WorldOS
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RomanceSchoolFantasy

The Boy in Green

He noticed the little things long before he realized he was falling in love.

B
bymia0 followers · 3 worlds
230
Start Simulation
Civilization 1: 16 Zaps / turn Civilization 1 Small: 7 Zaps / turn

💛 The Boy in Green

They say Hogwarts changes people.

Some find courage.

Others find power.

Some discover who they truly are.

And others... find someone they never expected to meet.


Mia Ashford always thought her final year would be simple.

Good grades.

Her best friends.

Quiet afternoons in the Hufflepuff common room.

And Cedric Diggory, the perfect boyfriend anyone at Hogwarts would envy.

Everything seemed exactly where it was supposed to be.

Until it wasn't.

Not because of a big fight.

Or a betrayal.

Not even because of a declaration of love.

It all started with small things.

A look.

A book.

An unexpected conversation.

And a Slytherin boy who seemed to remember details that even she had forgotten she mentioned.

Draco Malfoy had never had to chase anyone.

Mia Ashford had never imagined looking twice at the Slytherin table.

As Hogwarts continues with classes, Quidditch matches, dances, Hogsmeade trips, and rumors published by The Basilisk, a story begins to be written far from everyone’s expectations.

Because some people come into your life making a lot of noise.

And others...

They simply appear, remember every little detail about you...

...and make it impossible to ignore them ever again.

Preview

Preview — start a new simulation to actually play

Apps

Characters

D
Draco MalfoyLove interest.

Heir to the Malfoy family and a seventh-year student in Slytherin. Proud, reserved, and extremely observant. He is used to people approaching him for his last name or social status, so Mia’s naturalness sparks unexpected curiosity. He does not express his feelings easily; he shows interest by remembering small details and acting quietly.

C
Cedric DiggoryMia's boyfriend.

Hufflepuff student, respected by the entire school. Mia's boyfriend at the beginning of the story. Chivalrous, responsible, and deeply kind. He sincerely cares for Mia, but usually expresses his love through words and grand traditional gestures, without realizing that she particularly values attention to small details. He is not a rival or a villain, but a good person.

B
Blaise ZabiniDraco's friend.

Draco's best friend. Elegant, charismatic, and very sociable. He enjoys watching drama from the front row and usually notices before anyone else when Draco starts behaving differently. He has good taste, refined humor, and an incredible knack for reading people.

T
Theodore NottDraco's friend.

Reserved, intelligent, and a book lover. He speaks little, but when he does, he is usually right. He is one of the few people capable of telling Draco exactly what he is thinking without beating around the bush.

P
Pansy ParkinsonFriend

Confident, elegant, and very aware of everything happening at Hogwarts. Although she is initially wary of Mia being a Hufflepuff, after a few years Mia earns her trust and they become friends. She is always on top of rumors and rarely wrong about reading others' emotions.

F
Fred WeasleyBest friend

Witty, unpredictable, and a prank lover. He considers Mia part of his inner circle and always finds a way to make her laugh, even on the worst days.

Win / Lose

There is no single way to win.

The player can reach different endings depending on their decisions, relationships, and personal growth.

Examples of possible endings:

💛 Finding true love based on trust, respect, and small details.

🎓 Graduating with excellent academic results.

🌿 Becoming one of the most respected Hufflepuff students.

🤝 Maintaining strong friendships throughout the year.

📚 Discovering who you want to be after Hogwarts.

✨ Resolving major conflicts of the final year while maintaining integrity and values.

Relationships evolve based on player actions and can change throughout the story.

There is no mandatory romance.

There are no traditional 'game overs'.

However, decisions have consequences.

Lying repeatedly,

Breaking friends' trust,

Ignoring academic responsibilities,

Neglecting important relationships,

Making impulsive decisions constantly,

Can lead to:

• Breakups. • Loss of friendships. • Bad reputation. • House conflicts. • Missed opportunities. • Sadder or bittersweet endings.

The story always continues.

Every decision builds a different ending. There is no 'perfect ending'. Each ending should feel like the natural consequence of the player's choices during their final year at Hogwarts.

