multitud de humanos como cobertura, Jogo involucró a Gojo en tácticas de atropello y fuga usando amplificación de dominio para perder el tiempo. Le gritó a Choso que ayudara a menos que quisiera que lo mataran, a lo que Choso accedió a medias atacando a Gojo. Jogo luego se preguntó cuánto le estaba tomando tanto tiempo a Geto, ya que han pasado más de 20 minutos. De repente, un tren llegó a la estación, relevando a Jogo. Din înăuntru tren, humanos transfigurados salió y comenzó a atacar a los civiles. Junto con los humanos mutados estaba mahito, a quien Jogo informó sobre la muerte de Hanami.[19]
Después de arrojar más humanos desde arriba a la estación, Mahito y Choso masacraron a innumerables civiles mientras atacaban a Gojo. Usando sus ataques como distracción, Jogo continuó atacándolo con tácticas de atropello y fuga. Mientras se escondía entre la multitud, Jogo pensó en cómo Gojo no activaría el suyo expansión de dominio ya que mataría a todos los humanos en el suelo, pero luego se sorprendió cuando Gojo activó el suyo Vacío ilimitado. Al ser rociado con información infinita durante 0,2 segundos, Jogo junto con todos en B5F quedaron atónitos, lo que le permitió a Gojo usar el breve tiempo entre las maldiciones que se despertaban para matar a todos los humanos transfigurados.[20] Más de cinco minutos después, Jogo recuperó el conocimiento y comenzó a discutir su próximo curso de acción. De repente, el Reino Prisión comenzó a sonar antes de caer al suelo, ganando un peso inmenso.
Kenjaku explicó que la barrera viviente necesitaba tiempo para procesar a Gojo, impidiéndole moverla mientras tanto. Su situación fue monitoreada por uno de Kokichi Mutaes marionetas de comunicación cerca, que Mahito descubrió demasiado tarde.[22] Con sus planes revelados a los hechiceros, Geto preguntó a las maldiciones qué planeaban hacer. Cuando Choso anunció sus planes de matar a Yuji, Jogo le dijo que necesitaban que Yuji se convirtiera en Sukuna y se enojó cuando Choso dijo que no le importaba. Después de que Mahito declaró que también quería matar a Yuji y explicó que los espíritus malditos ya no necesitaban a Sukuna para su plan, Jogo discutió con él. Mahito luego propuso que tomaran caminos separados y llevaran a cabo sus propios planes al encontrarse con Yuji. Jogo encontró su idea idiota, ya que todos los hechiceros, incluido Yuji, se dirigían hacia el Reino Prisión, por lo que simplemente necesitaban quedarse en la estación. Sin embargo, cuando los demás se fueron y salieron de la estación, Jogo los persiguió.[23][24] Unos minutos más tarde, Jogo observó Dagón consumió a todos los humanos en B4F. Cuando Mahito se fue para encontrar y matar a Yuji, Jogo intentó detenerlo, pero el primero dividió su cuerpo en dos y lo bloqueó con una pared hecha de un humano transfigurado.
Cuando Dagon fue exorcizado, Jogo llegó a su lugar, despidiéndose de él y prometiendo volver a encontrarse con él en el futuro. Luego, Jogo se hizo cargo fácilmente Kento Nanami, Maki Zenin, și Naobito Zenín. De repente, sintió la presencia de Sukuna antes de darse cuenta de que era uno de sus dedos. Al llegar al lugar de la presencia, encontró Mimiko Hasaba y Nanako Hasaba alimentando a Yuji inconsciente con uno de los dedos de Sukuna. Después de que las dos chicas se negaron a responder su pregunta, Jogo aparentemente las mató. Recordando cuando Kenjaku le dijo que Yuji perdería temporalmente el control ante Sukuna si le alimentaban con diez dedos a la vez, Jogo reveló su colección de diez dedos de Sukuna.[26] Después de hacer que Yuji los consumiera todos, Jogo notó que Mimiko y Nananko de alguna manera sobrevivieron a su ataque. Antes de que pudiera atacarlos nuevamente, le cortaron la mano cuando Sukuna, despierto, le ordenó que soltara el control. Después de que Sukuna le cortara la parte superior de la cabeza por no inclinarse lo suficiente, Jogo observó cómo hablaba y finalmente mató a las dos chicas. Después de que le permitieron hablar, Jogo le pidió a Sukuna que hiciera un voto vinculante eso le dará control permanente sobre el cuerpo de Yuji. Sukuna se negó, ya que tenía sus propios planes, pero se ofreció a trabajar con las maldiciones si Jogo podía golpearlo una vez en un luchar, que Jogo aceptó.
Luego, Jogo peleó con Sukuna, pero quedó completamente abrumado.[28] A pesar de la gran diferencia de poder, Jogo continuó luchando con todas sus fuerzas, incluso usando las suyas Máximo: Meteorito, sin éxito. Cuando Sukuna le preguntó por qué no usaba su dominio, Jogo respondió que sabía que perdería en un choque de dominios, por lo que Sukuna se burló de él. Luego, Sukuna se ofreció a luchar contra Jogo en su área de especialización, evocando fuego de sus manos. Luego, los dos tuvieron una competencia de potencia de fuego.
Al final, Jogo perdió el choque y fue incinerado por Sukuna Llama Divina. En el más allá, Jogo conoció a Hanami y Dagon. Los tres tuvieron una conversación, con la esperanza de volver a encontrarse después de la reencarnación mientras depositaban sus esperanzas en Mahito. Cuando Jogo proclamó que eran los verdaderos humanos, Sukuna irrumpió en la fantasía y explicó que Jogo era débil por planear reemplazar a los humanos y no tener hambre de poder. Aunque Jogo estuvo de acuerdo con la declaración de Sukuna, cuando el Rey de las Maldiciones elogió su fuerza, lloró de alegría, para su confusión.
0
mahito
nombre: mahito
raza: Espíritu maldito
Género: masculino
Altura: Más de 180 cm (Más de 5'11")
mahito Es un no registrado grado especial espíritu maldito aliado con Kenjaku. También es el líder de su propio grupo, formado por Jogo, Hanami, și Dagón. El objetivo final de su grupo es la erradicación de la humanidad y, en última instancia, reemplazar a la población con espíritus malditos.
Apariencia: Como lo describen los hechiceros de jujutsu, Mahito es un espíritu maldito de aspecto humano con una cara de mosaico y ojos grises. (En el anime, Mahito posee heterocromía, ya que su ojo izquierdo es azul oscuro y su ojo derecho es gris) Tiene el pelo largo de color azul grisáceo que pasa más allá del cuello y se corta en tres grandes mechones con corbatas en los extremos. Junto con su rostro, Mahito tiene puntos en todo el cuerpo que le dan la apariencia de que estaba cosido.
Mahito normalmente luce un chal negro que está separado en tres partes en la manga izquierda. También usa pantalones a juego con y a veces sin zapatos blancos.
Personalidad: Mahito es un espíritu maldito inmaduro y sádico al que le gusta jugar con las emociones humanas. Cree que nació de transgresiones humanas y se considera la manifestación del odio que los humanos se tienen unos a otros. Como tal, Mahito apoya el exterminio humano y considera que los espíritus malditos son los verdaderos gobernantes del mundo. A diferencia de su aliado Jogo, que es de mal genio y arrogante, Mahito puede permanecer relativamente tranquilo y juguetón al enfrentarse a un enemigo. Aun así, coinciden en los mismos objetivos para el futuro de su especie. Tiene una amistad genuina con las otras maldiciones, ya que regaña a Kenjaku por poner a Jogo en peligro y protege a Hanami Haruta Shigemo, y quiere evitar pelear con Jogo en Shibuya.
Mahito también es muy filosófico cuando se trata del concepto de almas. Él cree que el alma humana existió antes que el cuerpo y está intrigado por su naturaleza. Su técnica maldita, Transfiguración ociosa, se deriva de esta obsesión, y la utiliza para experimentar con víctimas humanas para adquirir más conocimientos.
Mahito no siente simpatía por los humanos y parece darle poco valor incluso a su propia vida. Es devoto de la causa, creyendo que revivir Sukuna es más importante que su propio bienestar. Mientras los espíritus malditos finalmente reinen supremos, a Mahito no le importa si está allí para verlo.
Posiblemente debido a la naturaleza de su nacimiento, Mahito es un experto en manipulación psicológica. Se aprovecha del odio, la tristeza y las inseguridades humanas para dirigir a las personas a adaptarse a sus objetivos hasta el punto de que sus víctimas van en contra del sentido común. Después de causar indirectamente la muerte de Junpei Yoshinoes madre colocando el de Sukuna dedo en su casa convence a su hijo de que quien lo hizo fue Shota Ito, lo que, a su vez, impulsa a Junpei a convertirse en un usuario maldito para vengar a su mamá. Mahito manipula a Junpei tan a fondo que el niño nunca considera a Mahito malvado, incluso después de ver sus experimentos en la alcantarilla. Junpei sólo se da cuenta de la naturaleza retorcida de Mahito cuando ya es demasiado tarde, momentos antes de que Mahito desfigure su cuerpo.
Kento Nanami describe a Mahito como extraordinariamente infantil y similar a Satoru Gojo. Le gusta meterse con los humanos, incluso en la batalla cuando su vida está en juego. Mahito se hace amigo de Junpei porque lo ve como un juguete con el que puede ser divertido jugar. Obliga a Junpei a convertirse en un usuario de maldiciones alimentándose de su odio. Cuando Junpei se queda sin uso, Mahito lo usa como palanca Yuji Itadori e incluso lo mata sin pensarlo dos veces.
Mahito experimenta un cambio de mentalidad después del suyo primera pelea con Yuji. Mientras que antes había matado sin pensar a quien quisiera sin ningún objetivo o estrategia, su derrota y humillación contra Yuji fortalece su determinación. Con esta mayor determinación también viene un mayor nivel de apatía hacia los demás, incluso sus compañeros maldicen al desastre. Mientras que tanto Dagon como Jogo lamentaron el fallecimiento de Hanami, Mahito sólo expresó una leve sorpresa antes de volver a su comportamiento despreocupado. Se volvió más decidido a romper el espíritu de Yuji y afirmar su identidad como una maldición. En su segunda pelea contra Yuji, le pronuncia un discurso a su oponente declarando que su lucha es una batalla de verdades para ver quién quedará en pie en el próximo siglo.
Por lo general, Mahito se sacude cuando su seguridad se ve amenazada, como se ve cuando los ataques de Yuji dañan gravemente a Mahito. Además, cuando Nobara Kugisaki la usa Técnica de muñeca de paja sobre él, le sorprende que su técnica maldita pueda eludir la resistencia física y atacar su alma. Destaca deshacerse de ella, mostrando un fuerte deseo de neutralizar a cualquiera o cualquier cosa capaz de lastimarlo. Al final de su segunda batalla con Yuji, gravemente herido Destello negro y exhausto, Mahito está aterrorizado por Yuji cuando este último le muestra la determinación de cazarlo. En este momento, Mahito ve en Yuji el mismo cruel desdén que mostró a la humanidad. Mahito intenta desesperadamente escapar de Yuji, dejando en claro que a pesar de toda su valentía y pontificación, es poco más que un niño cruel, cobarde e hipócrita de corazón que disfrutaba lastimar a los demás cuando no había peligro para él, pero temía cuando las consecuencias de sus acciones finalmente lo alcanzaron.
