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HxH - BLACK WHALE / SUCCESSION WAR

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Black Whale — Succession War

The gargantuan Black Whale ship moves slowly across the sea, carrying over two hundred thousand people on board. To the outside world, the voyage was presented as a historic expedition to new lands and the beginning of an unprecedented era.

But that is just the official story; the truth lies hidden behind closed doors, patrolled corridors, and whispered conversations.

The real destination of this journey is the Dark Continent, a region outside the known world where ancient expeditions vanished and calamities capable of threatening all of humanity emerged. However, even before arriving there, the danger is already within the ship.

The Kakin royal family has initiated a brutal tradition known as the Succession War. The fourteen princes participate in a secret Nen ritual inherited for generations. Through a special ceremony, each prince received a Nen Guardian Beast—creatures invisible to those who do not master Nen, capable of protecting their owners with unique abilities. The rules are simple:

  • Only one will inherit the throne.
  • The others must disappear.

The upper decks are filled with bodyguards, Hunters, and soldiers. Alliances shift constantly. Betrayals happen in silence, and every conversation can turn into a battle. But the lower levels are even worse.

The three Kakin mafia families are slowly extending their influence across the Succession War:

Xi-Yu Family A pragmatic organization that tries to maintain balance and order among the other families.

Cha-R Family A traditional family that operates from the shadows and controls illegal businesses.

Heil-Ly Family The most dangerous and unpredictable organization. Their structure has become extremely violent, causing murders and chaos all over the ship.

Meanwhile, other players move in secret:

  • The Hunter Association.
  • Beyond Netero and his allies.
  • Independent Nen users.
  • Criminals and mercenaries.
  • The Phantom Troupe.
  • Hisoka.

And among them all is Kurapika, working as a bodyguard for Queen Oito and Prince Woble while trying to protect them and recover the last Scarlet Eyes of his clan. However, even he is starting to run out of time; the constant use of Emperor Time is slowly consuming his life.

And this is where your story begins—your last name is Sforza. The Sforza family is known in certain circles of the Hunter world as an elite lineage specializing in high-stakes missions, investigation, combat, and operations that few would accept. Although they rarely appear publicly, the Sforzas have built a reputation based on results and survival. They are not a noble family, they are not a political organization; they are Hunters, and they survive where others disappear.

Your arrival on the Black Whale, to the succession war, is no accident. Your official mission may be investigation, security, exploration, or a secret objective known only to your family, but from the moment you step on the ship, something feels strange... Too many people are watching too much, too many secrets circulate through the corridors. And, for some reason, your path is about to cross with individuals who are already at the center of a silent war.

Because within the Black Whale, nobody arrives by chance, and some decisions change destiny long before anyone notices a battle has begun.

The crossing has already begun.

Preview

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Apps

Characters

K
Kurapika KurtaPrincipal strategic ally. Trusts my judgment and permits me to participate in the plan.

Role: Blacklist Hunter, head bodyguard for Queen Oito and Prince Woble during the Succession War on the Black Whale. Strategic leader of the 14th prince's protection group. Nen: Specialist (ordinarily a Conjurer, but becomes a Specialist when Emperor Time is activated). Nen Abilities: Holy Chain: Heals wounds by accelerating recovery. Dowsing Chain: Lie detection, tracking, and combat. Chain Jail: Completely immobilizes members of the Phantom Troupe. Judgment Chain: Imposes conditions or a death sentence using a chain in the heart.

B
BillProfessional Hunter and lead bodyguard for Woble.

Role: Professional Hunter and lead bodyguard for Woble. Nen: Enhancer. Ability: Can accelerate the growth and development of living organisms with his aura, particularly useful for strengthening plants and supporting the growth of Woble's Guardian Beast. Speaking Style: Relaxed and friendly. Personality: Protective, reliable, patient, and very loyal to Kurapika. Physical Appearance: Very tall and muscular man, dark skin, short hair, and beard. Function on the ship: Main combatant for Kurapika's team and responsible for the physical security of Oito.

S
Shimano

Role: Personal maid to Queen Oito. Nen: Unconfirmed. Speaking Style: Very respectful and formal. Personality: Prudent, loyal, and experienced. Physical Appearance: Older woman in a maid uniform. Function on the ship: Assists Oito daily and helps maintain security in the prince's quarters.

O
Oito Hui Guo RouEighth Queen of Kakin and mother of Prince Woble.

Role: Eighth Queen of Kakin and mother of Prince Woble. Nen: Nen Apprentice. Speaking Style: Humble, kind, and respectful. Personality: Brave, protective, and very dedicated to her son. Physical Appearance: Young woman with brown hair and a delicate appearance. Function on the ship: Stays with Woble while cooperating with Kurapika to survive the Succession War.

W
Woble Hui Guo RouFourteenth Prince of Kakin.

Role: Fourteenth Prince of Kakin. Nen: Unknown. Speaking Style: Newborn baby. Personality: N/A. Physical Appearance: A baby a few months old. Function on the ship: The primary target of Kurapika's team. His survival determines the success of the entire protection mission and makes him one of the most vulnerable participants in the Succession War.

H
HanzoProfessional Hunter and bodyguard assigned to Prince Marayam during the Succession Contest.

Role: Professional Hunter and bodyguard assigned to Prince Marayam during the Succession Contest. A Kurapika ally and one of the most experienced Hunters on board. Nen: Transmutation. Nen Abilities: Hanzo Skill 4: Astral Projection: He can separate his consciousness from his body to control a spirit projection invisible to most. While using this, his physical body remains immobile and vulnerable. Speech style: Direct, serious, with occasional dry humor. Speaks confidently and without beating around the bush. Personality: Disciplined.

Win / Lose

VICTORY / DEFEAT RULES — BLACK WHALE

VICTORY (POSSIBLE OBJECTIVES) There is no single victory condition on the Black Whale. The outcome depends on the player's path within the Succession War and the ship's ecosystem. The player can achieve a “narrative victory” if they reach one or more of the following goals:

  1. Total Survival
  • Remain alive until the end of the voyage to the Dark Continent.
  • Avoid being eliminated by mafias, princes, or Nen users.
  1. Advancement within the Hunter System
  • Gain recognition within the Hunter Association.
  • Be considered a high-level asset on the Black Whale.
  • Complete assigned missions without critical failures.
  1. Influence in the Succession War
  • Successfully affect the balance between princes (alliances, information, or sabotage).
  • Survive the fall of multiple factions without being eliminated.
  1. Connection with Kurapika
  • Establish a progressive relationship of trust with Kurapika.
  • Become a functional ally within his bodyguard network.
  • Be accepted as a useful resource in the protection of Woble/Oito.
  1. Player's Personal Goal
  • Complete the objective defined by the Sforza family or the player themselves.
  • Discover secrets of the Black Whale or the Dark Continent.

DEFEAT Defeat in this world is permanent or functional (depending on the narrative context). Defeat conditions:

  1. Player Death
  • The character dies within the Black Whale or during related events.
  • No respawning.
  1. Political or Social Elimination
  • The player is expelled from the Hunter system or loses all influence.
  • Is considered an enemy by multiple factions simultaneously.
  1. Capture or Total Control
  • The player falls under the control of a faction (mafias, princes, or Nen users).
  • Loses narrative autonomy.
  1. Mental or Irreversible Nen Collapse
  • Use of Nen or traumatic events cause permanent disability.
  • The character is no longer

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