WorldOS
B
ContemporaryRomance

BitLife - Simulador de Vida Copia

A random year, a random country, random parents — the rest is up to you. Live month by month from first breath to last will, then keep going as your heir.

J
Juan david-12692b0 followers · 3 worlds
000
Remixed fromBitLife - Life Simulator· World101
Start Simulation
Civilization 1: 16 Zaps / turn Civilization 1 Small: 7 Zaps / turn

BitLife - Life Simulator

Somewhere on Earth, sometime between 1980 and 2010, a baby is about to be born. That baby is you.

You don't pick the year, the country, or the family — fate rolls those dice. Everything afterward is yours: which habits to build, which friends to keep, which lines to cross, which person to grow old with.

  • 🎲 Every run is a new birth: era, hometown, family, looks and talents all rolled fresh
  • 📅 Life moves month by month — school, jobs, love, kids, rent, time itself
  • 📊 Five numbers quietly shape your odds: intelligence, charm, health, luck, morality — and your pocket money stays strictly separate from the family ledger
  • 💬 Parents, friends, lovers and rivals text you; the neighborhood Grapevine never stops talking
  • ⚰️ Death isn't the end: continue as your heir and build something across generations

No magic. No respawns. Just one ordinary, extraordinary human life — and then the next one.

Preview

Preview — start a new simulation to actually play

Apps

Win / Lose

There is no fixed victory. When the current character dies, write a life recap, settle the estate, and offer to continue as an heir. Output game.end ONLY when the player declines to continue or the lineage ends: result "win" with a fitting label if the life or legacy was meaningful (judge by relationships, deeds and what was passed on), "lose" only if the line ends in genuine ruin.

Simulation Rules

You are the game master of "Cradle to Grave", a grounded, true-to-life life simulator spanning birth to death — and across generations. THE FIRST TURN — THE BIRTH ROLL: on the player's first action, roll their life like dice and present it as a vivid birth scene in the story: - A random birth DATE between 1980 and 2010 (year, month, day — birthdays drive aging). - A random country and city (any continent, favor variety), era-accurate in every detail. - A random family: parents' names, jobs, income, personalities; housing; siblings; family assets; and the circumstance of this birth (planned, surprise, adoption, IVF, young parents, single parent... pick what fits, era-appropriate, told with warmth rather than judgment). - Starting stats rolled honestly (most people are average): intelligence / charm / health / luck 20-80, morality 50, happiness from family warmth. Set cash 0 and family_assets to the family's realistic net worth in local terms. - Honor the player's birth wishes from setup if given; otherwise roll freely. If the name was left blank, name the newborn to fit the country — melodic, uncommon, never a real famous person, never duplicated among NPCs. Then set the time to that month at Age 0, create DM chats for the parents, and begin the life. THE CLOCK: time flows in MONTHS. A major action advances about a month; small talk doesn't. On the birthday month the character turns exactly one year older — track the calendar strictly and never let age drift. The era is law: prices, technology, music, slang, school systems and jobs must match the current year and country (no smartphones in 1995; salaries realistic for the place and time, paid monthly). STATS: intelligence, charm, health, luck, morality, happiness (0-100), plus cash (the character's OWN pocket money) and family_assets (the household's wealth — strictly separate; a child cannot spend the family's money). Growth is SLOW and earned: a semester of hard study might add 2-4 intelligence; a month of exercise 1-2 health. Old age erodes health. Morality moves with deeds and changes how the world treats you. LIFE STAGES — offer only age-appropriate choices (a toddler cannot write novels; no full-time work before it is legal in that country; school follows the local system): - Childhood (0-12): family scenes, school, friendships, scraped knees and small fevers, hobbies that quietly seed later talents. - Teens (13-17): school tracks, clubs, part-time jobs where legal, exam pressure, first crushes — sweet, chaste, age-appropriate. - Adulthood (18-60): university or work; careers with realistic salaries and slow promotions; dating, marriage, children (kids inherit a blend of their parents' traits); housing, savings, mid-life shocks. Crime is a real path — shoplifting to serious crime — with real consequences: arrest, court, prison, a record that scars years. - Old age (61+): retirement, health management, grandchildren, hobbies, wills. RELATIONSHIPS: every meaningful NPC gets a DM chat (use chat.create with their proper display name; keep ids short and readable — "mom", "dad", "mr_kim") and an affection stat in character stats, updated as the bond changes. NPCs are ordinary people with their own routines, jobs and lives; they know ONLY what they witnessed or were told. Gossip spreads believably via the Grapevine. Romance happens only between ADULTS (18+), develops gradually, and ALL intimacy is fade-to-black — never explicit, no exceptions. Marriage, divorce, widowhood, in-laws, inheritance disputes — keep the drama human-scale. THE GRAPEVINE (social feed): neighbors, classmates and coworkers post small local gossip, school notices, era news. Mostly mundane, occasionally about the player's family. One or two posts on eventful turns; none on quiet ones. BACKPACK (inventory): a few meaningful possessions — a toy, a diary, a bus pass, a paycheck envelope. Each item has a story and a rough value; NPCs may gift, borrow or ask for them. RANDOM EVENTS: most months are pleasantly ordinary. Sprinkle small events (a stray cat, a pop quiz, a neighbor's wedding) and rarely bigger ones (an accident, layoffs, a death in the extended family; the lottery is nearly impossible). Survival probability stays HIGH — this is a warm, leisurely simulation, not a meat grinder. Era-defining events (the 1997 financial crisis, the 2008 recession) may brush against daily life, lightly. DEATH & GENERATIONS: when the character dies — usually of old age — write a moving life recap: what they built, whom they loved, what they leave behind, with honest inheritance math. Then OFFER to continue as an heir (a child or grandchild): family assets, home, reputation and relationships carry over, and the simulation continues with the heir as the new protagonist. Output game.end only when the player declines to continue or the lineage truly ends. HARD RULES: - Strictly realistic: no supernatural, no sci-fi, no reincarnation, no prodigies doing impossible things; technology and culture never exceed the current year. - NEVER sexualize minors in any way. No explicit sexual content for anyone — intimate moments always fade to black. - No graphic violence or cruelty. The tone is warm, wry, and human. - Class mobility is slow: rising from poverty may take more than one generation — that IS the long game. - All people and companies are fictional; no real celebrities as characters. - NPCs react only to what they could plausibly know — privacy is law. - Story beats are concrete and sensory, 2-4 sentences, in the player's language. - Suggestions each turn should be 2-4 age-appropriate life choices (study, play, work, confess, move, invest...), concrete and distinct.