Incluso después de su derrota, Mahito permaneció inmutable en su ideología. Al reunirse Sukuna en el camino de las almas, criticó al Rey de las Maldiciones por "volverse blando" y elegir un camino diferente, lamentando ser el único atrapado allí.[2] 68 años después, todavía se negó a reencarnar como sus compañeros maldiciones de desastre y permaneció en el reino. Mahito permaneció allí para reunirse con Yuji y burlarse de él, demostrando su necesidad vengativa y obsesiva de humillar a Yuji a pesar de insistir irónicamente en que eventualmente se olvidaría por completo del hechicero.[3] Al escuchar Marulu Val Vol Yelvori y el plan de Yuji de usar su técnica maldita para eliminar la energía maldita de los ciudadanos japoneses, Mahito inmediatamente se lanza hacia Yuji y se niega a ayudarlos. Él recrea Shibuya en un intento de atormentar psicológicamente a Yuji, disfrutando sádicamente de la idea de transfigurar el alma de Yuji y vengarse.
Habilidades y poderes:
Nivel general de habilidades: Mahito no está registrado grado especial espíritu maldito que eclipsa el poder de al menos tres dedos de Sukuna en el momento de su primer encuentro Yuji Itadori, y sólo sigue fortaleciéndose.[5] Es más joven que Jogo y, como resultado, tiene menos experiencia y no es tan poderoso al principio. A pesar de esto, Mahito está muy por encima de lo que normalmente sería un espíritu maldito de grado especial y demuestra un rápido crecimiento en el transcurso de sólo dos meses. Tiene una inteligencia muy alta y una técnica maldita extremadamente peligrosa. Mahito tiene un potencial de desarrollo increíble, ya que en múltiples casos se desarrolló en medio de la batalla.
En una pelea uno a uno, pudo abrumar al hechicero de grado 1 Kento Nanami, al inutilizar su técnica maldita. Después de esa pelea, Nanami creyó que Mahito tenía que ser exorcizado de inmediato o de lo contrario se convertiría en algo demasiado temible para que Jujutsu High lo manejara.
En Mahito batalla dos contra uno con Nanami y Yuji, Mahito probablemente habría derrotado a ambos hechiceros de jujutsu si no fuera por la intervención de Sukuna. Durante esta pelea, Mahito pudo hacerse más fuerte mientras su vida estaba en peligro, lo que le permitió conjurar la suya propia Expansión de dominio.
Posteriormente, durante el Incidente de Shibuya, Mahito fue más allá de sus límites, pudiendo crear clones de sí mismo que eran indistinguibles del original, al mismo tiempo que desarrollaba sus habilidades para manipular el alma. Incluso después de dividir su energía maldita para crear un doble, el Mahito dividido aún demostró relatividad a Yuji en combate. Durante su pelea con Yuji y posteriormente, Aoi Todo, logró lanzar un Black Flash sobre ellos dos, lo que le permitió obtener suficiente comprensión de la energía maldita y de su propia alma para activarse Cuerpo espiritual instantáneo de matanza distorsionada, aumentando aún más su poder.
Fuerza mejorada: Mahito tiene una gran fuerza física. Venció sin piedad a Yuji en su segunda pelea, lo suficiente como para hacer que este último tosiera sangre. A pesar de haber dividido fuerzas después de dividir su cuerpo para crear un doble, le dio un golpe a Yuji que fue tan poderoso que lo hizo sangrar por la frente. Mahito afirmó que si hubiera puesto más su espalda en él, podría haberle partido el cráneo a Yuji. Fácilmente podría destruir numerosos Mechamarus y era lo suficientemente fuerte como para inmovilizar a Nanami. Cuando se mejora con Destello negro, los golpes de Mahito pueden ser tan poderosos que lograron Aoi Todo tose sangre a pesar de que este último concentra su energía maldita en proteger el área impactada.
Velocidad mejorada: Mahito tiene una velocidad inmensa. Pudo superar la guardia de Nanami en su pelea transformando sus piernas. Pudo dejar atrás a Yuji y atacar a Todo tan rápido que lo único que podía hacer era concentrar su energía maldita para protegerse.
Reflejos mejorados: Mahito tiene magníficos reflejos. Cuando peleó con Yuji y Todo, pudo reaccionar a sus ataques y contraatacar. Mahito incluso siguió el ritmo de Todo Boogie Woogie hasta cierto punto. Incluso luchó solo contra Yuji y Nanami, mientras esquivaba sus ataques y contraatacaba extremadamente rápido.
Durabilidad mejorada: Mahito es excepcionalmente difícil de matar. Su técnica maldita no sólo hace que los ataques físicos carezcan de sentido, sino que incluso el alma de Mahito es extremadamente resistente al daño. Nanami intentó aplastar el cuerpo de Mahito, pero pasó toda la batalla sin expresar que sentía ningún dolor incluso cuando los ataques aterrizaban. Cuando Yuji pudo golpear el alma de Mahito y ambos hechiceros de jujutsu abrumaron a Mahito, pudo capear la tormenta y desbloqueó un nuevo poder en lugar de permitir que su cuerpo se desmoronara bajo la presión. Mientras usaba Instant Spirit Body of Distorted Killing en un estado debilitado, Mahito no sufrió ningún daño por los golpes reforzados de Yuji. Esto llevó a Yuji a creer que sólo un Black Flash imbuido de su máxima energía maldita podría derribar a Mahito.
Alto intelecto: Mahito posee una destreza intelectual muy alta, especialmente para un espíritu maldito. Pudo deducir con precisión que los hechiceros de jujutsu lo estaban investigando y pudo tender una trampa a sus perseguidores. Mahito también puede suponer el nivel de habilidad de su oponente e incluso su técnica maldita después de unos pocos intercambios. Pudo hacerlo con precisión contra Nanami y pudo darse cuenta de que Yuji tenía la capacidad de ver almas gracias a su relación con Sukuna. Desarrolló contramedidas para el Boogie Woogie de Todo mucho más rápido que Hanami. También es muy experto en utilizar una variedad de trucos para engañar a sus oponentes. Junto con Kenjaku, Mahito a menudo actúa como el cerebro de la operación de su facción.
Energía maldita:
Capacidad Energética Maldita: Mahito tiene una gran cantidad de energía maldita a su disposición. El propio Nanami dijo que luchar contra Mahito hasta que se le acabara la energía maldita no era realista. Mahito fue capaz de transfigurar a más de mil humanos durante el Incidente de Shibuya sin agotar su energía maldita e incluso después de separar la mitad de la energía maldita que le quedaba en un clon, todavía tenía suficiente energía maldita para participar en una pelea prolongada con Yuji y Aoi Todo. curar múltiples heridas graves y activar poderosas extensiones de su técnica durante su batalla. Mahito sólo mostró signos de agotamiento después de usar el suyo Expansión de dominio y ser golpeado por otro Black Flash de Yuji.
Manipulación de energía maldita: A medida que avanzaban los acontecimientos, Mahito desarrolló su control sobre la energía maldita. Los primeros resultados importantes se mostraron en su pelea con Yuji durante el Incidente de Shibuya, cuando utilizó una variedad de manipulaciones con su energía maldita para engañar a su oponente. El control de Mahito terminó perfeccionándose con el uso de Black Flash, lo suficiente como para poder acortar el proceso de uso de Expansión de Dominio en un paso en lugar de dos.
Destello negro (黒こく閃せん Kokusen?): Un fenómeno que crea una distorsión espacial cuando un usuario conecta un impacto de energía maldita dentro de los 0,000001 segundos de un golpe físico, lo que hace que la energía maldita parpadee en negro, creando un ataque más potente con la potencia de 2,5 de un golpe normal. Mahito aprendió a usar Black Flash durante el incidente de Shibuya. Lo ha interpretado dos veces.
Técnica Maldita: Técnica innata: Transfiguración ociosa (無む為ÎN転ん変ぺん Mui Tenpen?): La técnica maldita de Mahito le otorga la capacidad de remodelar las almas. Hacerlo le permite desfigurar el cuerpo de sus víctimas, curar sus propias heridas, transformar sus apéndices en armas y una variedad de otras posibles transformaciones. Mahito puede incluso crear un clon que puede usar Idle Transfiguración en sí mismo pero no en otros.
Multiplicidad del alma (多uit重じゅう魂こん Taj«kon?): Mahito usa su técnica maldita para fusionar dos o más almas, lo que provoca una reacción debido al rechazo de la fusión.
Repelente corporal (撥ば.体(INFORMAR Battai?): Al utilizar el efecto de la Multiplicidad de Almas y aumentar la energía de las almas, Mahito dirige la abrumadora producción de su rechazo hacia un oponente.
Isómero de alma polimórfica (幾き魂こん異ÎN性せ体(INFORMAR Kikon Iseitai?): Usando la Multiplicidad de Almas, Mahito puede formar las almas con un rechazo débil en un solo cuerpo. El resultado es un humano transfigurado que puede atacar a los oponentes de Mahito por sí solo. Un isómero de alma polimórfico es más estable que un humano transfigurado normal, ya que no parece ser capaz de morir aleatoriamente en mitad de la batalla. El resultado de gastar tantas almas a la vez es el poder explosivo detrás de los ataques del Isómero, ya que son lo suficientemente fuertes como para enviar volando a un poderoso hechicero, como Aoi Todo. Sin embargo, la compensación es la baja durabilidad de estos humanos transfigurados, lo que se demostró cuando Todo logró derribarlos de un solo golpe por cada uno.
Cuerpo espiritual instantáneo de matanza distorsionada (遍へん殺せつ即そく霊れ体(INFORMAR Hensetsu Soku Reitai?): Cuando Mahito encontró la verdadera esencia de su alma, abrió un nuevo cuerpo más fuerte. Al usarlo, Mahito es visiblemente más musculoso y monstruoso, y tiene cierto parecido Hanami. Este cuerpo también es extremadamente duro, como se muestra cuando los golpes de Yuji no tuvieron ningún efecto sobre él. Para activar esta forma, Mahito tiene que arrancarle el rostro humano. Puede volver a transformarse en su forma original, ya sea voluntariamente o cuando sufra daños graves. Mahito era tan poderoso en esta forma que se decía que se convirtió en una entidad totalmente diferente a la que tenía antes de su transformación.
Técnicas de barrera: Cortina (帳とばり Tobari?): Mahito puede crear una barrera que rodee un área determinada. La barrera es capaz de sellar el área de otras personas o de una persona específica que quiera entrar.
Expansión de dominio: Autoencarnación de la perfección (自じ閉へ円えん頓どん裹か Jihei Endonka?): La Expansión de Dominio de Mahito crea un entorno en el que se conecta automáticamente con las almas de cualquiera que esté dentro y es capaz de transfigurarlas a voluntad.[6] Su control sobre la técnica es lo suficientemente flexible como para que, al igual que Satoru Gojo, sea capaz de activarla durante intervalos de 0,2 segundos.
Mahito nació del odio colectivo de la humanidad y del miedo a otros humanos. Esto lo convierte en el único miembro del grupo que no nace del miedo a los desastres naturales.