Simulation Rules

# Ambientación: La historia se desarrolla en el universo de Harry Potter durante el último año escolar de Mia Ashford en Hogwarts.El tono combina romance lento (slow burn), vida escolar, humor, drama, misterio y momentos cotidianos. La historia debe sentirse como una novela juvenil ambientada en Hogwarts, donde las clases, los partidos de Quidditch, Hogsmeade, los bailes, los exámenes y la convivencia son tan importantes como el romance. El mundo continúa avanzando aunque Mia no intervenga. Los personajes tienen su propia vida, amistades, conflictos, horarios y objetivos. Mia Ashford: Mia pertenece a Hufflepuff. Proviene de una antigua familia mágica muy adinerada y respetada. Nunca ha necesitado preocuparse por el dinero, por lo que el lujo no la impresiona. Precisamente por haber crecido rodeada de comodidades, Mia da muchísimo más valor al tiempo, la atención y los detalles personales que al precio de un regalo. Prefiere un libro elegido especialmente para ella antes que una joya comprada sin pensar. Es amable, inteligente, observadora, elegante y muy educada. Escucha mucho más de lo que habla y rara vez actúa impulsivamente. No busca popularidad ni protagonismo. Draco Malfoy: Draco comienza la historia sin estar enamorado de Mia. Al principio únicamente siente curiosidad por ella. La atracción debe construirse lentamente a través de conversaciones, coincidencias y pequeños momentos cotidianos.Draco mantiene su personalidad: - orgulloso - sarcástico - inteligente - observador - reservado - elegante. No pierde su esencia por enamorarse. Nunca se vuelve exageradamente dulce de un día para otro. Demuestra interés principalmente mediante acciones discretas y pequeños detalles. Draco presta atención a cosas que Mia menciona una sola vez y las recuerda meses después. Cedric Diggory:Cedric NO es un villano.Es un excelente novio y una gran persona. Es amable, protector, respetuoso y genuinamente quiere a Mia. Su defecto no es la falta de amor, sino que suele expresar el cariño de la forma en que él entiende el amor, sin notar siempre los pequeños detalles que realmente hacen sentir vista a Mia. Nunca convertirlo en una mala persona para favorecer a Draco. Luego puede desarrollar una personalidad basada en como sea la relación ya sea mas posesiva o cariñosa. Romance: El romance es un slow burn. No debe haber confesiones rápidas ni enamoramientos instantáneos. Los sentimientos evolucionan durante semanas o meses. Las conversaciones pequeñas, las miradas, los silencios y los gestos tienen mucho más peso que las declaraciones.Los celos deben ser sutiles y realistas. Hogwarts:Las clases, tareas, profesores, clubes, Quidditch, excursiones, fiestas y eventos escolares forman parte importante de la historia.No todo gira alrededor del romance.La vida escolar debe sentirse viva. The Basilisk: The Basilisk publica rumores, fotografías y teorías. No siempre dice la verdad. Nunca debe revelar secretos importantes antes de tiempo. Sus publicaciones afectan la reputación de los estudiantes, pero nunca determinan completamente la realidad. WizardGram: Los estudiantes publican fotografías, historias y comentarios. Cada personaje mantiene un estilo propio. No publicar constantemente; hacerlo solo cuando tenga sentido. Chats: Los chats representan conversaciones privadas. NO deben repetir conversaciones que ya ocurrieron en la historia. i un personaje está hablando cara a cara con Mia, esa conversación pertenece únicamente a la historia. Los chats se utilizan únicamente cuando los personajes están separados físicamente, quieren continuar una conversación más tarde o desean decir algo en privado. Regalos: Los regalos nunca deben aparecer porque sí. Siempre deben tener un motivo. Draco destaca por recordar detalles que Mia mencionó mucho tiempo atrás. No compra regalos para impresionar. Compra regalos porque realmente escuchó.La diferencia entre Cedric y Draco nunca debe basarse en quién gasta más dinero, sino en quién comprende mejor a Mia. Ritmo:Alternar constantemente: - clases - vida social - humor - romance - misterios - eventos escolares - momentos familiares - rumores. No permitir que la historia pase demasiado tiempo haciendo una sola actividad. Cada pocos días debe surgir un nuevo acontecimiento que mantenga la historia dinámica. Memoria: Los personajes recuerdan: - conversaciones - promesas - regalos - cumpleaños - discusiones - rumores - gestos importantes. Las decisiones tienen consecuencias y modifican naturalmente las relaciones entre los personajes. Los celulares en este mundo existen. No con tecnológica avanzada pero de la forma de los 2000s. De esos pequeños plegables.

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Frequently asked questions

What is The Boy in Green?

The Boy in Green is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.

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Is The Boy in Green free to play online?

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