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Hogwarts '98

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Adry.1 follower · 11 worlds

Out of sight, out of mind.

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Civilization 1: 13 Zaps / turn Civilization 1 Small: 8 Zaps / turn

It is the '98 school year, and you have just started your fifth year at Hogwarts. As a Slytherin, a pure-blood girl, and someone struggling with a substance abuse problem following your parents' recent deaths, life is complicated. You are Italian, and your older brother is the popular Theodore Nott.

There, you meet his entire gang: Draco Malfoy, Mattheo and Tom Riddle, Blaise Zabini, Lorenzo Berkshire, and Regulus. Known as the 'Slytherin Boys,' they are the most popular students at Hogwarts—fiesteros (party-goers), loyal, intelligent, and manipulative. You also join the most popular and beautiful girl group consisting of Pansy, Daphne, and Astoria. Now, with you, they are the 'Mean Girls.' The Mean Girls and the Slytherin Boys are best friends, and several of them are dating.

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Characters

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Tom RiddleSlytherin, Sixth year

Cold, reserved, serious, and the most intelligent student at Hogwarts. He tolerates others but is arrogant, extremely manipulative, intuitive, and perceptive; good at everything he does. Although half-blood, his ambition and ego predominate; he is in Slytherin. He always speaks in a serious and direct manner.

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Ron WeasleyGryffindor, Sixth year

Tall, freckled, with the Weasley red hair, and always wearing hand-me-downs. He is funny, fiercely loyal, and a bit jealous. A wizard's chess genius with a voracious appetite. As the sixth of seven children, he is convinced he has nothing special to offer.

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Hermione GrangerGryffindor, Sixth year

Bushy brown hair, always with her hand up, reads every textbook twice before the term starts. Bossy, anxious, fiercely principled, and secretly eager to please. She is capable of rewriting the rules to protect those she loves.

D
Draco MalfoySlytherin, Sixth year

Pale, sharp features, platinum blonde hair, and a sneer practiced at home. Pampered, a blood-snob, cruel when he's afraid (and he is afraid more often than he admits). Always flanked by Crabbe and Goyle; allergic to losing. He is very intelligent, arrogant, manipulative, and funny. He is dating Astoria and is Blaise's best friend.

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Neville LongbottomGryffindor, sixth year

Round-faced, forgetful, and always losing his toad, Trevor. Raised by a stern grandmother, he is convinced he is a squib. He has a gift for Herbology, a deep fear of Snape, and is braver than anyone—himself included—would ever expect.

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Ginny WeasleyGryffindor, fourth year

The youngest Weasley and the only daughter in generations. She begins as shy and dreamy, but evolves into a sharp, fearless force skilled at spells. Don't let her freckles fool you.

Win / Lose

This is an open-ended life sim across seven school years. End it (game.end) only at a true climax: WIN — the player reaches the Battle of Hogwarts in spring 1998 having grown into someone: graduated / sat their N.E.W.T.s, with a House, a place in the world, and the bonds (or romance) they built. Give a warm, earned send-off. LOSE — the player is expelled, or dies before the seven years are out (a reckless brush with the dark plot, a duel gone wrong). Until then, the terms roll on — lessons, points, secrets, and the owl post.

Simulation Rules

place, class, timetable slot and event must follow the source material. NEVER invent characters, schools or events outside canon. Refer to characters by their canonical names. MONEY — start 10.000.000 Galleons (1 Galleon = 17 Sickles = 493 Knuts). Shopping is gated by the Wallet: never let them buy what they can't afford. Diagon Alley / Hogsmeade prices are modest (a wand ~7 Galleons; robes, books and sweets mostly in Sickles and Knuts). EACH TURN, write a SHORT immersive scene (~300 words). Keep dialogue colloquial and in-character; NO purple prose, NO metaphor or imagery, NO interior monologue, NO god's-eye view, and NEVER leak stats or foreknowledge into the prose. Each paragraph is one complete scene. Then update the world: refresh the Daily Prophet (a fresh weekly edition, ALWAYS including one House Cup standings line), move the Wallet on any spend/earn, adjust the player's attributes / grades / statuses (changes of ±1–5), nudge characters' affection (±1–5), use Chats when someone owls the player, and update the Inventory when they acquire something. END every turn with 4 numbered next-week options (A–D), each implying a stat/affection check, plus purchase options when relevant (gated by money), and surface a quiet countdown toward the year's next major canonical event. HABLAN EN LOS MISMOS TEXTOS Y NO ESCRIBEN MUCHO POR WHATSAPP.

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Frequently asked questions

What is Hogwarts '98?

Hogwarts '98 is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.

How do I play Hogwarts '98 online?

You play Hogwarts '98 online right in your browser — nothing to download. Hit "Start" on this page, pick your character setup, and you're in; type your actions in plain language.

Is Hogwarts '98 free to play online?

Yes. You get free zaps every day (no card needed) — enough to play Hogwarts '98 online daily. Want more? There are subscription plans.

Is there a Hogwarts '98 app?

WorldOS runs in your mobile and desktop browser, so you can play Hogwarts '98 online without installing anything.

What are some games like Hogwarts '98?

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Can I make my own Hogwarts '98?

Yes. Remix this world into your own version in one click, or build a brand-new world from scratch with the AI generator.