Historia: Mahito nació del odio y el miedo que los humanos tienen el uno por el otro.[1]
En algún momento Mahito promulgó un voto vinculante con Kokichi Muta, en el que Mahito sanaría a Kokichi. A cambio, Kokichi actuaría como topo dentro de Jujutsu High y les proporcionaría información.
Arco del útero temible
Mahito es visto por primera vez sentado bajo un paraguas en una silla de playa en su interior Dagónes Dominio y leer un libro cuando Pseudo-geto primero llega. Pregunta sobre la condición de Jogo, después de lo cual regaña a Geto por animarlo a ir a luchar contra Gojo. Expresa alivio al ver a Hanami rescatar a Jogo y ambos regresar con vida. Mahito está de acuerdo con Geto en cuanto al sellado Satoru Gojo en una fecha determinada con la que se pondrá en contacto.[2]
Vs. Arco Mahito
Más tarde, Mahito se encuentra Junpei Yoshino después de haber matado a tres de sus matones en una sala de cine.[3][4] Luego se dirige a la alcantarilla con Junpei, donde Mahito le explica qué espíritus malditos son. Junpei pregunta qué tipo de espíritu es Mahito, a lo que Mahito responde que es un espíritu maldito que fue creado por personas que temen a otras personas.[5] Mahito y Junpei luego hablan sobre las emociones humanas mientras Mahito le muestra a Junpei sus experimentos humanos.[6]
Más tarde Mahito se encuentra Kento Nanami, y los dos empiezan a pelear.[7] Después de un rato, Mahito comienza a explicar sus habilidades.[8] Los dos continúan peleando y Mahito se da cuenta de que el poder de Nanami está aumentando[9] después de las 6 en punto. Mientras Mahito se prepara para seguir luchando, Nanami escapa enterrando a Mahito entre los escombros.[10] Mahito logra escapar de los escombros después de un tiempo y se reúne con Geto y habla con él.[11]
Mahito y Geto luego colocan un dedo de Sukuna en la casa de Junpei provocando el suyo madre'es muerte. Después de que matan a la madre de Junpei, Mahito le muestra a Junpei el objeto maldito que lo causó y sugiere que fue el compañero de clase que estaba intimidando a Junpei quien lo hizo. Mahito luego ayuda a Junpei a prepararse para atacar a sus compañeros de clase.[12]
Mahito aparece durante la pelea entre Yuji Itadori y Junpei.[13] Mahito restringe a Yuji y usa sus habilidades para transformar a Junpei. Mahito luego se ríe cuando Sukuna se niega a ayudar a Yuji. Mahito continúa riéndose incluso después de la muerte de Junpei, momento en el que Yuji lo golpea. Mahito se da cuenta de que hay algo diferente en ese golpe y se da cuenta de que Yuji puede herirlo naturalmente.[14] Mahito luego se enfrenta a Yuji y logra obligar a Yuji a entrar al patio. Mahito logra inmovilizar a Yuji e intenta obligar a Yuji a cambiar con Sukuna, pero Sukuna obliga a Mahito a salir de su dominio innato y le dice que no habrá otra oportunidad.[15]
Mahito y Yuji continúan peleando hasta que aparece Nanami y ataca a Mahito.[16] Mahito luego se enfrenta a Yuji y Nanami y logra esquivar la mayoría de sus ataques. Mahito logra distraer a Yuji y contener a Nanami. Mientras Mahito se prepara para acabar con Nanami, Yuji aparece y golpea a Mahito. Luego, Mahito es golpeado repetidamente tanto por Yuji como por Nanami hasta que usa el suyo Expansión de dominio para atrapar a Nanami.[17][18] Mahito se prepara para atacar a Nanami, pero cuando Yuji entra por la fuerza en sus dominios, Sukuna hiere a Mahito.[19] Mahito usa lo último de su poder para distraer a Yuji y escapar del área.[20] Mahito luego se recupera en la alcantarilla y piensa en lo poderoso que es Sukuna y cómo matará a Yuji a continuación
Arco del evento de buena voluntad de Kioto
Más tarde Mahito y Geto se encuentran con Jogo. Mahito habla con Geto y Jogo sobre cómo está para los planes de Geto y cómo recuperarán los dedos que hay en el Tokyo College. Más tarde, Mahito asiste a otra reunión con los demás sobre cómo invadirán el Tokyo College.[22]
Durante el Evento de Buena Voluntad de Kioto, Mahito aparece en el sitio junto con Hanami, Juzo Kumiya, și Haruta Shigemo.[23] Mahito se dirige hacia donde están los dedos de Sukuna, mientras los demás distraen a los hechiceros.[24] Mahito logra obtener los dedos, junto con tres de los Death Painting Wombs. Mahito luego se encuentra con Hanami y Haruta, donde evita que Haruta mate a su amigo, advirtiéndole que no actúe por su cuenta y luego ayuda a Hanami herido a abandonar el lugar.[25]
Arco de pintura de la muerte
Días después, Mahito alimenta a los humanos con los Death Painting Wombs para darles cuerpos. Más tarde Mahito está jugando un juego de mesa junto con Geto y choso, cuando Choso revela que sus hermanos están muertos. Mahito está más preocupado por el hecho de que Choso haya destruido una pieza, pero sonríe cuando descubre que Yuji y su compañero de clase son los responsables.
Arco del incidente de Shibuya
Días después, Mahito y Geto van a encontrarse con Kokichi Muta. Una vez que llegan a la ubicación de Kokichi, Mahito comenta sobre el olor y cómo solo quiere matar a Kokichi, a lo que Geto responde que pueden matarlo después de que Mahito cura el cuerpo de Kokichi. Kokichi les dice que se den prisa y lo sanen, y Mahito les dice que no se quejen si lo convierte en una oruga. Geto le dice a Mahito que sería peligroso para Mahito romper su voto, momento en el que Mahito acepta curar a Kokichi. Mahito luego usa Idle Transfiguración en Kokichi para curar su cuerpo. Después de que el cuerpo de Kokichi se cura, Mahito y Kokichi comienzan a pelear. Geto se ofrece a ayudar, pero Mahito se niega porque Kokichi es su juguete. Cuando Kokichi envía varios Mechamaru, Mahito los elimina a todos, pero se da cuenta de que Kokichi ha huido. Mientras Mahito se queja de que no quiere cazar a Kokichi, el suelo de repente se derrumba debajo de él.
Mahito sale rápidamente del edificio y se enfrenta al de Kokichi Mechamaru definitivo marioneta. Mahito se da cuenta de que Kokichi está dentro del títere ya que Kokichi no quiere que lo toque. Mahito esquiva rápidamente varios de los ataques de Kokichi y logra agarrar al Ultimate Mechamaru. Mahito logra darle un golpe a Mechmaru, momento en el que Kokichi se da cuenta de que Mahito podrá romper la armadura si es descuidado. Luego, Mahito comienza a transformarse, lo que Kokichi usa como una oportunidad para disparar una bomba que aterriza sobre Mahito. Mahito dice que eso no tenía sentido, pero de repente se dispara y le quita el brazo a Mahito. Cuando Mahito se sorprende por esto, Kokichi aprovecha la oportunidad para golpear a Mahito contra el suelo. Después de que Mahito aterriza en el suelo, se da cuenta de que su alma es destruida junto con su brazo. Kokichi comienza a golpear rápidamente el suelo, pero Mahito logra escapar. Mientras se va volando, Mahito logra remodelar su alma para crear un brazo improvisado. Mientras Kokichi lanza el suyo Paloma Viola técnica, Mahito logra pasar la técnica. Mientras esquiva el ataque, Mahito piensa en cómo tiene que descubrir cuál de los ataques de Kokichi tiene un efecto en su alma. Cuando Kokichi ataca de nuevo, Mahito lo esquiva pero Kokichi logra asestar un golpe. Mientras Kokichi se prepara para lanzar otra técnica, Mahito logra atrapar a Kokichi dentro de su expansión de dominio.
Mahito luego anuncia que ha ganado y usa su Idle Transfiguración en Kokichi. Mientras Mechamaru cae al suelo, Mahito se regodea de cómo lo ganaron y se da vuelta para irse. De repente, Mahito es atravesado por Mechamaru y su cuerpo explota cuando Kokichi usa una técnica. A medida que se disipa la expansión del dominio de Mahito, Kokichi dirige su atención a Geto y se prepara para luchar. De repente, Mahito irrumpe en la cabina de Mechamaru y ataca a Kokichi. Una vez terminada la pelea, Mahito y Geto se van. Cuando se van, Mahito y Geto hablan sobre la pelea y cómo pudieron probar la pantalla para determinar su objetivo.
Algún tiempo después, Mahito está jugando mahjong con Hanami, Jogo y Geto, durante lo cual Geto explica cómo Reino Prisión funciona.
El 31 de octubre, Mahito creó múltiples humanos transfigurados y los puso en la cortina de la estación Meiji-jingumae. Mahito está en la estación de Tokio cuando siente que se ha levantado el telón que ha creado. Mahito se da cuenta de que un hechicero fuerte lo ha hecho y quiere luchar contra ellos, pero tiene trabajo que hacer. Luego, Mahito muta a todos los humanos y los lleva a Shibuya en tren. Una vez que llegan a Shibuya, Mahito saluda a Jogo mientras los humanos mutados atacan a los otros humanos presentes. Mahito comenta que el aire huele muy bien ya que está lleno de miedo. Mahito comenta sobre cómo deberían mantener con vida a algunos humanos y cazarlos en un bosque, a lo que Jogo dice que simplemente quemará el bosque. Mahito dice que Hanami se enojará, pero Jogo dice que Hanami está muerta, para sorpresa de Mahito.
Cuando los humanos mutados comienzan a atacar a los humanos, Mahito va a atacar a Gojo pero se da cuenta de que no puede golpearlo. Mientras Gojo ataca a Mahito, más humanos caen al metro desde arriba, Mahito y Choso usan una técnica para atacar a Gojo, pero todo lo que hace es matar a los humanos que están alrededor de Gojo. Como todos sus ataques fracasan, Mahito piensa en lo diferente que es Gojo de Yuji. Mahito se sorprende cuando Gojo activa su expansión de dominio. Luego, Mahito queda atónito después de que Gojo activa su expansión de dominio durante menos de un segundo. Dejando atónitos todas las maldiciones y humanos transfigurados durante varios minutos.
Después de que Mahito se recupera, ve que Geto está sellando a Gojo. Cuando el brazo de Geto vuelve a tomar el control, le dice a Mahito que deben existir recuerdos tanto dentro del cuerpo como en el alma. Mahito responde que este podría ser un caso único y no se aplicaría a su propia técnica maldita, que Geto disfruta ya que sus técnicas dictan este mundo. Mahito luego observa cómo Gojo es sellado dentro del Reino Prisión. Mahito pregunta si pueden volver a utilizar el objeto, a lo que Geto responde que el Reino Prisión sólo puede tener un ocupante. Cuando Choso y Jogo superan el aturdimiento, Mahito observa cómo el Reino Prisión se abre paso hasta el suelo. Geto explica cómo el Reino Prisión está procesando a Gojo y no se puede mover, solo para que se den cuenta de que Kokichi los estaba espiando. Después de que Yuji grita sobre lo que le pasó a Gojo, el grupo debate sobre qué hacer. Cuando Jogo se enoja por el deseo de Choso de matar a Yuji, Mahito les explica a todos que ya no necesitan a Sukuna ya que han sellado a Gojo. Mientras Jogo continúa diciendo que todavía necesitan que Sukuna despierte para sus planes, Mahito dice que no quiere pelear con Jogo y luego propone que sea el primero en descubrir que Yuji puede decidir qué hacer con él. Mientras Choso acepta esto, Mahito pregunta qué planea hacer el impostor Geto. El impostor dice que se quedará y vigilará el Reino Prisión. Mahito reacciona en silencio a las palabras del impostor Geto, dando a entender que puede mostrarse escéptico ante la respuesta que recibió. Como dice Jogo, deberían quedarse en la estación mientras más hechiceros se dirigen a su ubicación, pero Mahito y los otros espíritus abandonan la estación para encontrar a Yuji mientras Jogo habla. Una vez que los demás se van, Mahito se divide en dos y ambos se van después de que Dagon se come a los humanos en su camino. Jogo intenta perseguirlo pero Mahito bloquea su camino. También se separaría de su clon.
