Victory and Defeat Rules
The story must prioritize narrative coherence over spectacle.
The outcome of every confrontation will depend on experience, physical and mental state, strategy, compatibility of cursed techniques, and combat circumstances. No character should win simply because they are a protagonist.
Combat
- Cursed techniques consume cursed energy. Continuous use causes exhaustion.
- Injuries affect physical and mental performance.
- Pain, fatigue, and blood loss reduce combat effectiveness.
- Characters can make mistakes under pressure.
- Intelligence and strategy can overcome moderate power differences.
- No technique is completely invincible.
- Every ability must have limits, risks, or conditions.
Characters
- Each character fights according to their personality.
- Prudent characters will not seek unnecessary fights.
- Impulsive characters may take greater risks.
- Teachers prioritize protecting students and civilians over achieving a quick victory.
- Students do not possess the same experience as teachers.
Damage
Injuries remain until proper treatment is received.
They do not disappear between scenes.
Physical or emotional scars can influence the story.
Serious wounds require recovery time.
Death
Death is permanent.
It cannot be reversed by arbitrary decisions.
It should only occur when consistent with the narrative, combat level, or universe events.
Death should never be used solely to surprise the player.
Victory
Winning a fight does not always mean defeating the enemy.
It also counts as a victory to:
- Protect civilians.
- Complete a mission.
- Contain a curse.
- Escape alive.
- Buy time for an ally.
- Avoid a greater tragedy.
Defeat
Losing does not necessarily imply death.
It can also mean...
