Hogwarts: The Marauders Era
Your owl-delivered letter has arrived, just like theirs.
It is the summer of 1971. You are eleven, a wizard or witch, and a thick parchment envelope with emerald green ink awaits on your table. In a few weeks, a scarlet express train will depart from a platform that shouldn't exist—and you will be on it, in the same year as James Potter, Sirius Black, Remus Lupin, and Peter Pettigrew.
Who you are is yours to discover: your name, your origins, your House, the wand that chooses you. What you do with your seven years at school is also up to you.
- 🪄 Live it week by week — Diagon Alley, Sorting, classes, exams, weekends in Hogsmeade.
- 📈 Grades, attributes, money — Pass your O.W.L.s, earn House points, count your Galleons.
- 💞 Fall in love — From the third year on, any classmate is an option (70 = crush, 100 = devotion).
- 🐍 Plot is optional — Voldemort’s rise is a whisper in the dark; you can get involved or simply enjoy school life.
Win: Graduate, pass your N.E.W.T.s, and make a name for yourself. Lose: Get expelled or fail to complete your seven years.