Más tarde, el verdadero Mahito observaría cómo Nanami herida pasa mientras se esconde en un fotomatón. Después de que Nanami trata con algunos humanos mutados, Mahito coloca su mano en el pecho de Nanami y los dos conversan un poco. Cuando Yuji llega de repente, Mahito mata a Nanami y dirige su atención a Yuji. Mientras Yuji carga, Mahito distrae la atención de Yuji y lo respalda. Mahito ataca con su ataque Body Repel, que Yuji logra detener. De repente, Mahito aparece del ataque y le da un golpe a Yuji. Yuji pregunta por qué Mahito puede matar tan fácilmente, a lo que Mahito responde que Yuji es Mahito. Mahito también dice que Yuji no podría derrotarlo hasta que acepte eso. Yuji dice que pronunciará esas últimas palabras de Mahito y adopta una postura. Mahito piensa en cómo tiene que manipularse para ser más duro ya que sus otras tácticas no funcionan. Mahito toma una postura y comienza a avanzar lentamente, mientras planea perforar el corazón de Yuji. Mahito logra acercarse lo suficiente y ataca pero Yuji lo esquiva y le da una patada a Mahito. Mahito se recuerda a sí mismo y felicita a Yuji, pero también dice que ahora comenzarán la segunda ronda. Luego, Mahito adopta un enfoque más táctico y comienza a atacar desde la distancia mientras huye. Mahito logra escapar de la vista de Yuji y esconderse dentro de un humano, y logra darle un golpe a Yuji cuando baja la guardia. Luego, Mahito usa a otro humano para crear una espada y piensa en cómo va a romper la mente de Yuji.
En otra parte, se encuentra el segundo Mahito Nobara y los dos tienen una breve charla. Cuando Nobara ataca con sus uñas malditas, Mahito logra esquivarlas. Luego, Nobara bloquea la vista de Mahito con una señal y le lanza un golpe Horquilla técnica, a lo que Mahito le dice que su técnica no funcionará. Mahito se da cuenta de que Nobara es amiga de Yuji y que traer su cadáver rompería a Yuji. Si bien el clon no puede utilizar la técnica maldita del original, inicialmente no está impresionado por la habilidad de Nobara. Inicialmente parece que Mahito tiene la ventaja, sólo para sorprenderse cuando Nobara's Resonancia la habilidad ataca su alma directamente. El daño de los ataques de Nobara hacia el clon resuena con el original y rebota hacia el clon, dejándolos a ambos atónitos. La vulnerabilidad de Mahito le permite a Yuji lanzar una avalancha de golpes castigadores. Para hacer frente a esta crisis, ambos Mahitos huyen de la batalla y obligan a sus enemigos a seguirlos. Los dos Mahito pasan corriendo en el pasillo del metro, atrapados entre Nobara y Yuji. El doble corre hacia Yuji mientras el original toca a un confundido Nobara. Yuji mata al duplicado solo para ver a Mahito transfigurar el rostro de Nobara, abriéndolo de golpe y destruyendo uno de sus ojos
Mientras la determinación de Yuji se hace añicos por completo al mirar el cuerpo de su amigo, Mahito corre hacia él y lo golpea Destello negro. Con su enemigo mortal incapaz de defenderse, Mahito golpea alegremente a Yuji mientras grita sobre su ingenuidad y afirma que esta batalla es una lucha entre dos especies incompatibles y verdades. Cuando busca el golpe mortal, Mahito es teletransportado al otro lado del pasillo por el recién llegado Todo.
Incluso conociendo la habilidad de Todo, Mahito lucha contra ella. A medida que continúa su lucha, Mahito se da cuenta de que necesita experimentar Black Flash nuevamente para poder comprender verdaderamente la naturaleza de su propia alma. En su prisa ataca a Todo solo para que cambie de lugar con un Yuji revivido y concentrado. Yuji golpea a Mahito con su propio Black Flash y lo derriba, preparándose para luchar contra él junto a Todo. Al decidir que Todo es el principal problema, Mahito planea matarlo primero. Todo logra activar su propio Black Flash pero Mahito lo bloquea y queda completamente ileso porque su alma no se vio afectada. Usando Multiplicidad del alma: repelencia corporal, Mahito fuerza la batalla en las calles de la ciudad y dice que esta será su última oportunidad.
Usando el suyo Isómero de alma polimórfica, Mahito puede obligar a Todo a atravesar un edificio y alejarse de Yuji para poder centrar sus ataques en Yuji, solo para que el estudiante de primer grado regrese rápidamente. Inspirándose en Gojo y el despertar de Black Flash, Mahito usa su expansión de dominio durante menos de un segundo. Este ataque de último recurso hace que aparezca ante Sukuna, donde Mahito le dice al Rey de las Maldiciones que se haga a un lado mientras mata a Yuji. El ataque obliga a Todo a cortar su mano izquierda antes de que la transfiguración se extienda, solo para que Mahito desencadene otro ataque Black Flash, ya que sus habilidades se agotaron temporalmente después de su expansión. Todo sorprende a Mahito golpeando la mano de Mahito con su derecha restante como sustituto de las palmas, lo que desencadena Boogie Woogie y dejarlo intercambiar nuevamente con Yuji listo para la batalla. Al soportar otro Black Flash, Mahito usa Polymorphic Soul para ganar tiempo. Usar Black Flash dos veces finalmente le da a Mahito una comprensión de su verdadera alma y su verdadera forma. Arrancándose la cara, Mahito comienza su transformación: Cuerpo espiritual instantáneo de matanza distorsionada.
Con su nueva forma, Mahito decide que matar a Yuji marcará el comienzo de su verdadera vida. Su poder abrumador y su piel impenetrable colocan a Mahito en un nivel completamente nuevo. Mientras lo golpean contra el suelo, Yuji decide que su única oportunidad es usar todas las fuerzas que le quedan en un ataque mejorado por un tercer Black Flash. Mahito hace una pausa, tosiendo sangre brevemente, el daño del golpe Black Flash anterior de Yuji aún persiste. La pareja una vez más se pone al alcance, apostando todo en un ataque final. Mahito crea una abertura en sus defensas para provocar el ataque de Yuji, solo para ser tomado por sorpresa cuando Yuji la usa Puño divergente y lo desequilibra. Mientras Yuji esquiva el golpe mortal, Mahito escucha a Todo aplaudir y se da vuelta, solo para ver que no han intercambiado lugares y Yuji todavía está frente a él. Yuji le da un golpe aplastante al costado de Mahito, sacándolo de su forma Distorted Killing. Mahito, aterrorizado y desesperado, intenta vomitar a más humanos transfigurados solo para descubrir que se le ha acabado la carrera. Yuji lo menosprecia y promete matarlo: no importa cuánto tiempo pase o cuántas veces renacen, Yuji promete matar a Mahito una y otra vez sin necesidad de justificar sus acciones como algo más que su naturaleza. Mahito se da vuelta para huir de su enemigo mortal, sólo para tropezar y caer. Pseudo-Geto llega y le pregunta a Mahito si quiere ser salvado, y luego golpea sin esfuerzo a Yuji con una andanada de maldiciones. Mahito, sin embargo, arremete contra su aliado y le dice que siempre supo cuál era su plan para él. Momentos después, Pseudo-Geto usa su nave Manipulación del espíritu maldito técnica para sellar y absorber Mahito. Después de hablar con Yuji sobre el poder de Geto, se come la esfera en la que está sellado Mahito. Cuando es atacado por el Kyoto Jujutsu High Crew, usa Mahito y otros grados superiores y 1o para activar un Uzumaki y derrotar a los oponentes. Después de una conversación con Yuji, Pseudo-Geto usa la técnica maldita de Mahito para transfigurar los cerebros de dos grupos de personas marcadas para convertirlos en hechiceros: el primer grupo obtiene la capacidad de obtener una técnica maldita, mientras que el segundo se adapta como vasos de hechiceros del pasado. como Sukuna.
Arco del enfrentamiento de Shinjuku
Después de su muerte, Mahito habitó en el pasillo de las almas en circulación donde saludó al recién fallecido Sukuna explicándole que los residuos de su técnica maldita hicieron posible este encuentro. Mahito continuó cuestionando los verdaderos motivos de Sukuna al darse cuenta de que el Rey de las Maldiciones estaba mintiendo a los demás y a él mismo sobre sus motivos para vivir para su propio beneficio. Mahito dedujo que Sukuna en verdad quería venganza durante toda su vida por ser despreciado y odiado, a lo que este último no niega pero afirmó que no había diferencia. Sin embargo, Sukuna le dijo a Mahito que a lo largo de su vida tuvo oportunidades de elegir mejores caminos pero no los tomó, antes de revelar un llanto Uraume junto a él diciendo que si reencarna elegirá un camino diferente. Sin embargo, esto indignó a Mahito cuando proclamó que esta elección era aburrida y acusó a Sukuna de ser blando, a lo que este último estuvo de acuerdo, y se alejó con Uraume, a lo que Mahito tuvo que enfurruñarse y sentirse como un niño rebelde.[26]
módulo
Mahito aparece brevemente dentro del sueño de Tsurugi Okkotsu, decepcionado porque se había confundido con Yuji Itadori.
El 14 de enero de 2087, Mahito se encuentra con Yuji y Marulu Val Vol Yelvori en el paso de las almas, eufórico, finalmente puede ver a su enemigo mortal después de todas estas décadas. Sin embargo, Mahito comienza a preguntarse si Yuji está realmente muerto o no, a lo que Yuji confirma sin rodeos que simplemente fue convocado al pasillo. Decepcionado y horrorizado al darse cuenta, Mahito cae al suelo preguntándose por qué después de esperarlo todos estos años.[28] Mientras Mahito se sienta aterrorizado al escuchar el plan de Maru y Yuji de contener y usar su propia técnica maldita para manipular las almas de la población japonesa para garantizar que los espíritus malditos no puedan nacer, se queda sin palabras. Después de confirmar que maltratar a Mahito no conducirá a su muerte, Yuji espera su respuesta, lo que lleva a Mahito a enfurecerse.
