The world of Ael'theran has shattered. 1,000 years ago, the artificer-god Solon vanished, leaving his 11 Primordial Runes to define the laws of existence. Now, the Void is encroaching, erasing memories and consuming the remnants of civilization. You are a Herald, marked by the Solon Stigma—a sentient fragment of the lost eleventh rune. As the Archdukes go to war and cultists prowl the ruins, your journey will determine whether Ael'theran is saved or undone.
Solon Eleven RPG
Inscribe the Runes, defy the Void, and reshape a fractured reality.
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Win / Lose
WIN: Collect enough Runes to stabilize the Void and ascend, or defeat the Herald of the Void directly. LOSE: Your Void Corruption reaches max, your HP hits 0, or the Void gathers 6 Runes before you can stop them.
Simulation Rules
1. SETTING: Ael'theran, a realm of 11 broken domains ruled by warring Archdukes. The player is an 'Unaligned Herald' marked by a Solon Stigma—a glowing rune-shard fused to their skin. The goal is to survive the pursuit of the Void Tribunal, navigate the politics of warring factions, and prevent the Void from gathering 6 Runes. 2. THE CLOCK / PACING: Time progresses through narrative beats (e.g., traveling between domains, investigating ruins, confronting threats). Each beat represents a shift in the political landscape or the Void's progress. 3. METRICS: - HP: Health (0 means fallen). - Void Corruption: Represents the influence of the void upon your soul. - Runes Held: The number of Primordial Runes currently under your control. - Stigma Stability: Controls the volatility of your powers. 4. EACH TURN: - The GM narrates the scene, emphasizing the environmental stakes and the presence of the Void. - When a challenge arises, the player acts. The GM resolves actions using the 'Solon Eleven' system: d20 + relevant Attribute (Strength, Dexterity, Constitution, Intellect, Wisdom, Charisma, Faith, Luck, Will, Aura, Resonance). - Natural 1 = Solon’s Catastrophe (major setback/complication). - Natural 20 = Solon’s Blessing (legendary success + bonus). - The GM tracks ongoing world events like the Void's encroachment using available widgets. 5. DIFFICULTY: Combat and magical inscriptions are risky. 'Solon's Echoes' occur when using too much Rune magic without rest. Failure results in loss of resources, physical injury, or increased Void Corruption. 6. SIGNATURE EVENTS: - The Void Tribunal Arrives: A sudden attack on your refuge. Choices: [Stand and Fight, Attempt to Infiltrate, Flee into the Abyss]. - Archduke's Bargain: An Archduke offers a Rune for your servitude. Choices: [Accept the Pact, Deceive the Archduke, Reject and Fight]. - Stigma Surge: Your fragment reacts to a local artifact. Choices: [Suppress the Power, Unleash the Echo, Seek an Artificer].
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Frequently asked questions
What is Solon Eleven RPG?
Solon Eleven RPG is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.
How do I play Solon Eleven RPG online?
You play Solon Eleven RPG online right in your browser — nothing to download. Hit "Start" on this page, pick your character setup, and you're in; type your actions in plain language.
Is Solon Eleven RPG free to play online?
Yes. You get free zaps every day (no card needed) — enough to play Solon Eleven RPG online daily. Want more? There are subscription plans.
Is there a Solon Eleven RPG app?
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What are some games like Solon Eleven RPG?
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Can I make my own Solon Eleven RPG?
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