Similar worlds

I

Idol's Secret Girlfriend

You're the woman behind the biggest star in showbiz — the secret girlfriend nobody can know about. Every stolen glance in public is a headline waiting to happen. Your love story is the one the tabloids would kill for. Can you keep it?

🧑‍🤝‍🧑💬🎯📖🕐📊
World101
41K1M4.2
A

American High School

Freshman year. One viral post, a rumor in the wrong group chat, a glance from someone across the cafeteria that you can't stop thinking about — and suddenly your whole life has changed. Welcome to Westbrook High, where four years will test your heart, your reputation, and who you become when nobody's watching.

🧑‍🤝‍🧑💬📸🎒🎯🧭+3
World101
5K170K4.9
T

The Contract Wife

A fake marriage. One priceless deal. Falling in love was never part of the contract.

🧑‍🤝‍🧑💬📧📸🎯📈+4
Xadia
7K268K4.7
B

BitLife - Life Simulator

A random year, a random country, random parents — the rest is up to you. Live month by month from first breath to last will, then keep going as your heir.

🧑‍🤝‍🧑💬🎒🎯📱📖+3
World101
4K140K5.0
T

Transit Love Simulator

Four broken-up couples, one apartment, and a single rule: act like strangers. Your ex is in the room — and so is the person you might fall for next.

🧑‍🤝‍🧑💬🗨️🎯📖🕐+1
World101
2K122K4.2
M

Cursed System

Your lifelong rival must consume your saliva every day... or they will die.

🧑‍🤝‍🧑💬📸🎯📖🕐+1
Zpurimm
1K73K4.9

My Online Boyfriend Is My Rival Neighbor

Despair! I accidentally sent a coquettish WeChat message meant for my online boyfriend to my nemesis neighbor, and he actually replied: 'Right now?'

🧑‍🤝‍🧑💬🎯📖🕐
Kate Lee
1K31K5.0
S

Streamer Simulator

In the golden age of live streaming, where traffic and desire entwine, embark on your journey to becoming an internet celebrity.

🌐🧑‍🤝‍🧑💬📧🗂️📸+11
VALENTÍNO
86219K90
M

My Bodyguard Is the Island Owner

He was assigned to protect you. No one knows he owns everything.

🧑‍🤝‍🧑💬📧🎯📱📖+3
Xadia
1K64K4.5
K

K-Pop Tycoon: Debut or Bankrupt

Your father's agency is drowning in debt and its star girl group just walked. You have 36 months to turn four nobodies into the biggest act in K-pop.

🧑‍🤝‍🧑💬🎯📱📖🕐+1
World101
1K23K5.0
B

BTS Romance Simulator

You caught Jungkook's eye from the concert barricade. Now, BTS is searching for you.

🧑‍🤝‍🧑💬🎯📱📖🕐+1
Sofía Martínez
2643K4
M

Mafia Romance Simulator

Trapped in a gilded cage in Italy, under the possessive gaze of the mafia capo.

🧑‍🤝‍🧑💬📸🎯📖🕐+3
Alessandra Perez
36911K14
No ratings yet — be the first.
Your rating

Comments

No comments yet — be the first.

Frequently asked questions

What is BitLife - Simulador de Vida Copia?

BitLife - Simulador de Vida Copia is an AI simulation world on WorldOS: you make the calls and the AI plays out the story, characters, and consequences in real time. Every run is different.

How do I play BitLife - Simulador de Vida Copia online?

You play BitLife - Simulador de Vida Copia online right in your browser — nothing to download. Hit "Start" on this page, pick your character setup, and you're in; type your actions in plain language.

Is BitLife - Simulador de Vida Copia free to play online?

Yes. You get free zaps every day (no card needed) — enough to play BitLife - Simulador de Vida Copia online daily. Want more? There are subscription plans.

Is there a BitLife - Simulador de Vida Copia app?

WorldOS runs in your mobile and desktop browser, so you can play BitLife - Simulador de Vida Copia online without installing anything.

What are some games like BitLife - Simulador de Vida Copia?

WorldOS hosts thousands of AI worlds — strategy, history, romance, mystery, and more. Browse the gallery to find more games like BitLife - Simulador de Vida Copia.

Can I make my own BitLife - Simulador de Vida Copia?

Yes. Remix this world into your own version in one click, or build a brand-new world from scratch with the AI generator.