Indignado porque su enemigo mortal está hablando mal de él como si ya estuviera perdido, Mahito manifiesta el pasillo como las calles de Shibuya idénticas a como eran Hace 68 años. Cuando Mahito le dice a Yuji que entrar al pasillo con un cuerpo físico significa que morirá para siempre si pierde, se activa Transfiguración ociosa. Regodeándose de que el paso de las almas está formado por materia casi idéntica al alma, permitiendo que su técnica maldita apunte a cualquier cosa, Mahito se prepara para usarla Autoencarnación de la perfección. Sin embargo, Yuji lo desmembra Desmantelar antes de que pueda terminar el encantamiento. Después de agarrar un trozo cortado de su cara, Yuji se burla de Mahito por su debilidad y se lo entrega a Maru, quien procede a transformar sus restos en una muñeca para usarla en el ritual de la armonía.
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Spejo
raza: Simuriano
genero: Femenino
nombre: Spejo
Spejo es una Simuriano de la tribu Deskunte y hermana menor de Dabura Karaba.
Apariencia: Spejo es una mujer joven con cabello corto y verde que apenas se extiende más allá de su rostro y ojos de color amarillo brillante.[1] Como miembro de la tribu Deskunte, su tercer ojo está alineado verticalmente, con marcas orgánicas que cubren ambos lados. Originalmente tenía un par de cuernos, pero ella misma se los quitó, como es habitual entre las mujeres de Deskunte que no son guerreras al alcanzar la madurez.[2]
Antes de que le quitaran la maldición que le habían impuesto, Spejo llevaba una capa con capucha sobre un abrigo de color claro, cuello alto y mangas largas que eran oscuras hasta los codos y más claras debajo. También llevaba un vestido de color oscuro hasta los tobillos.
Personalidad: Spejo parece bastante distante, al igual que su hermano. Al escuchar de maru al levantarse la maldición que le había impuesto el jefe de Deskunte, sonrió y mostró genuina gratitud.
Módulo Jujutsu Kaisen: Spejo nació en la tribu Deskunte en Simuria junto a su hermano mayor, Dabura. Hace unos dos años, la hija del jefe de Deskunte fue asesinada por un Kalyan, lo que llevó a la tribu a exigir el 90% del territorio de Rumel como reparación. Cuando Rumel se negó, Deskunte lanzó un desafío para un duelo. Para asegurar la participación de Dabura, el cacique utilizó la suya técnica maldita poner una maldición de muerte sobre Spejo, manteniéndola efectivamente como rehén y obligando a Dabura a representar a su tribu.
La noche después del duelo, Spejo acompañó a su hermano cuando se encontraron con los rumelianos y los guió hasta el mul eso Dura tenía la intención de utilizarlo para la reconstrucción de Rumel. Después de Maru y Cruz creado Naunax resonando su técnicas malditas con el mineral, Spejo dejó Simuria con Dabura junto a casi 50.000 rumelianos.[4][5]
Aproximadamente dos años después, los simurianos llegaron a la Tierra. Después de una serie de eventos, Dabura finalmente obtuvo el herramienta maldita Cuerda negra, que usó para eliminar la maldición impuesta a Spejo. Ella expresó su gratitud a Maru por hacer esto posible antes de que él usara su técnica para enviarla a ella y a Dabura de regreso a Simuria.[6]
Al regresar, Spejo y Dabura se enfrentaron al jefe de Deskunte en su dormitorio. Mientras llamaba frenéticamente a sus guardias, el jefe notó a Spejo y amenazó a Dabura, alegando que ella moriría si intentaba hacerle daño, sin saber que la maldición ya se había roto. En respuesta, Spejo se quitó la capucha y burlonamente lo invitó a intentarlo. Al darse cuenta de la verdad, el jefe se sintió abrumado por el horror antes de ser asesinado rápidamente por Dabura.
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Dabura Karaba
raza: Simuriano
genero: masculino
nombre: Dabura Karaba
Dabura Karaba es un Simuriano de Deskunte quien actúa como principal representante de los refugiados en el Módulo Jujutsu Kaisen serie. Dejó Simuria junto a los rumelianos para salvar el suyo hermana menor y cumplir con el suyo mejor amigoEl último deseo.
Apariencia: Dabura posee una estructura humanoide alta con una musculatura claramente definida. Tiene tres ojos que tienen iris de color rojo anaranjado. Su cabello es de color claro, corto en la parte superior y los costados mientras fluye libremente desde la parte posterior de su cabeza. Sus rasgos más distintivos son un par de cuernos largos y curvos que se extienden hacia arriba y hacia afuera desde los lados de su cabeza, lo que le da una silueta llamativa incluso entre los simurianos. Los lóbulos de sus orejas son muy alargados y llegan hasta el abdomen, con numerosos piercings que recorren cada uno de ellos.
Dabura tiene marcas oscuras y orgánicas que recorren su cuello, hombros y brazos, formando patrones irregulares y asimétricos a lo largo de su piel. Su tercer ojo está rodeado por una marca circular distintiva, lo que enfatiza aún más su naturaleza de otro mundo.
Está mínimamente vestido y lleva pantalones sueltos y sueltos asegurados a la cintura mediante un cinturón ancho. Diez tiras largas de tela oscura en forma de fajín se envuelven alrededor de su cintura.
Personalidad: Dabura es tranquilo, distante y emocionalmente distante de los demás, una distancia determinada por su inmensa fuerza y aislamiento. Aunque naturalmente emana una presencia intimidante y hostil, su verdadero comportamiento es marcadamente restringido.[2][3] Es tranquilo, educado y evita conflictos innecesarios, manteniendo la compostura incluso en medio de batallas o situaciones de alta presión.[4][5][6]
A pesar de su soledad, Dabura posee un fuerte sentido de responsabilidad y es capaz de formar profundos vínculos emocionales. Alguna vez fue amigo cercano de Dura Val Bobbidi Mechika, una relación que terminó trágicamente cuando Dabura se vio obligado a matarlo después de que Spejo fuera tomado como rehén. Dabura mató a Dura sin dañarle la cara y, posteriormente, a petición de Dura, Dabura asumió el papel de protector de la tribu Rumel, incluso cuando muchos de sus miembros seguían viéndolo como un extraño.[7] También tiene un gran respeto por la resolución inquebrantable, la perduración Kou UsamiLos camaradas después de reconocer en Usami el mismo espíritu indomable que vio una vez en Dura.[8]
Sin embargo, Dabura es capaz de mostrar violencia despiadada en defensa de sus camaradas. Cuando Cruz Val Vol Yelvori le dispararon y lo cortaron Yakumaru's brazo y luego exigió que todo el presente hechiceros jujutsu ser asesinado como pago por la muerte aparentemente inminente de Cross, solo cediendo después de ver la resolución de Usami.
Habilidades y poderes:
Nivel general de habilidades: Dabura es ampliamente reconocido como el Simuriano más fuerte de todos los que viajaron a la Tierra. En Simuria, fue el campeón elegido de Deskunte y derrotó fácilmente a Dura, el más fuerte de Rumel. Los simurianos que viajaban a la Tierra confiaban en que podrían derrotar a Japón si surgiera un conflicto, únicamente porque Dabura estaba de su lado. Sede de Jujutsu lo considera una amenaza equivalente a Ryomen Sukuna.
Dabura ha participado en peleas con oponentes de calibre excepcional, incluido su antiguo amigo Dura y Espada de ocho manos Divergente Sila Divino General Mahoraga, el más poderoso shikigami del Técnica de las Diez Sombras, sin mostrar signos de tensión significativa. Su técnica maldita basada en la luz demuestra no sólo capacidad destructiva, sino también versatilidad táctica, formando construcciones sólidas para manipular el campo de batalla.
Inteligencia
Inmenso intelecto táctico: Se demostró que Dabura tenía niveles de destreza intelectual sin precedentes durante su duelo con Mahoraga y rápidamente podía pensar de pie. Tiene un talento aparentemente asombroso para observar y formular hipótesis, y fue capaz de comprender instantáneamente los procesos y realizarlos técnica maldita inversa y Expansión de dominio inspeccionando fenómenos relacionados, a pesar de no tener conocimiento previo de la Tierra hechicería jujutsu.
Técnicas malditas:
Técnicas innatas:
████: La primera técnica maldita de Dabura es un concepto heredado a través de la Tribu Deskunte que los terrícolas imposibilitan pronunciar. Se describe como "intención asesina dada forma tangible" (質つ量りょうなも.殺さつ意ÎN Shitsuryō namotta Satsui?).
Luz (光ひかり Hikari?): La segunda técnica maldita de Dabura le permite disparar rápidamente rayos de luz de varios tamaños, generalmente desde sus manos o pies, que son capaces de atravesar a sus oponentes y causar destrucción masiva. Los haces de luz también pueden "solidificarse", formando construcciones de luz dura que pueden sujetar los objetivos que atravesaron o sobre los que se pararon.[11][12] Dabura también puede moverse a una velocidad inferior a la de la luz utilizando esta técnica maldita, aumentando drásticamente su velocidad y la energía cinética de cualquier ataque que realice mientras se mueve. Sin embargo, moverse a tales velocidades supone una tremenda tensión para su cuerpo debido al enorme aumento de la resistencia del aire.
Oscuridad: Al verter la energía positiva de la técnica maldita inversa en Luz, Dabura invierte su efecto y genera una masa arremolinada de oscuridad entre sus manos. Se desconocen los efectos de esta reversión de la técnica maldita.
Técnica Maldita Inversa (反はん転ん術じゅつ式き Hanten Jutsushiki?): Dabura rápidamente comprendió el concepto de técnica maldita inversa después de recordar la oferta de los hechiceros jujutsu de tratar a los Simurianos heridos y sentir la energía positiva de Mahoraga Espada de exterminio. Inmediatamente realizó la técnica a pesar de su complejo proceso, creando energía positiva para curar su pierna izquierda destrozada.
Expansión de dominio:
Otro mundo entre la oscuridad y la luz: trascendencia inversa (幽ゆう明め異ÎN境きょう〝逆さか越ごえ〟 Y«mei Ikyō "Sakagoe"?): Dabura expansión de dominio toma la forma de un entorno abstracto lleno de estructuras en bloques, con una construcción en forma de esfera directamente detrás de él. Dabura aprendió a expandir su dominio después de aprender técnicas de barrera observando el barrera solía ocultar Naunax, y lo usó contra Mahoraga.
Equipo: Cuerda negra (黒こく縄じょう Kokujō?): Una herramienta maldita que puede alterar y cancelar los efectos de las técnicas malditas.[17] En algún momento, Dabura llegó a África y encontró el clan de hechiceros que creó Black Rope. Un miembro del clan le permitió tomarlo, lo que utilizó para deshacer la maldición que le imponían hermana menor por el jefe de Deskunte
Historia: Dabura Karaba nació en la tribu Deskunte Simuria y tenía una hermana menor llamada Spejo. Antes del exilio de Rumel, Dabura y Dura Val Bobbidi Mechika eran mejores amigos. Se empujaron mutuamente para convertirse en mejores guerreros, pero como Dabura odiaba la atención, sólo Dura conocía su verdadera fuerza.[1]
En un momento, mientras los dos caminaban juntos y llevaban bolsas, Dura le preguntó a Dabura por qué no intentaba ser más amigable con el otro Deskunte. Dabura se sintió abatido por la implicación de Dura de que era desagradable estar cerca, pero Dura rápidamente se corrigió y explicó que personalmente apreciaba la presencia de Dabura porque era su único oponente digno. Sin embargo, le preocupaba que Dabura se hubiera aislado entre su propio pueblo, especialmente dada la posición de su hermana.
Dabura explicó que los guerreros Deskunte eran individuos extremadamente orgullosos y que su presencia entre ellos sólo crearía tensión. Sin mucho esfuerzo, podía derrotarlos a todos fácilmente, pero esta fuerza abrumadora hizo que otros lo envidiaran y les impidió aceptarlo tal como era, lo que pesaba mucho sobre él. A pesar de ser un guerrero poderoso, Dabura insistió en que no quería luchar.
Al escuchar esto, Dura se rió y le dijo que no entendía bien sus propios sentimientos. Según Dura, la razón por la que Dabura nunca se había convertido realmente en un guerrero no fue porque no le gustara luchar, sino porque nunca había experimentado una batalla real. Dura prometió que Dabura entendería algún día cuando se enfrente a un oponente lo suficientemente fuerte como para hacerle creer que podría perder.[2]
Años más tarde, tras la muerte de la hija del jefe de Deskunte por a Kalyan, su tribu desafió a Rumel a duelo. Dabura se vio obligada a ser su campeona porque el jefe maldijo a Spejo, manteniéndola como rehén. Dura fue seleccionado como representante de los rumelianos y Dabura no tuvo más remedio que matar a su mejor amigo. Inmediatamente después del duelo, Marulu Val Vol Yelvori intentó atacar a Dabura, sólo para ser detenido por su hermano gemelo Cruz Val Vol Yelvori. Maru exigió saber por qué Dabura se contuvo en la pelea y Dabura reveló que no deseaba dañar la cara de Dura.
Antes de su duelo, Dura tenía una última petición para Dabura: proteger a los rumelianos. Dabura viajó a Rumel con su hermana poco después del funeral de Dura y ayudó a la tribu Rumel a encontrar el de Dura mul. La alta pureza del Mul permitió a Maru y Cross crear la nave espacial Naunax y dejar Simuria en busca de un nuevo hogar para su tribu.
Módulo Jujutsu Kaisen: Cuando los Naunax llegaron a la Tierra, los rumelianos descendieron para iniciar negociaciones sobre la convivencia con la humanidad. Dabura permaneció a bordo del barco como su arma definitiva y disuasoria en caso de que fracasaran las negociaciones. Cuando el Ministro interino de Asuntos Exteriores de Japón, Kou Usamiși al lui subordinado reunido con Jabaloma y Cross para continuar las conversaciones, los simurianos trajeron a Dabura para demostrar su fuerza. Usami y Mino fueron inmediatamente abrumados por el aura amenazadora de Dabura. Incluso después, lucharon por creer que habían sobrevivido al encuentro, refiriéndose a Dabura como una "amenaza al nivel de Sukuna"[4]
Algunos rumelianos a bordo del Naunax cuestionaron la autoridad de Dabura y por qué tenía la última palabra en las decisiones importantes. Después de una mayoría de votos del consejo, se decidió que los rumelianos buscarían la coexistencia con los terrícolas. A lo largo del proceso, Dabura se mantuvo neutral y en gran medida indiferente. Tras la decisión, los representantes de Simurian fueron invitados a un intercambio cultural en la Tierra.[5] Durante el evento, Dabura discutió la situación que involucra su hermana y la maldición puesta sobre ella con los hechiceros. Usami le informó sobre el Cuerda negra y sus propiedades, prometiendo adquirirlo lo antes posible para ayudar a liberar a Dabura y Spejo. Satisfecho con la respuesta, Dabura salió brevemente de la habitación pero fue interrumpido por Yuka Okkotsu y Kyoko Tomoe entrando para servir takoyaki. Kyoko quedó encantada con Dabura y llevó a Yuka a un lado para preguntarle si parecía presentable. Dabura accidentalmente golpeó su cuerno en la puerta mientras se iba y luego regresó para comerse el takoyaki.[6]
Cuando un grupo de simurianos viajó a Tokio tras enterarse de que los japoneses estaban matando espíritus malditos, con quien se habían confundido Kalyans, Dabura llegó poco después de que Cross recibiera un disparo Yakumaru.[7] Sólo su presencia paralizó de miedo a los hechiceros jujutsu. Cuando Dabura se movió para atacar a Yakumaru en represalia, Usami intentó contenerlo usando Discurso maldito pero no actuó a tiempo, ya que Dabura ya había destruido el brazo derecho de Yakumaru. Mientras Dabura resistía la técnica maldita de Usami, la reacción contra el hechicero se intensificó, obligándolo a rogarle a Dabura que perdonara a sus subordinados y le quitara la vida. Recordado a Dura por la condena de Usami, Dabura se retiró con los otros Simurianos y regresó al Naunax.[8]
Más tarde, los simurianos emitieron un mensaje al gobierno japonés solicitando que cesaran el exorcismo de los espíritus malditos y, en cambio, garantizaran su seguridad. Los hechiceros obedecieron durante un mes antes de reanudar en secreto los exorcismos, sólo para ser descubiertos por los simurianos. En respuesta, los rumelianos exigieron la anexión de Tokio para establecer su propio gobierno y nación con el fin de salvaguardar las maldiciones. También amenazaron con resolver el asunto mediante un duelo al estilo Deskunte si el gobierno japonés rechazaba sus demandas. Cuando Japón declinó, Dabura fue elegido campeón de los Simurianos, mientras que Japón seleccionó a Yuka como suyo.[9]
El 14 de enero de 2087, día del duelo,[10] Dabura fue recibido por Ui Ui antes de la batalla. El anciano jefe del New Shadow Style agradeció a Dabura por recordarle a la humanidad el verdadero terror de las maldiciones y le aseguró que estaría satisfecho con su oponente. Poco después, Yuka fue arrojada de un avión frente a Dabura. Antes de aterrizar, inició el Técnica de las Diez Sombras ritual de exorcismo y convocó al Espada de ocho manos Divergente Sila Divino General Mahoraga, incluyendo a Dabura como participante. Dabura inmediatamente comenzó su batalla con los más fuertes shikigami de la Técnica de las Diez Sombras, abriendo la pelea ensartando a Mahoraga con innumerables rayos de luz.[11]
Al principio, la batalla parecía unilateral, ya que Dabura destruyó repetidamente a Mahoraga con ráfagas de luz. Sin embargo, el shikigami se regeneraba continuamente cada vez que su rueda giraba después de sufrir daños.[12] Sin darse cuenta de la capacidad de adaptación de Mahoraga, Dabura finalmente fue tomado por sorpresa cuando el shikigami completó su adaptación a su técnica. Con sus rayos de luz ineficaces, Dabura fue sometido a una brutal paliza y sufrió heridas, experimentando el miedo a la derrota por primera vez. Al recordar la conversación que una vez tuvo con Dura acerca de que nunca había experimentado una verdadera batalla digna de un guerrero, Dabura se dio cuenta de lo que significaba luchar como tal. Encerándose, destrozó el de Mahoraga Espada de exterminio con su mano desnuda. Disculpándose con el shikigami por no pelear seriamente antes, Dabura decidió llevar su cuerpo a sus límites absolutos y derrotar a su oponente mediante la fuerza física.[13]
Moviéndose a velocidades inferiores a la luz, Dabura le dio una poderosa patada a Mahoraga, ignorando el intenso calor y la resistencia generados por el aire mismo. El impacto liberó una enorme explosión de energía que arrasó varias manzanas de la ciudad a su alrededor. Aun así, el ataque no fue suficiente para destruir completamente a Mahoraga, ya que se regeneró una vez más cuando giró su rueda. Disfrutando de la batalla a pesar del dolor, Dabura se dio cuenta de que la patada le había destruido la pierna izquierda. Habiendo sentido antes la energía positiva que emanaba de la Espada del Exterminio y recordando la oferta de Usami de curar a Maru y Cross, Dabura dedujo que existía una técnica capaz de convertir la energía maldita negativa en energía positiva para curar el cuerpo. Lo aprendió rápidamente técnica maldita inversa y lo usó para restaurarle la pierna.[14]
Mientras continuaba la pelea, Dabura se preguntó qué pasaría si vertiera energía positiva en su propia técnica en lugar de energía maldita. Al hacerlo, produjo una masa de oscuridad entre sus manos, logrando la Reversión de la Técnica Maldita y obteniendo otra oportunidad de derrotar a Mahoraga. Sin embargo, se dio cuenta de que necesitaría destruir a Mahoraga de un solo golpe para evitar que se adaptara nuevamente.[15] En ese momento, la nave espacial Naunax se reveló sobre Tokio en respuesta a la técnica de Maru. Observando el barrera acostumbrado a ocultar el barco, Dabura entendió cómo técnicas de barrera funcionó y construyó uno alrededor de él y Mahoraga. Al alcanzar la cima de la hechicería jujutsu, desató la suya Expansión de dominio: Otro mundo entre la oscuridad y la luz: trascendencia inversa.[16]
Antes de que Dabura pudiera terminar la batalla, fue abruptamente interrumpida cuando Maru lo teletransportó a África, donde recibió la Cuerda Negra de manos de un hechicero africano. Usando el herramienta maldita, la maldición de Spejo se rompió, lo que permitió a Dabura y su hermana regresar sanos y salvos a Simuria a través de la técnica maldita de Maru.[17] Al regresar a casa, Dabura inmediatamente se enfrentó al jefe de Deskunte y lo mató. Al presentar la cabeza cortada del jefe a los guerreros de su tribu, Dabura se declaró el nuevo jefe. Su primera orden fue construir una tumba adecuada para Dura y consagrarlo como un héroe. Admitiendo que carecía de conocimientos de política, Dabura prometió abdicar después y dejar el gobierno a los demás miembros de la tribu.[18]
Algún tiempo después, Dabura regresó a la Tierra, donde se reunió con Yuka y Kyoko.
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Cruz Val Vol Yelvori
raza: Simuriano
genero: masculino
nombre: Cruz Val Vol Yelvori
edad: 19 años
Cruz Val Vol Yelvori Es el oficial de despacho del Simuriano refugiados que han venido en busca de un hogar en la Tierra en 2086. Es el hermano gemelo menor de maru.
Apariencia: Cross es un joven delgado de estatura media que posee ojos de color rojo anaranjado y cabello verde muy claro atado a la espalda. Él, como todos los simurianos, posee un tercer ojo en la frente. También posee marcas rojas y arremolinadas en las mejillas y debajo de los ojos, como su hermano mayor maru.
Viste túnicas verdes y blancas con una faja morada alrededor de la cintura.
Personalidad: Cross es un individuo generalmente distante y calculador. Cuando Maru queda inconsciente y comienza a atacar Masaki TakedaCross reflexiona que ésta es una buena oportunidad para iniciar una guerra con Japón.[3] Cross sostiene a los terrícolas bajo una luz muy negativa. Cuando Tsurugi lo encuentra y lo confunde con Maru, Cross le dice sin rodeos a Tsurugi que no hable con él.[4] A diferencia de su hermano mayor, que cree en la coexistencia, Cross cree que lo mejor para los simurianos es ir a la guerra con Japón.
Más allá de la superficie, Cross es un joven cínico y profundamente enojado que teme repetir la opresión que su pueblo sufrió en su planeta de origen. Instintivamente ve a los terrícolas como una amenaza que inevitablemente apuñalará por la espalda a los simurianos si se les da la oportunidad. Cross cree que la única "paz" que aceptará el pueblo de Japón es aquella en la que los simurianos se conviertan en ciudadanos de segunda clase, una situación muy similar a cómo los rumelianos fueron tratados por las otras tribus, sobre todo Deskunte.
El odio de Cross hacia los terrícolas nace tanto de la envidia como de su propio trauma. En la mente de Cross, al pueblo de Japón se le dio una vida fácil y lujosa que a los rumelianos se les negó. Dado que Cross y su pueblo se vieron obligados a vivir en la pobreza, Cross está resentido con aquellos a quienes cree que se les trató mucho mejor en la vida. Cuando aprende sobre YukaCross asume inmediatamente que se siente miserable y que se resentirá con quienes la rodean por tener mejor suerte, lo que Yuka señala que probablemente sea una proyección por parte de Cross. Además, Cross conoce bien la cultura japonesa y se da a entender que ve gran parte de Deskunte, la tribu que oprimió a Rumel, en el pueblo japonés.
Dura, el mentor de Cross y Maru, buscó la convivencia con Deskunte, sólo para que Deskunte traicionara esa buena voluntad y chantajeara Dabura para matar a Dura. Como tal, Cross está en contra de la idea de coexistir con Japón, creyendo que tratar de ganarse su confianza sólo conducirá a que los refugiados rumelianos sean oprimidos, tal como lo eran antes. Esto se puede ver cuando Cross descarta el discurso de Tsurugi sobre convertirse en "vecinos" de Maru al señalar la larga historia de xenofobia y racismo en Japón, particularmente a raíz del Tratado de Seguridad Paranormal de Kioto.[5] También muestra desdén por lo que considera una ignorancia casual de los valores de otras culturas, probablemente porque esta es la misma actitud que llevó a que los Kalyan fueran aniquilados.
Cross tiene mucho respeto por las diferencias religiosas, incluso cuando se trata de terrícolas. Cross expresa disgusto por la práctica de fumi-e en el Japón feudal, en el que los cristianos eran obligados a pisar tablas de Jesucristo o enfrentarse a la ejecución. Cross le insinúa a Yuka que siente mucha comprensión por los cristianos que eligieron ir a la muerte, probablemente porque los propios padres de Cross murieron protegiendo lo que, para los forasteros, parecía simplemente una roca común y corriente. Se da a entender además que esta persecución de una minoría religiosa le recuerda a Cross cómo Deskunte utilizó la religión de Rumel como un pretexto para explotarlos y oprimirlos.
A pesar de su comportamiento frío y su ideología a favor de la guerra, Cross es totalmente capaz de sentir empatía. Realmente ama a Maru y, después de escuchar el apasionado discurso de Tsurugi a su hermano, Cross interviene personalmente, comprometiendo incluso sus propios objetivos al hacerlo. Cuando se disfrazan de Maru, Cross y los hermanos Okkotsu se encuentran con un niño perdido. Aunque Cross accidentalmente hace llorar a dicho niño, todavía realiza una voltereta hacia atrás para animarlo. Al día siguiente, va con Yuka al médico y descubre su tumor cerebral y, aunque no lo expresa exteriormente, Cross internamente nota que siente algunos puntos en común con ella y su situación.
En el fondo, Cross todavía simpatiza con los ideales de coexistencia que defendió Dura. Si bien desde entonces Cross ha descartado estos ideales tras la muerte de Dura, una parte de él todavía quiere creer que es posible. La amabilidad que terrícolas como Yuka y Tsurugi le expresaron a Cross ha logrado comunicarse con él un poco. No ha dejado de lado su ira pero, cuando él y los otros simurianos votan si ir a la guerra o coexistir, Cross vota para coexistir.
Habilidades y poderes:
Nivel general de habilidades: Al igual que su hermano mayor Maru, Cross es uno de los guerreros más fuertes entre los refugiados rumelianos. Osuki, otro guerrero rumeliano, no tenía confianza en derrotar a Cross y Maru en una pelea.
Técnica innata:
Caos (混こん沌とん Konton?): La primera técnica de Cross distorsiona las propias leyes del orden.
Armonía (調ちょうÎnceteazăわ Chōwa?): La segunda técnica de Cross armoniza sus objetivos "armonizándolos" con el mundo y buscando el equilibrio entre ellos.[7] Los objetivos pueden ser individuos específicos o grupos completos. Cuando se utiliza en una sola persona, la técnica puede identificar a alguien que sea su contraparte igual. En el caso de hermanos biológicos, puede localizar específicamente al hermano del objetivo.[8] Cuando se utiliza en un grupo, la técnica les permite localizar otro grupo similar a ellos. También permite a ambos grupos comunicarse entre sí. Cuando se utilizó la técnica en los simurianos, adquirieron la capacidad de comprender y hablar japonés. Además, aplicando la técnica en conjunto con alta calidad mul, Maru y Cross pudieron construir un nave espacial eso transportó a los rumelianos a Japón.
Rasgos especiales: Tercer ojo: Los simurianos poseen un tercer ojo en la frente que es la fuente de su rolloluca. Todos los simurianos derraman lágrimas de este ojo cuando nacen y cuando mueren, pero sólo los rumelianos lloran desde su tercer ojo cuando a Kalyan muere. La reacción violenta por derramar lágrimas de este ojo puede ser potencialmente fatal.
Equipo: Espada: Al ser un guerrero rumeliano, Cross empuña una espada en la batalla. Tiene una hoja dorada bifurcada con un orbe rojo dentro de su empuñadura circular.
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Marulu Val Vol Yelvori
raza: Simuriano
genero: masculino
nombre: Marulu Val Vol Yelvori
edad: 19 años
Marulu Val Vol Yelvori Él es Simuriano, una raza alienígena capaz de usar hechicería jujutsu que llegó a la Tierra en 2086 buscando refugio. Es el hermano gemelo mayor de Cruz.
Apariencia: Marulu parece un joven delgado, de altura superior a la media, con ojos verdes y cabello chartreuse, que es empujado hacia atrás con una diadema negra. Similar a todos los Simurianos, posee un tercer ojo en la frente, que cubre con un yeso cuadrado. También posee marcas rojas y arremolinadas en las mejillas y debajo de los ojos como su hermano menor Cruz, aunque con diseños diferentes. Su atuendo consiste en túnicas verdes y blancas con una faja morada alrededor de la cintura.
Personalidad: Marulu es una persona amable y notablemente amigable que expresa un interés absoluto en la cultura de la Tierra mientras actúa como inspector extranjero Yuka Okkotsu y Tsurugi Okkotsu. Sus sentimientos también parecen herirse con cierta facilidad debido a su reacción cuando lo reprendieron por preguntar qué usuario maldito fue, y cuando Yuka y Tsurugi lo dejaron al comienzo de su primera misión, se sentó en el suelo y comenzó a llorar. Él también tiene una ventaja competitiva para él, como se vio cuando fue a buscar wancha octopi con Tsurugi y comenzaron a comparar las longitudes de los octopi que atraparon.
Por lo general, tiene en mente las mejores intenciones de los demás, como se ve cuando intentó ayudar a Yuka y Tsurugi a reunirse mejor usándose a sí mismo y a Cross como ejemplo.
Sin embargo, tiene un lado más serio, siendo increíblemente fiel a su misión de ver si es posible coexistir con los humanos en la Tierra, en lo que hace todo lo posible para que esto suceda. En particular, se sintió abrumado por la rabia Dura'la muerte a manos de Dabura, alegando que le faltó el respeto a Dura por no hacer todo lo posible en su duelo. Sin embargo, parece que desde entonces ha perdonado a Dabura, mostrando su naturaleza empática.
Habilidades y poderes:
Nivel general de habilidades: Maru es uno de los guerreros más fuertes entre los refugiados rumelianos. A pesar de su comportamiento amistoso, es capaz de tener una determinación despiadada, dispuesto a luchar hasta la muerte incluso contra sus amigos para cumplir con su deber como guerrero. Mientras estaba inconsciente, Maru superó sin esfuerzo Masaki Takeda, a usuario maldito quien Tsurugi Okkotsu cree que posee las habilidades de a grado 1 hechicero, brutalizando al anciano hasta el borde de la muerte.[3]
En su batalla contra Tsurugi, Maru inicialmente se vio abrumado por la destreza física superior de Tsurugi y la falta de energía maldita, derivada de la suya Restricción celestial. Después de ser aparentemente derrotado, el tercer ojo de Maru lo obligó a luchar con intenciones letales, lo que lo impulsó a activarse Caos.[4] Lo extraordinario técnica maldita resultó demasiado difícil para Tsurugi adaptarse, y Maru lo habría matado si no fuera por rika'la intervención.[5]
Empoderado por la inmensa energía maldita de Rika, Tsurugi obligó a Maru a ponerse a la defensiva ignorando en gran medida los efectos del Caos y contraatacando cada vez que Maru lo usaba.[6] Después de equipar el Katana de alma dividida y exorcizando una horda de espíritus malditos cercanos en un solo corte, Tsurugi provocó una fuerte reacción en el tercer ojo de Maru, que comenzó a llorar profusamente y desactivó temporalmente su técnica maldita. Cuando Tsurugi intentó acabar con él, Maru reactivó rápidamente su técnica y mitigó la mayor parte del daño protegiéndose con un trozo de escombros. Sin embargo, luego fue tomado por sorpresa por el repentino estallido de velocidad de Tsurugi, logrado al liberar la transformación de Rika como parte de a voto vinculante,[7] y habría perdido si Tsurugi hubiera seguido adelante con el ataque.[8]
Proeza física
Combatiente experto cuerpo a cuerpo: Maru es muy competente en el combate sin armas y parece favorecer este estilo de lucha, combinándolo frecuentemente con su técnica maldita. Durante su batalla con Masaki, Maru esquivó el arma de aguja del usuario de la maldición, la atrapó en medio del movimiento para arrastrarlo y le dio una poderosa patada en el abdomen. Después de desorientar a Masaki con pelotas de voleibol, Maru desató una rápida pero devastadora andanada de golpes, golpeándolo hasta dejarlo al borde de la inconsciencia y lanzándolo fuera del gimnasio.[9]
Incluso contra Tsurugi mientras estaba fusionado con Rika, Maru pudo defenderse en combate cuerpo a cuerpo, a pesar de que su técnica maldita era en gran medida ineficaz.
Especialista experto en armas: Maru también es muy hábil en el combate con armas. Empuñó la espada de su hermano con facilidad y pudo chocar con un espadachín experto como Tsurugi en igualdad de condiciones. Al confundir a Tsurugi con Caos, Maru casi tomó ventaja y podría haber roto la katana de Tsurugi si Tsurugi no hubiera recurrido a una maniobra desesperada para desarmarlos a ambos.[11][12] Maru también es experto en el uso de armas improvisadas, como lo demostró en su lucha contra Masaki, donde utilizó dos veces objetos de su entorno con gran efecto.[13]
Fuerza mejorada: Maru posee una fuerza física tremenda. Lanzó un gran trozo de concreto a gran velocidad, destruyó una plataforma de buceo de metal con una sola patada de hacha, atravesó la pared de un gimnasio y envió a Tsurugi y Masaki a volar con un solo golpe.[14] Mientras estaban suspendidos en el aire, Maru golpeó a Tsurugi con suficiente poder para herirlo y enviarlo a estrellarse contra las paredes de un rascacielos.[15]
Durabilidad mejorada: Maru ha demostrado una resiliencia notable. Sólo sufrió heridas leves en los brazos después de bloquear un puñetazo maldito con energía de Tsurugi mientras este último estaba fusionado con Rika.[16] Tampoco se inmutó después de recibir un golpe en la cabeza con escombros y recibir un cabezazo de Tsurugi.[17] Incluso después de no poder bloquear parcialmente un corte de espada y sufrir heridas sangrantes en el pecho y el brazo, Maru no mostró signos visibles de estar significativamente debilitado.[18]
Velocidad mejorada: Maru posee una velocidad excepcional. Después de golpear a Masaki con los escombros arrojados, instantáneamente apareció a su lado. También le dio múltiples golpes al usuario de la maldición en cuestión de segundos.[19] Rápidamente alcanzó a Tsurugi después de que Caos lo envió volando y lo sorprendió lanzándose a través de una ventana detrás de él.[20] Incluso cuando Tsurugi mejoró aún más su velocidad mediante un voto vinculante, Maru reaccionó lo suficientemente rápido como para cortarlo en el pecho una vez que entró en el alcance.
Técnicas malditas: Técnica innata: Caos (混こん沌とん Konton?): La primera técnica de Maru distorsiona las propias leyes del orden. Usando esta técnica, Maru puede obligar a una persona a experimentar confusión mental y caer inconsciente mirándola con su tercer ojo[22][23][24] cambiar la trayectoria de un proyectil en pleno vuelo, anular las fuerzas gravitacionales sobre los objetos, hervir y congelar agua instantáneamente[25] y cambiar la dirección de la gravedad para otras personas u objetos.
Armonía (調ちょうÎnceteazăわ Chōwa?): La segunda técnica de Maru armoniza sus objetivos "armonizándolos" con el mundo y buscando el equilibrio entre ellos. Los objetivos pueden ser individuos específicos o grupos completos. Cuando se utiliza en una sola persona, la técnica puede identificar a alguien que sea su contraparte igual. En el caso de hermanos biológicos, puede localizar específicamente al hermano del objetivo.[27] Cuando se utiliza en un grupo, la técnica les permite localizar otro grupo similar a ellos. También permite a ambos grupos comunicarse entre sí. Cuando se utilizó la técnica en los simurianos, adquirieron la capacidad de comprender y hablar japonés. Además, aplicando la técnica en conjunto con alta calidad mul, Maru y Cross pudieron construir un nave espacial eso transportó a los rumelianos a Japón.[
Rasgos especiales: Tercer ojo: Los simurianos poseen un tercer ojo en la frente que es la fuente de su rolloluca. Todos los simurianos derraman lágrimas de este ojo cuando nacen y cuando mueren, pero sólo los rumelianos lloran desde su tercer ojo cuando a Kalyan muere. La reacción violenta por derramar lágrimas de este ojo puede ser potencialmente fatal.
Equipo: Espada de la Cruz: Algún tiempo después, Cross fue herido de muerte por Yakumaru, Maru tomó prestada la espada de su hermano y la empuñó durante su duelo con Tsurugi. Tiene una hoja dorada bifurcada con un orbe rojo dentro de su empuñadura circular.
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rozetsu
raza: espiritu maldito
genero: masculino
nombre: rozetsu
rozetsu Es un espíritu maldito de grado especial que supuestamente fue exorcizado hace 26 años por Masamichi Yaga y Kensuke Nagino .
Apariencia: Rozetsu es un espíritu maldito con un cuerpo humanoide demacrado y de color rosa. Desde su encuentro con Yaga y Nagino hace 26 años, su brazo izquierdo se ha agrandado grotescamente.
Personalidad: Al igual que Jogo y los demás, Rozetsu cree que los espíritus malditos son superiores a los humanos y disfruta utilizando técnicas malditas como una forma de poder y arte. Considera que los humanos no son dignos de poseer tales técnicas y ha dedicado su vida a robar y coleccionar las que más le gustan de los humanos.
Aunque es un espíritu maldito, Rozetsu posee una inteligencia excepcional y habla con cortesía. Sin embargo, ante situaciones inesperadas, su tono se torna brusco y agresivo. Además, es una persona cautelosa que evita riesgos innecesarios y está profundamente aferrado a sus ideales.
Habilidades y poderes:
Nivel de habilidad general : Rozetsu se especializa en el uso de su técnica maldita, pero carece relativamente de habilidades físicas. Aoi Todo describió su resistencia como muy inferior a la de Hanami .
Unidad Feroz ( Senkyōtai ) : 殲 せん 凶 きょう 体 たい La verdadera forma de Rozetsu, a la que fue restaurado tras absorber los espíritus malditos producidos en masa que había esparcido por Kyushu. Al absorber el espíritu maldito Sukuna junto con los dedos, obtuvo una forma que superó su fuerza original. En esta forma, Rozetsu ya no es físicamente frágil y posee inmensas cantidades de energía maldita. [ 1 ]
Energía maldita:
Capacidad de Energía Maldita : Rozetsu posee cantidades extraordinarias de energía maldita, acordes con su rango como espíritu maldito de grado especial.
Manipulación de Energía Maldita : Rozetsu sobresale en la manipulación de energía maldita. Su precisa manipulación de energía maldita le permite fingir la muerte "descomponiéndose" en energía maldita mientras conserva la consciencia. Usando esta técnica, puede desaparecer justo antes de ser golpeado por el ataque de un hechicero, haciéndoles creer que fue exorcizado, para luego sorprenderlos en el momento en que están convencidos de la victoria. [ 2 ] Sin embargo, esta técnica fue inútil contra Mahito , quien podía percibir el alma de Rozetsu y localizarlo después de que se dispersara. [ 3 ]
Creación de espíritus malditos : Rozetsu puede crear otros espíritus malditos. Estos son sirvientes leales que trabajan para él. A medida que su energía maldita se fortalece, comienzan a tener voluntad propia. Además, al mezclarse con la energía maldita de un hechicero de jujutsu, empiezan a adoptar una personalidad similar a la de dicho hechicero.
Técnica maldita: Técnica innata: Robo de Técnica Maldita ( Kankotsu Dattai ) : 奸 かん 骨 こつ 奪 だっ 胎 たい La técnica de Rozetsu le permite recrear las técnicas malditas de otros hechiceros jujutsu. Sin embargo, primero debe cumplir tres condiciones: contacto directo con el objetivo, su sangre y energía maldita, y haber experimentado su técnica maldita. Una vez cumplidas las condiciones, puede "robar" la técnica maldita y almacenarla en un recipiente espiritual maldito . Quienes tienen su técnica maldita "robada" aún pueden usarla, pero se vuelve más débil de lo normal.
Técnicas malditas "robadas":
Técnica de las Diez Sombras ( Tokusa no Kage Bōjutsu ) : 十 と 種 くさの 影 かげ 法 ぼう 術 じゅつ Una técnica que Rozetsu "robó" de Megumi Fushiguro y transfirió a un recipiente espiritual maldito, transformándolo en el Espíritu Maldito de la Técnica de las Sombras . Permite al usuario invocar hasta diez shikigami potenciales usando sus sombras como intermediarias. También le otorga al usuario la manipulación total de las sombras, permitiéndole esconderse en ellas o almacenar objetos dentro de su propia sombra.
Perros Divinos ( Gyokuken ) : 玉 ぎょく 犬 けん Shikigami caninos gemelos con narices poderosas para rastrear y colmillos y garras letales para devorar maldiciones. El Espíritu Maldito de la Técnica de las Sombras solo se ve invocando al Perro Divino negro, que tiene una apariencia casi de hombre lobo.
Nue ( Nue ? ) 鵺 ぬえ : Un shikigami alado con alas de electrochoque que puede transportar personas a corta distancia. El Nue del Espíritu Maldito de la Técnica de las Sombras es casi idéntico al de Megumi, excepto que es negro en lugar de naranja. A diferencia de Megumi, el Espíritu Maldito de la Técnica de las Sombras es capaz de invocar múltiples Nue.
Boogie Woogie ( Bugi Ugi ? ) 不義遊戯 ブギウギ : Una técnica que Rozetsu "robó" de Aoi Todo y transmitió a un recipiente espiritual maldito, transformándolo en el Espíritu Maldito Boogie Woogie . [ 5 ] Permite al usuario intercambiar las posiciones de cualquier cosa con la energía maldita necesaria mediante un aplauso.
Expansión de dominio: Sed Insaciable ( Kakkō Saisō ) : 渇 かっ 候 こう 賽 さい 掻 そう La Expansión de Dominio de Rozetsu construye una caverna siniestra y rojiza llena de estalactitas. Su efecto de impacto garantizado cumple las condiciones de activación de Robo de Técnica Maldita, lo que significa que simplemente atraer a un hechicero al dominio satisface los requisitos de replicación.
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Espíritu Maldito Fantasma
raza: espiritu maldito
nombre: Espíritu Maldito Fantasma
El Espíritu Maldito Fantasma es un espíritu maldito y personaje de Jujutsu Kaisen: Phantom Parade . Actúa como narrador del juego, dirigiéndose al personaje del jugador, quien se encuentra atrapado en su dominio.
Apariencia: El Espíritu Maldito Fantasma es un espíritu maldito que aparece como una gran ballena azul transparente con varios apéndices translúcidos amarillos en forma de aleta debajo de la mandíbula, una cola ondulante que se divide en varios extremos y dos grandes aletas principales.
Historia
Antes de Jujutsu Kaisen: Phantom Parade , el Espíritu Maldito Fantasma existió durante siglos, flotando sin ser detectado sobre los cielos de Japón, recolectando recuerdos con su técnica maldita .
Jujutsu Kaisen: Desfile Fantasma
Tras el incidente de Shibuya , el Espíritu Maldito Fantasma llevó al personaje del jugador de Jujutsu Kaisen: Phantom Parade a su dominio , obligándolo a experimentar recuerdos relacionados con el recipiente de Sukuna por una razón desconocida, afirmando que pronto comprendería por qué lo había llevado a su dominio antes de explicarle cómo funcionaban tanto el espíritu como las técnicas malditas del jugador.
Técnica maldita: Técnica innata: Desfile Fantasma ( Fantomu Parēdo ? ) 幻影夜行 ファントムパレード : La técnica del Espíritu Maldito Fantasma le permite absorber copias de los recuerdos de quienes lo rodean y almacenarlos en su Dominio Innato . Tras absorber los recuerdos copiados, el Espíritu Maldito Fantasma puede alterarlos, duplicarlos y fusionarlos libremente, pudiendo crear recuerdos completamente nuevos que nunca ocurrieron realmente.
El dominio innato del Espíritu Maldito Fantasma se asemeja a un espacio completamente negro en el que innumerables recuerdos almacenados giran en espiral alrededor de cualquiera que se encuentre dentro. El Espíritu Maldito Fantasma puede obligar a cualquiera dentro de su cuerpo a experimentar recuerdos específicos almacenados en su dominio innato. Estos recuerdos pueden ser "aliados" que se presentan al objetivo como una historia, o pueden ser "enemigos" que obligan al objetivo a luchar contra el antagonista del recuerdo hasta que uno de los dos sea derrotado.